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Bounty Hunt

Availability and entry

Use .bountyhunt for preview, registration, hunting and exchange availability. Register during preview or an active hunt; late entrants join the next board refresh. Tokens expire when the next preview opens.

How to play

Hunters with nearby Bounty Point ranks share a board. Choose a target, prepare a complete three-card Default Team and use the board's Attack button. Check .team assigned and use .team use atk <team name> to assign a saved team. Boards refresh every three hours; each hunter has ten bullets for the event. An attack has a fifteen-minute cooldown and battle window. Clan stats are not used.

The board's optional modifier makes an encounter harder and adds one Hunter Token and one Bounty Point on a win. Bounty Points determine your ranking and board group; spending Tokens does not spend Points. The leaderboard has no additional placement payout.

Commands

View all 8 commands for Bounty Hunt

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.bountyhunt

Aliases: .bh

Open the hub to check registration, hunt and exchange availability.
.bountyhunt bounties

Aliases: .bountyhunt targets, .bountyhunt list, .bountyhunt bounty, .bountyhunt board, .bountyhunt hunt

View your bounty board during an eligible hunt. Inspect targets and use its controls to act.
.bountyhunt register

Aliases: .bountyhunt ready, .bountyhunt r

Enter during an open registration period after reading the rules.
.bountyhunt guide

Aliases: .bountyhunt rules

Read the current Bounty Hunter player guide.
.bountyhunt leaderboard [page]

Aliases: .bountyhunt lb

Browse current Bounty Hunter rankings.
.bountyhunt shop

Aliases: .bountyhunt exchange

Browse the Hunter Token exchange and its reward controls. Check that the exchange is still open.
.team assigned

Also /team assigned

Aliases: .team assign

Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>

Also /team use

Aliases: .team mode, .team context

Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.

Rewards

  • Win rewards are credited when a successful battle settles. A failed or expired attack does not grant win rewards.
  • Packs use the event's main-card pool. Bounty exchanges grant no pity progress or Holy Fragments. Spend Tokens before the next preview.
Bounty win rewards
Bounty win rewards
TargetHunter TokensBounty PointsGold
3-token bounty3310,000
4-token bounty4410,000
5-token bounty5510,000
Optional modifier+1+1No additional Gold
Hunter Token exchange
Hunter Token exchange
RewardCostContents
Gold1 Token5,000 Gold
Epic pack3 Tokens5 cards: 5% Uncommon, 33.5% Rare, 60% Super Rare, 1.5% Ultra Rare.
Legendary pack5 Tokens5 cards: 30% Rare, 65.5% Super Rare, 4.5% Ultra Rare.
Chosen Ultra Rare20 TokensChoose one Ultra Rare card from the event's main-card pool.

Clan Breach

Availability and entry

Every other weekend, Friday 16:00 UTC to Monday 15:59 UTC. Open .breach for the actual active or upcoming event. Claim and open packs before the next Breach window opens.

How to play

Register and verify your AniGame account, then join a clan before participating. Active-event commands enroll eligible members and lock their event clan. Stay in that same event clan to keep attacking; participating clans cannot accept new members until the event ends.

Assign your team with .team use breach <team name>. Rift Energy starts at least at 20 with late-entry catch-up, regenerates by one per global ten-minute tick and caps at 100. Solo attacks cost 3 Energy each; combine up to eight using an amount, all or max.

Tag Battle needs two enrolled clanmates with at least two valid Breach-team cards each. It combines the first two cards from each team, falling back to the selected attack team if no Breach team is assigned. Both players confirm and pay 4 Energy per attack. The caller's difficulty applies; the duo deals 2.25 times objective damage against targets with 30% higher stats, split into 1.125 times solo-equivalent credit each.

The World-Ender starts at 1.5 billion HP. At 60%, Damnation and Salvation appear with 150 million HP each and seal the boss until both fall. Damnation applies a Curse while alive; defeating Salvation grants a twelve-hour Blessing. Phases are Docile, Chaos, Herald, Gambit, Enraged and Collapse. Chaos rotates the element every twenty minutes, Gambit applies a random modifier, and the final phases strengthen then weaken the boss.

Medium is the default. Easy uses 70% target stats and 85% contribution; Hard uses 125% stats and 110% contribution; Impossible uses 150% stats and 125% contribution. During the last twenty-four hours, living objectives deteriorate every thirty minutes by at least 5% of current HP toward 1 HP; a player must land the final hit. Deterioration preserves rewards.

Commands

View all 18 commands for Clan Breach

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.team assigned

Also /team assigned

Aliases: .team assign

Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>

Also /team use

Aliases: .team mode, .team context

Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.breach

Aliases: .br

Open the active Clan Breach overview. Availability depends on the event and your eligibility.
.breach faq [topic]

Also /breach faq

Aliases: .breach info, .breach help

Read Breach rules, optionally focusing on a topic such as Heralds.
.breach health

Also /breach health

Aliases: .breach hp

Check current objective health in a compact text view.
.breach mode [mode]

Also /breach mode

Aliases: .breach difficulty, .breach diff

View or change your saved difficulty. Choose one your team can handle.
.breach target [target]

Also /breach target

Aliases: .breach heraldtarget

View or change your saved Herald target and coordinate with clanmates.
.breach reward

Also /breach reward

Aliases: .breach rewards

Claim eligible individual Breach rewards when available.
.breach battle [amount] [target_hint] [mode_hint]

