Loading database...
Browse every AniGame card by character, series, element and talent, with base stats and artwork.
1378 of 1378 cards · Page 1 of 56
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Soul Reservoir [PSV]: At the start of your first turn, increase all allied familiars' SPELLVAMP by 15%. For each cumulative 25% of the team's max HP restored through SPELLVAMP, gain 1 Shield. Only 1 Soul Reservoir effect can be active per team.
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again. When this talent activates, revive yourself with 10% HP, and increase your damage dealt by 20%.
Berserker [PSV]: While your health is low, increase the ATK of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Breaker: Decrease the ATK of all enemy familiars by 20%, and deal True damage equal to 10% of the ATK reduced.
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Aegis: On cast, grant all allied familiars 1 Shield(s), and permanently decrease damage taken by 4%. Each Shield prevents 1 instance of damage after being consumed.
Double-edged Strike: Deal Dark damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Null damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Soul Stealer [PSV]: Absorb 4% of the enemy familiars' ATK every turn.
Vengeance: Deal True damage to all enemy familiars equal to 11% of their DEF.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Divine Fortune [PSV]: During battle, accumulate Gold that charges this talent's power. Start with 100 Gold. At the start of your turn, toss a coin: Heads doubles your Gold; Tails reduces it by 33% (min 100). Then deal Fire damage equal to 2% of the enemy's max HP multiplied by your Gold / 200 (Gold used for damage is capped at 1000). The first time you reach 500 Gold, restore 20% HP. The first time you reach 1000 Gold, fully restore your HP and permanently increase your damage dealt and reduce damage taken by 40% (Gold cap bonuses can only be activated once per team).
Breaker: Decrease the DEF of all enemy familiars by 20%, and deal True damage equal to 10% of the DEF reduced.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Amplifier: Increase the DEF of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Brutality [PSV]: All allied familiars are surrounded by an aura of rage, storing 33% of all damage dealt by enemy familiars. On every 3rd round, deal the accumulated damage as True damage to all enemy familiars (this damage is uncapped), heal for 20% of the damage dealt, and reset the accumulated damage. Only 1 'Brutality' effect can be active per team.
Rising Resolve [PSV]: While your total stats (HP, ATK, DEF, SPD) are below your opponents' total stats, increase all your stats by 8% (max HP is increased instead of HP). The first time your total stats exceed your opponents' total stats, restore 10% of your max HP.
Elemental Drain: Deal True damage to all enemy familiars equal to 5% of their max HP, plus 3% for each unique element present in the battle (multiplied by 1.5x if only 1 familiar is on your team, and unaffected by damage cap). Additionally, heal for 20% of the damage dealt.