AniGame · Collect and build
Teams and card upgrades
Build reusable teams, assign them to battle modes and improve cards without losing the wrong copies.
Key takeaways
- Your selected card, display card and saved teams do different jobs.
- Assign saved teams to modes such as raid, then check them with
/team assigned. - Choose the upgrade that solves the problem, and decide which copy you keep before spending materials.
Selected card, display card or team?
Check the right selection for the activity you are about to enter. Changing one team slot does not require rebuilding every saved team. A card can appear in multiple saved teams, so review assignments when a frequently used copy changes or becomes unavailable.
| Selection | Used for | Set with |
|---|---|---|
| Selected card | Single-card floor progression and single-card challenges | /select |
| Display card | Your profile's presentation only | /display |
| Saved team | The team-battle modes it is assigned to: atk, raid, event or breach | /team create, /team use |
Commands to try
/selectOpen the battle-card picker or select an inventory number directly. Single-card selection is separate from saved teams.
/displayChoose a profile display card by inventory number. This is separate from your battle selection.
/team assignedCheck the team assigned to each battle mode before an encounter.
Create and assign a team
Give teams names that explain their purpose. Start with cards you understand, inspect their talents and choose a composition for the encounter rather than filling every slot with the highest rarity available.
Checklist
Choose the upgrade that solves the problem
Before upgrading, decide which card is the target you keep and which copies are materials. Inspect the bot's requirements and material preview for the particular card, then pick the option that matches where the card is now.
Choose the closest match to see what to do.
Enhance or soul enhance
Enhancement levels the target by consuming the inventory cards you list; copies of the same character give extra experience. Soul enhancement spends soul shards of the card's element instead, so no cards are consumed.
Evolve
Evolution needs a second copy with the same name, rarity and evolution, also at max level, plus gold. The feeder is consumed. Cards evolve up to Evo 3; name the feeder so the bot cannot pick a copy you meant to keep.
Ascend
Ascension needs a matching copy with the same name and rarity as the sacrifice, normally an Evo 1 copy, plus soul shards of the card's element and a minimum player level. An attempt can fail, and the sacrifice and shards are spent either way.
Merge or reroll
Merge converts a group of same-rarity cards into a card of a higher rarity. Reroll exchanges eligible Evo 1 cards for a different random card of the same rarity. Both consume every selected card, so filter the materials carefully.
Break it down
Breakdown dismantles an evolved or ascended card into the materials the bot displays. It has a daily limit; review what you lose and receive before confirming.
Treat holorization as a commitment
Holorization is available only for eligible cards with the required familiarity and resources, and a holorized card cannot be traded. Keep collection, trading and battle goals separate when choosing a long-term card.
If you expect to sell or lend a copy, inspect its status and the current command confirmation before changing it.
Commands to try
.holoBrowse holorized cards and the commands for adding or removing holorization.
/cardcheck card_id:3Check why an owned card can or cannot be used. Inventory lookup uses its position; global lookup uses its persistent card ID.
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