Also /breach battle

Aliases: .breach bt, .breach attack, .breach atk

Attack with your chosen target, difficulty and amount. Check Rift Energy and your Breach team first.
.breach tagbattle [teammate] [amount] [target_hint] [mode_hint]

Also /breach tagbattle

Aliases: .breach tbt, .breach tagbt

Invite a clanmate to a duo battle. Agree on the target and difficulty.
.breach energy

Also /breach energy

Aliases: .breach e, .breach rift, .breach riftenergy

Check your Rift Energy for the active Breach.
.breach openpack [pack_type]

Also /breach openpack

Aliases: .breach openpacks, .breach pack, .breach packs

Open an earned Breach pack using an available pack type.
.breach shop

Also /breach shop

Browse current Breach packs and whether purchases are available.
.breach buy <item_name>

Also /breach buy

Buy the named pack after reviewing its Breach shop listing and currency.
.breach stats

Also /breach stats

Aliases: .breach me, .breach profile, .breach dashboard, .breach dash, .breach home, .breach overview

Review Breach statistics and contribution details.
.breach milestones

Also /breach milestones

Aliases: .breach milestone

Review personal and clan contributions and milestone rewards.
.breach clan [page]

Also /breach clan

Aliases: .breach cl

Browse your clan's current contribution leaderboard.
.breach leaderboard [page]

Also /breach leaderboard

Aliases: .breach lb, .breach top

Browse global clan and individual Breach rankings.

Rewards

  • Attacks grant 100–500 base Clan Rubies as boss HP falls, with a ±10% roll; zombie boss attacks use the 500 Ruby base. Multi-attacks scale the payout; Tag Battle doubles the total before splitting equally. There is no extra finishing-hit prize.
  • Milestones trigger automatically. Clan Gold goes to the event clan treasury; Rubies and packs go to the contributor. Positive personal damage is required for member and individual ranking rewards.
  • Clan placement payouts are automatic. Use /breach reward once to claim your latest completed participation's individual payout. Pack portions expire and unopened packs become unavailable when the next Breach window opens.
  • Earned packs have a 20% featured-boss roll per card, otherwise the boss's series. Shop packs use the series pool including the boss. Shop purchases require an active, incomplete event; daily limits reset at 00:00 UTC.
Breach damage milestones
Breach damage milestones
Personal damageReward
50,000100,000 Clan Gold
100,00050,000 Clan Rubies
200,0001 Epic pack
400,000200,000 Clan Gold + 250,000 Clan Rubies
650,0002 Epic packs
1,000,0001 Legendary pack
1,500,000500,000 Clan Gold + 1 Legendary pack
Breach clan placement rewards
Breach clan placement rewards
Clan rankClan treasury GoldRubies per contributorPacks per contributor
110,000,000100,0001 Legendary
27,500,00075,0001 Legendary
35,000,00050,0001 Legendary
4–103,000,00030,0001 Legendary
11–251,500,00025,0001 Epic
26–501,000,00015,0001 Epic
51+500,00015,000None
Breach individual placement rewards
Breach individual placement rewards
Individual rankBoss cardsClan RubiesPacks
12 Ultra Rare500,0003 Legendary
21 Ultra Rare + 2 Super Rare400,0002 Legendary
31 Ultra Rare300,0002 Legendary
4–102 Super Rare250,0002 Legendary
11–252 Super Rare200,0001 Legendary
26–501 Super Rare100,0001 Epic
51+None50,0001 Epic
Breach packs and shop
Breach packs and shop
PackCost / limitFive-card rarity chances
Earned EpicMilestone or ranking reward5% Uncommon, 33.5% Rare, 60% Super Rare, 1.5% Ultra Rare.
Earned LegendaryMilestone or ranking reward20.5% Rare, 72% Super Rare, 7.5% Ultra Rare.
Ruby Breach Legendary250,000 Clan Rubies; 1 daily20% Rare, 75.5% Super Rare, 4.5% Ultra Rare.
Diamond Breach Legendary1,000 Diamonds; 2 daily20.5% Rare, 72% Super Rare, 7.5% Ultra Rare.
Open the Clan Breach guide

Summit Siege

Availability and entry

Follows a new stage-location release. Use .sg event for the featured location and current availability. The ordinary leaderboard awards its advertised placement rewards when the Trial ends.

How to play

Reach the featured location through ordinary stage progression. Choose one card with .select, browse unlocked locations and floors, then battle with .sg battle. Each fight costs 5 Stamina. Check .sg event for the current difficulty.

Ordinary first floor clears grant 1 Summit Crest while the Summit is active. The final location clear grants 3 Crests instead. Repeating a floor still grants ordinary battle rewards but cannot repeat first-clear bonuses. The first fifty ordinary finishers receive series cards and Diamonds according to placement.

Each Crest buys one card roll from the configured Summit series. .sg redeem defaults to one roll and accepts up to five at once. After ten consecutive non-Super Rare/Ultra Rare results, the next roll guarantees one of those rarities; either resets the counter.

Commands

View all 11 commands for Summit Siege

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.select [card_num]

Also /select

Open the battle-card picker or select an inventory number directly. Single-card selection is separate from saved teams.
.sg
Open stage progression and stage-event subcommands.
.sg leaderboardrewards

Also /sg leaderboardrewards

Aliases: .sg lbrewards

Review current stage leaderboard rewards and their eligibility information.
.sg event

Also /sg event

Aliases: .sg ev

View the configured Summit Siege, its locations, current difficulty and available Trial. Check the bot for participation details.
.sg leaderboard

Also /sg leaderboard

Aliases: .sg lb

View Summit climbers ranked by location and floor. Available Trial standings recognize progress without placement prizes.
.sg redeem [amount]

Also /sg redeem

Spend Summit Crests on cards from the configured Summit series. Review the amount and current pity before redeeming.
.events
View event achievements recorded for your account.
.sg battle [fight_amount]

Also /sg battle

Aliases: .sg bt

Fight the current ordinary floor with your selected card. First clears in active Summit locations grant Summit Crests; repeated clears do not.
.battle [fight_amount]

Also /battle

Aliases: .bt

Fight the current floor with your selected card. Start with one battle and inspect the result before using repeated battles.
.location [num]

Also /location

Aliases: .loc

Browse locations or travel to one you unlocked through earlier stage progression.
.floor [num]

Also /floor

Aliases: .fl

Browse or travel to an unlocked floor in your current location. Inspect the encounter first.

Rewards

  • Ordinary victory rewards are shown in the battle result. First-clear bonuses are additional; the final location bonus replaces the ordinary floor bonus.
  • Ranking rewards are separate from floor rewards. Use .sg leaderboardrewards for the current breakdown; no website action claims or spends Crests.
Summit battle and first-clear rewards
Summit battle and first-clear rewards
TriggerReward
Ordinary victoryGold, guardian-element Soul Shards, card Familiarity and EXP, as shown in the battle result.
First ordinary floor clear+1,000 Gold, 1 Rare guardian card, 10 guardian-element Soul Shards and 1 active-Summit Crest.
First final location clear+5,000 Gold, 1 Rare guardian card, 10 guardian-element Soul Shards and 3 active-Summit Crests.
Failed ordinary battleConsolation Gold, as shown in the battle result.
Summit Siege placement rewards
Summit Siege placement rewards
RankSeries cardsDiamonds
13 Ultra Rare1,500
21 Ultra Rare1,000
31 Super Rare Event Card Pack500
4–101 Super Rare Event Card Pack250
11–253 Super Rare150
26–501 Super Rare150
Summit Crest redemption
Summit Crest redemption
SpendReward
1 Summit CrestOne series card: 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare.
After 10 consecutive non-SR/UR rollsNext roll: 90% Super Rare, 10% Ultra Rare. Either rarity resets the counter.
Open the Summit Siege guide

Summit Trials

Availability and entry

Available only when enabled for a Summit at the newest location, after you finish its ordinary climb. Check .sg event and .sg trialfloor; there is no recurring weekly Trial schedule.

How to play

Trial progress is separate from normal stages. Fight the location's final-version guardians using one selected card and a fixed Medium modifier per floor. Preview the encounter with .sg trialfloor, then use .sg trial. Each attempt costs 5 Stamina on a win or loss.

Check the Trial preview for its current difficulty. Each floor advances once and grants its first-clear rewards once per Summit. Trial standings recognize finishers without an additional placement prize.

Commands

View all 6 commands for Summit Trials

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.select [card_num]

Also /select

Open the battle-card picker or select an inventory number directly. Single-card selection is separate from saved teams.
.sg event

Also /sg event

Aliases: .sg ev

View the configured Summit Siege, its locations, current difficulty and available Trial. Check the bot for participation details.
.sg leaderboard

Also /sg leaderboard

Aliases: .sg lb

View Summit climbers ranked by location and floor. Available Trial standings recognize progress without placement prizes.
.sg redeem [amount]

Also /sg redeem

Spend Summit Crests on cards from the configured Summit series. Review the amount and current pity before redeeming.
.sg trial

Also /sg trial

Aliases: .sg tbt, .sg trialbattle

Fight the next Summit Trial guardian with your selected card after clearing the latest ordinary location. Each Trial floor grants rewards only on its first clear.
.sg trialfloor

Also /sg trialfloor

Aliases: .sg tf

Inspect your next Summit Trial guardian, its Medium modifier and required stamina. Trials appear only for an enabled Summit at the latest location.

Rewards

  • Every successful first floor clear grants all rewards below. Failed attempts grant no Trial rewards.
  • Redeem earned Crests through .sg redeem. Trial ranking recognition does not add a second leaderboard payout.
Summit Trial first-clear rewards
Summit Trial first-clear rewards
RewardPer floor
Gold2,000
Summit Crests2
Guardian card1 matching Super Rare or Ultra Rare guardian card
Guardian-element Soul Shards100
EXP100
Selected-card Familiarity100
Trial placementRecognition only; no extra prize
Summit Crest redemption
Summit Crest redemption
SpendReward
1 Summit CrestOne series card: 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare.
After 10 consecutive non-SR/UR rollsNext roll: 90% Super Rare, 10% Ultra Rare. Either rarity resets the counter.

Mini events

Availability and entry

Use /ev info and /ev help for the active mini event's dates, activities and redemption window. Mini events have their own milestone schedules rather than a fixed seasonal chart.

How to play

Mini events use the same .ev hub as seasonal events, but offer a short activity set without seasonal floors. Play /ev minigame, join event raids or exchange and gift eligible rewards. The mini-game is one choice from five buttons and can be played every thirty minutes.

Mini events can include skin shops, free skins, limited or direct shops and collection rewards when their theme supplies those pools. /ev floor and /ev battle belong to regular seasonal events.

Commands

View all 49 commands for Mini events

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.ev

Aliases: .event

Open the event hub. Only activities supported by the active event are available.
.ev reward

Also /ev reward

Claim an event reward when eligible. Follow the current event's rules.
.ev info

Also /ev info

Read the event overview, timing and activities.
.ev help

Also /ev help

Read current event instructions and command help.
.ev leaderboard

Also /ev leaderboard

Aliases: .ev lb

View current event rankings.
.ev shop

Also /ev shop

Aliases: .ev skinshop

Browse event skins and packs.
.ev buy <item_name>

Also /ev buy

Buy a named event-shop pack after reviewing its cost.
.ev limitedshop

Also /ev limitedshop

Aliases: .ev lshop, .ev ls

Browse the limited event skin shop and availability.
.ev limitedbuy [item_name]

Also /ev limitedbuy

Aliases: .ev lbuy

Buy an eligible limited pack. Check remaining allowance and reset information.
.ev directshop

Also /ev directshop

Aliases: .ev dshop, .ev ds

Browse individual event skins for direct purchase. Check the current rotation and currency.
.ev giftshop

Also /ev giftshop

Aliases: .ev gs

Browse event packs available to gift.
.ev gift [user] [gift_message] [pack_name]

Also /ev gift

Send a gift pack with an optional message. Check the recipient, pack and cost.
.ev diamondgift [user] [gift_message]

Also /ev diamondgift

Aliases: .ev dgift

Send the event diamond gift pack. Check the recipient and diamond cost.
.ev spawn [difficulty] [raid_lvl_cap]

Also /ev spawn

Create an event raid when supported. Check difficulty and entry requirements.
.ev spspawn [difficulty] [raid_lvl_cap]

Also /ev spspawn

Aliases: .ev specialspawn

Create the special event raid when offered. Prepare with your partner and check requirements.
.ev redeem [amount]

Also /ev redeem

Redeem eligible event fragments for the displayed rewards and chosen amount.
.ev dropgift [size] [roles]

Also /ev dropgift

Aliases: .ev dg

Buy and drop a channel gift chest. Review size, price and any selected roles.
.ev cdropgift [size]

Also /ev cdropgift

Drop a channel gift chest without confirmation after the first-use warning. This spends Diamonds immediately; use ev dropgift for confirmation.
.ev giftleaderboard

Also /ev giftleaderboard

Aliases: .ev lbgift, .ev giftlb

View the event gift leaderboard.
.ev redeemskin

Also /ev redeemskin

Redeem eligible Skin Fragments for an available Unique event skin reward.
.ev redeemexoticskin

Also /ev redeemexoticskin

Redeem eligible Skin Fragments for an Exotic event skin. Check the remaining allowance.
.ev skincollection

Also /ev skincollection

Aliases: .ev sc

Review event skin collection progress and any available completion reward.
.ev extend

Aliases: .ev extension

View shared event-extension goals. Review any contribution and cost before agreeing.
.ev milestone

Also /ev milestone

View the current milestone reward chart.
.anitag
Check whether your equipped AniGame server tag has the current event benefit. Follow the displayed instructions if inactive.
.team assigned

Also /team assigned

Aliases: .team assign

Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>

Also /team use

Aliases: .team mode, .team context

Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.ev minigame

Also /ev minigame

Aliases: .ev mg

Play the current event mini-game when ready, using its on-screen choices.
.raid

Aliases: .rd

View your raid profile and available raid commands.
.raid profile

Also /raid profile

Aliases: .raid stats, .raid p

View raid progression and statistics.
.raid help

Also /raid help

Read the bot's raid help and current instructions.
.raid spawn <difficulty> [raid_lvl_cap]

Also /raid spawn

Create a raid lobby at a chosen difficulty. Check required resources and the optional level cap.
.raid join <raid_code>

Also /raid join

Aliases: .raid challenge

Join with the leader's lobby code after reviewing the difficulty and entry requirements.
.raid view

Also /raid view

Aliases: .raid info

Inspect your current boss and raid state.
.raid leave

Also /raid leave

Leave a raid lobby when allowed. Coordinate with the group first.
.raid kick <num>

Also /raid kick

As leader, remove a participant by their current lobby number.
.raid transfer <num>

Also /raid transfer

Transfer leadership to a participant during preparation using their lobby number.
.raid ready

Also /raid ready

Aliases: .raid rdy

Tell the leader you are prepared. Check your assigned raid team first.
.raid lobby

Also /raid lobby

Aliases: .raid party

Review lobby participants and preparation state.
.raid start

Also /raid start

As leader, start the raid after everyone is prepared.
.raid surrender

Also /raid surrender

Aliases: .raid surr

Request surrender when the raid meets the bot's conditions. Discuss this with the group.
.raid votekick <number>

Also /raid votekick

Aliases: .raid vkick

Vote to remove an inactive participant using their displayed number. Eligibility is enforced by the bot.
.raid public

Also /raid public

Aliases: .raid pub

Show your lobby in the public raid list.
.raid private

Also /raid private

Aliases: .raid priv

Hide your lobby from the public list and share its code with intended participants.
.raid lobbies [filter]

Also /raid lobbies

Aliases: .raid parties

Browse public lobbies and check their difficulty and requirements before joining.
.raid battle [battle_amount]

Also /raid battle

Aliases: .raid bt

Attack the active raid with your prepared team. Check energy and assignments before choosing a battle amount.
.raid energy

Also /raid energy

Check energy available in your current raid.
.raid logs [page]

Also /raid logs

Browse battle records for the current raid.
.raid loginfo <log_id>

Also /raid loginfo

Aliases: .raid li, .raid log

Inspect one raid battle record by log ID.

Rewards

  • Every completed mini-game grants 500 Event Points. A correct choice wins a current-event card; a wrong choice grants 500 Gold. A Super Rare or Ultra Rare win also earns the usual card-acquisition Event Points.
  • The top three Point players and top three Gift players receive the mini event's advertised event-themed holo role in the official server. Check the type-aware /ev leaderboard; seasonal mob and Diamond ranking prizes do not apply to mini events.
  • The milestone examples below are historical, complete schedules for their named mini events. The active mini event can use different thresholds and skins.
  • Event skins, card pools, special mobs, shops and milestone skins depend on the theme. Rewards below describe the shared rules; /ev info, /ev milestone and shop listings identify the actual event's content and overrides.
  • Obtaining a current-event Super Rare card adds 250 Event Points; an Ultra Rare adds 500. The eligible AniGame server tag adds 20% to Event Point gains; check .anitag.
  • Gifts to other players save contents and recipient pity at purchase, then deliver rewards on claim. Self-gifts open immediately. Event Points go to the sender and gift Holy Fragments to the recipient. Duplicate skins can become Skin Fragments.
  • Skin features only work when the event supplies the relevant pool. Default extension goals are 1,000 unique check-ins, 7,500,000 donated Gold and 10,000 donated Diamonds. Each adds three days, up to nine total, with no personal item reward. Targets and extra days can vary by event.
Mini-game rewards
Mini-game rewards
ResultReward
Correct choice (1 of 5)1 random current-event card: 30% Common, 25% Uncommon, 25% Rare, 18% Super Rare, 2% Ultra Rare.
Wrong choice500 Gold
Every completed play500 Event Points, plus any eligible card-acquisition Points.
Thanksgiving 2025 mini-event milestone example
Thanksgiving 2025 mini-event milestone example
PointsReward
10,000Progression skin #1
20,000Progression skin #2
30,000Progression skin #3
40,000Progression skin #4
50,000Progression skin #5
Valentines 2026 mini-event milestone example
Valentines 2026 mini-event milestone example
PointsReward
10,000Progression skin #1
50,000Progression skin #2
100,000Progression skin #3
150,000Event skin: 95% Epic / 5% Mythical
Event raids and fragment rewards
Event raids and fragment rewards
ActivityReward
Event raid completion600 Event Points for a current-event raid card, otherwise 400; 1 event item. Two-player parties double Points, not the item.
Raid battle rewardsGold, Soul Shards, Rare boss cards and possible Super Rare/Ultra Rare boss cards; amounts depend on boss, difficulty and contribution.
Raid MVP1 MVP token; bonus card rewards are shown by the bot.
One event item redeemedOne reward; up to 5 per command. With a skin pool: 97.5% card, 2.5% skin; otherwise always a card.
Redemption card roll30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare; 2.5% special high-mob selection when configured.
Redemption card pityAfter the configured threshold (normally 10), the next card is 90% Super Rare / 10% Ultra Rare. Ultra Rare resets the counter.
Redemption skin rollRandom Exotic or Epic event skin; check the current bot reward panel. Unavailable unowned skin rewards can become Skin Fragments.
Gift packs
Gift packs
GiftCost and sender PointsRecipient contents / limits
Gold card gift100,000 Gold; 80,000 first daily. Sender: 500 Event Points.5 cards: 42% Rare, 53% Super Rare, 5% Ultra Rare; UR pity threshold 10. 20-minute cooldown.
Diamond card gift750 Diamonds; 600 first daily. Sender: 500 Event Points.5 cards + 5 Holy Fragments: 33% Rare, 59% Super Rare, 8% Ultra Rare; UR pity threshold 4. 20-minute cooldown.
One-skin gift600 Diamonds. Sender: 500 Event Points.1 event skin; 12-hour cooldown when the skin gift is configured.
Five-skin gift2,500 Diamonds. Sender: 2,500 Event Points.5 event skins; 12-hour cooldown. Shares Mythical pity threshold 4 with bought five-skin packs.
Skin gift rarity chancesApplies to configured skin gifts10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme.
Gifts to your relationship partnerShared relationship limit: 1,000 gift EXP dailyGold gift +160 EXP; Diamond gift +300; one-skin gift +60; five-skin gift +300. Self-gifts add none.
Public gift chests
Public gift chests
ChestCost / claimsSender reward
Small1,000 Diamonds; 750 first daily; 5 claims1,000 Event Points + 4 Holy Fragments + 1 gift-ranking credit.
Large1,800 Diamonds; 1,350 first daily; 10 claims2,000 Event Points + 8 Holy Fragments + 2 gift-ranking credits.
Every claimRegistered, verified account and any selected role restrictions2 cards + 1 resource. The sender may also claim.
Claim card chancesPer card10% Common, 10% Uncommon, 35% Rare, 35% Super Rare, 10% Ultra Rare. Configured special and old-event pools can supply cards.
Gold resource25% chanceGold shown in the claim result
Diamond resource24% chanceDiamonds shown in the claim result
Stamina resource24% chanceStamina shown in the claim result
EXP resource24% chanceEXP shown in the claim result
Event-item resource3% chanceEvent items shown in the claim result
Conditional skin shops and collections
Conditional skin shops and collections
RewardCost / requirementContents
Free event skin/ev reward when configured; event-specific cooldownRandom unowned Exotic event skin.
One-skin shop pack600 Diamonds; 450 first daily; +500 Event Points1 skin: 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme.
Five-skin shop pack2,500 Diamonds; 1,250 first purchase per event; +2,500 Event Points5 skins with the same rarity chances; Mythical pity threshold 4, shared with five-skin gifts.
Limited skin100,000 Gold or 400 Diamonds; 1 shared purchase daily1 Exotic skin from the configured limited pool; resets at 00:00 UTC.
Direct Exotic skin500 Diamonds or 12 Skin FragmentsBuy the offered specific Exotic skin; rotation resets at 00:00 UTC.
Direct Epic skin1,000 Diamonds or 25 Skin FragmentsBuy the offered specific Epic skin in the daily rotation.
Unique redemption6 Skin FragmentsRandom unowned Unique event skin.
Exotic redemption12 Skin Fragments; at most 5 per eventRandom unowned Exotic event skin.
Collection completionOwn every non-Supreme event-shop skin; progression skins are excludedClaim the configured Supreme collection skin through /ev skincollection.
Skin conversionDuplicate or unavailable rolled skin rewardUnique: 5 Skin Fragments; Exotic: 10; Epic: 15; Mythical: 20; Supreme: 25.

Regular (seasonal) events

Availability and entry

Use /ev info for the event's active period and /ev milestone for its actual reward schedule. Combat, shops, extensions and later redemption can have separate availability; do not infer a season from the current date.

How to play

Regular seasonal events combine event points, event items, card and skin collections, raids, gift packs and team-based floors. Inspect /ev floor and assign your event team with .team use event <team name> before /ev battle. Additional floors unlock over time; /ev floor shows the next unlock.

A seasonal floor attempt costs 10 Stamina. Victories award floor rewards and refund 5 Stamina; every fifth floor grants extra Points and an event item. /ev minigame belongs to mini events. Normal and special event raids use the shared raid lobby and battle commands; special raids require your marriage partner when offered.

Point, Floor and Gift leaderboards track different activities. Milestones are granted as you cross their thresholds. The standard schedule below can be overridden by a theme: the complete Summer 2026 example shows how its progression skins differ, without claiming that season is live.

Commands

View all 50 commands for Regular (seasonal) events

Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.

.ev

Aliases: .event

Open the event hub. Only activities supported by the active event are available.
.ev reward

Also /ev reward

Claim an event reward when eligible. Follow the current event's rules.
.ev info

Also /ev info

Read the event overview, timing and activities.
.ev help

Also /ev help

Read current event instructions and command help.
.ev leaderboard

Also /ev leaderboard

Aliases: .ev lb

View current event rankings.
.ev shop

Also /ev shop

Aliases: .ev skinshop

Browse event skins and packs.
.ev buy <item_name>

Also /ev buy

Buy a named event-shop pack after reviewing its cost.
.ev limitedshop

Also /ev limitedshop

Aliases: .ev lshop, .ev ls

Browse the limited event skin shop and availability.
.ev limitedbuy [item_name]

Also /ev limitedbuy

Aliases: .ev lbuy

Buy an eligible limited pack. Check remaining allowance and reset information.
.ev directshop

Also /ev directshop

Aliases: .ev dshop, .ev ds

Browse individual event skins for direct purchase. Check the current rotation and currency.
.ev giftshop

Also /ev giftshop

Aliases: .ev gs

Browse event packs available to gift.
.ev gift [user] [gift_message] [pack_name]

Also /ev gift

Send a gift pack with an optional message. Check the recipient, pack and cost.
.ev diamondgift [user] [gift_message]

Also /ev diamondgift

Aliases: .ev dgift

Send the event diamond gift pack. Check the recipient and diamond cost.
.ev spawn [difficulty] [raid_lvl_cap]

Also /ev spawn

Create an event raid when supported. Check difficulty and entry requirements.
.ev spspawn [difficulty] [raid_lvl_cap]

Also /ev spspawn

Aliases: .ev specialspawn

Create the special event raid when offered. Prepare with your partner and check requirements.
.ev redeem [amount]

Also /ev redeem

Redeem eligible event fragments for the displayed rewards and chosen amount.
.ev dropgift [size] [roles]

Also /ev dropgift

Aliases: .ev dg

Buy and drop a channel gift chest. Review size, price and any selected roles.
.ev cdropgift [size]

Also /ev cdropgift

Drop a channel gift chest without confirmation after the first-use warning. This spends Diamonds immediately; use ev dropgift for confirmation.
.ev giftleaderboard

Also /ev giftleaderboard

Aliases: .ev lbgift, .ev giftlb

View the event gift leaderboard.
.ev redeemskin

Also /ev redeemskin

Redeem eligible Skin Fragments for an available Unique event skin reward.
.ev redeemexoticskin

Also /ev redeemexoticskin

Redeem eligible Skin Fragments for an Exotic event skin. Check the remaining allowance.
.ev skincollection

Also /ev skincollection

Aliases: .ev sc

Review event skin collection progress and any available completion reward.
.ev extend

Aliases: .ev extension

View shared event-extension goals. Review any contribution and cost before agreeing.
.ev milestone

Also /ev milestone

View the current milestone reward chart.
.anitag
Check whether your equipped AniGame server tag has the current event benefit. Follow the displayed instructions if inactive.
.team assigned

Also /team assigned

Aliases: .team assign

Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>

Also /team use

Aliases: .team mode, .team context

Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.ev floor [floor_num]

Also /ev floor

Aliases: .ev stage, .ev fl

Inspect or choose an available event floor.
.ev battle

Also /ev battle

Aliases: .ev fight, .ev bt

Fight the current event floor when supported. Inspect the encounter first.
.raid

Aliases: .rd

View your raid profile and available raid commands.
.raid profile

Also /raid profile

Aliases: .raid stats, .raid p

View raid progression and statistics.
.raid help

Also /raid help

Read the bot's raid help and current instructions.
.raid spawn <difficulty> [raid_lvl_cap]

Also /raid spawn

Create a raid lobby at a chosen difficulty. Check required resources and the optional level cap.
.raid join <raid_code>

Also /raid join

Aliases: .raid challenge

Join with the leader's lobby code after reviewing the difficulty and entry requirements.
.raid view

Also /raid view

Aliases: .raid info

Inspect your current boss and raid state.
.raid leave

Also /raid leave

Leave a raid lobby when allowed. Coordinate with the group first.
.raid kick <num>

Also /raid kick

As leader, remove a participant by their current lobby number.
.raid transfer <num>

Also /raid transfer

Transfer leadership to a participant during preparation using their lobby number.
.raid ready

Also /raid ready

Aliases: .raid rdy

Tell the leader you are prepared. Check your assigned raid team first.
.raid lobby

Also /raid lobby

Aliases: .raid party

Review lobby participants and preparation state.
.raid start

Also /raid start

As leader, start the raid after everyone is prepared.
.raid surrender

Also /raid surrender

Aliases: .raid surr

Request surrender when the raid meets the bot's conditions. Discuss this with the group.
.raid votekick <number>

Also /raid votekick

Aliases: .raid vkick

Vote to remove an inactive participant using their displayed number. Eligibility is enforced by the bot.
.raid public

Also /raid public

Aliases: .raid pub

Show your lobby in the public raid list.
.raid private

Also /raid private

Aliases: .raid priv

Hide your lobby from the public list and share its code with intended participants.
.raid lobbies [filter]

Also /raid lobbies

Aliases: .raid parties

Browse public lobbies and check their difficulty and requirements before joining.
.raid battle [battle_amount]

Also /raid battle

Aliases: .raid bt

Attack the active raid with your prepared team. Check energy and assignments before choosing a battle amount.
.raid energy

Also /raid energy

Check energy available in your current raid.
.raid logs [page]

Also /raid logs

Browse battle records for the current raid.
.raid loginfo <log_id>

Also /raid loginfo

Aliases: .raid li, .raid log

Inspect one raid battle record by log ID.

Rewards

  • Only milestones at or below the event's point cap apply, and progression skins require configured rewards. The active theme can override the standard chart.
  • Event skins, card pools, special mobs, shops and milestone skins depend on the theme. Rewards below describe the shared rules; /ev info, /ev milestone and shop listings identify the actual event's content and overrides.
  • Obtaining a current-event Super Rare card adds 250 Event Points; an Ultra Rare adds 500. The eligible AniGame server tag adds 20% to Event Point gains; check .anitag.
  • Gifts to other players save contents and recipient pity at purchase, then deliver rewards on claim. Self-gifts open immediately. Event Points go to the sender and gift Holy Fragments to the recipient. Duplicate skins can become Skin Fragments.
  • Skin features only work when the event supplies the relevant pool. Default extension goals are 1,000 unique check-ins, 7,500,000 donated Gold and 10,000 donated Diamonds. Each adds three days, up to nine total, with no personal item reward. Targets and extra days can vary by event.
Seasonal floor rewards
Seasonal floor rewards
ResultReward
Victory1,000 Gold, 5 Stamina refunded, 20 first-enemy-element Soul Shards, 2 Familiarity per team card and 500 Event Points.
Every fifth floor victory750 Event Points instead of 500, plus 1 event item; other victory rewards still apply.
Defeat250 Gold; the attempt still costs Stamina.
Standard seasonal milestone schedule
Standard seasonal milestone schedule
PointsReward
1,0001 event item
5,0003 event items
10,0001 Rare special event card
15,000Progression skin #1
20,0005 event items
40,0001 Super Rare event card
60,0005 event items
80,0005 event items
100,0001 Ultra Rare event card
125,0001 Exotic event skin
150,0001 Exotic event skin
200,0001 Epic event skin
225,000Progression skin #2
250,0001 event skin: 90% Epic / 10% Mythical
300,0005 event items
350,000Progression skin #3
400,00010 event items
Summer 2026 seasonal milestone example
Summer 2026 seasonal milestone example
PointsReward
1,0001 event item
5,0003 event items
10,0001 Rare special event card
15,000Progression skin #1
20,0005 event items
40,0001 Super Rare event card
60,0005 event items
80,0005 event items
100,0001 Ultra Rare event card
125,0001 Exotic event skin
150,0001 Exotic event skin
200,0001 Epic event skin
225,000Progression skin #2
250,0005 event items
275,000Progression skin #3
300,0005 event items
325,000Progression skin #4
350,000Progression skin #5
400,0001 event skin: 90% Epic / 10% Mythical
Seasonal leaderboard rewards
Seasonal leaderboard rewards
RankPoints leaderboardFloors leaderboardGifts leaderboard
11 Ultra Rare Event Pack + 7,000 Diamonds1 Ultra Rare Event Mob Pack + 3,000 Diamonds1 Ultra Rare Mob Pack + 1 Super Rare Mob Pack
21 Ultra Rare Event Card Pack + 4,000 Diamonds3 Ultra Rare high mobs + 2,000 Diamonds1 Ultra Rare Mob Pack
31 Ultra Rare Event Card Pack + 2,000 Diamonds1 Ultra Rare high mob + 1,500 Diamonds1 Super Rare Mob Pack
Event raids and fragment rewards
Event raids and fragment rewards
ActivityReward
Event raid completion600 Event Points for a current-event raid card, otherwise 400; 1 event item. Two-player parties double Points, not the item.
Raid battle rewardsGold, Soul Shards, Rare boss cards and possible Super Rare/Ultra Rare boss cards; amounts depend on boss, difficulty and contribution.
Raid MVP1 MVP token; bonus card rewards are shown by the bot.
One event item redeemedOne reward; up to 5 per command. With a skin pool: 97.5% card, 2.5% skin; otherwise always a card.
Redemption card roll30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare; 2.5% special high-mob selection when configured.
Redemption card pityAfter the configured threshold (normally 10), the next card is 90% Super Rare / 10% Ultra Rare. Ultra Rare resets the counter.
Redemption skin rollRandom Exotic or Epic event skin; check the current bot reward panel. Unavailable unowned skin rewards can become Skin Fragments.
Gift packs
Gift packs
GiftCost and sender PointsRecipient contents / limits
Gold card gift100,000 Gold; 80,000 first daily. Sender: 500 Event Points.5 cards: 42% Rare, 53% Super Rare, 5% Ultra Rare; UR pity threshold 10. 20-minute cooldown.
Diamond card gift750 Diamonds; 600 first daily. Sender: 500 Event Points.5 cards + 5 Holy Fragments: 33% Rare, 59% Super Rare, 8% Ultra Rare; UR pity threshold 4. 20-minute cooldown.
One-skin gift600 Diamonds. Sender: 500 Event Points.1 event skin; 12-hour cooldown when the skin gift is configured.
Five-skin gift2,500 Diamonds. Sender: 2,500 Event Points.5 event skins; 12-hour cooldown. Shares Mythical pity threshold 4 with bought five-skin packs.
Skin gift rarity chancesApplies to configured skin gifts10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme.
Gifts to your relationship partnerShared relationship limit: 1,000 gift EXP dailyGold gift +160 EXP; Diamond gift +300; one-skin gift +60; five-skin gift +300. Self-gifts add none.
Public gift chests
Public gift chests
ChestCost / claimsSender reward
Small1,000 Diamonds; 750 first daily; 5 claims1,000 Event Points + 4 Holy Fragments + 1 gift-ranking credit.
Large1,800 Diamonds; 1,350 first daily; 10 claims2,000 Event Points + 8 Holy Fragments + 2 gift-ranking credits.
Every claimRegistered, verified account and any selected role restrictions2 cards + 1 resource. The sender may also claim.
Claim card chancesPer card10% Common, 10% Uncommon, 35% Rare, 35% Super Rare, 10% Ultra Rare. Configured special and old-event pools can supply cards.
Gold resource25% chanceGold shown in the claim result
Diamond resource24% chanceDiamonds shown in the claim result
Stamina resource24% chanceStamina shown in the claim result
EXP resource24% chanceEXP shown in the claim result
Event-item resource3% chanceEvent items shown in the claim result
Conditional skin shops and collections
Conditional skin shops and collections
RewardCost / requirementContents
Free event skin/ev reward when configured; event-specific cooldownRandom unowned Exotic event skin.
One-skin shop pack600 Diamonds; 450 first daily; +500 Event Points1 skin: 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme.
Five-skin shop pack2,500 Diamonds; 1,250 first purchase per event; +2,500 Event Points5 skins with the same rarity chances; Mythical pity threshold 4, shared with five-skin gifts.
Limited skin100,000 Gold or 400 Diamonds; 1 shared purchase daily1 Exotic skin from the configured limited pool; resets at 00:00 UTC.
Direct Exotic skin500 Diamonds or 12 Skin FragmentsBuy the offered specific Exotic skin; rotation resets at 00:00 UTC.
Direct Epic skin1,000 Diamonds or 25 Skin FragmentsBuy the offered specific Epic skin in the daily rotation.
Unique redemption6 Skin FragmentsRandom unowned Unique event skin.
Exotic redemption12 Skin Fragments; at most 5 per eventRandom unowned Exotic event skin.
Collection completionOwn every non-Supreme event-shop skin; progression skins are excludedClaim the configured Supreme collection skin through /ev skincollection.
Skin conversionDuplicate or unavailable rolled skin rewardUnique: 5 Skin Fragments; Exotic: 10; Epic: 15; Mythical: 20; Supreme: 25.