AniGame events
Explore six AniGame event modes. Each section explains how to play, lists the commands and details the rewards, milestones and exchanges.
Bounty Hunt
Availability and entry
Use .bountyhunt for preview, registration, hunting and exchange availability. Register during preview or an active hunt; late entrants join the next board refresh. Tokens expire when the next preview opens.
How to play
Hunters with nearby Bounty Point ranks share a board. Choose a target, prepare a complete three-card Default Team and use the board's Attack button. Check .team assigned and use .team use atk <team name> to assign a saved team. Boards refresh every three hours; each hunter has ten bullets for the event. An attack has a fifteen-minute cooldown and battle window. Clan stats are not used.
The board's optional modifier makes an encounter harder and adds one Hunter Token and one Bounty Point on a win. Bounty Points determine your ranking and board group; spending Tokens does not spend Points. The leaderboard has no additional placement payout.
Commands
View all 8 commands for Bounty Hunt
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.bountyhuntAliases: .bh
- Open the hub to check registration, hunt and exchange availability.
.bountyhunt bountiesAliases: .bountyhunt targets, .bountyhunt list, .bountyhunt bounty, .bountyhunt board, .bountyhunt hunt
- View your bounty board during an eligible hunt. Inspect targets and use its controls to act.
.bountyhunt registerAliases: .bountyhunt ready, .bountyhunt r
- Enter during an open registration period after reading the rules.
.bountyhunt guideAliases: .bountyhunt rules
- Read the current Bounty Hunter player guide.
.bountyhunt leaderboard [page]Aliases: .bountyhunt lb
- Browse current Bounty Hunter rankings.
.bountyhunt shopAliases: .bountyhunt exchange
- Browse the Hunter Token exchange and its reward controls. Check that the exchange is still open.
.team assignedAlso
/team assignedAliases: .team assign
- Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>Also
/team useAliases: .team mode, .team context
- Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
Rewards
- Win rewards are credited when a successful battle settles. A failed or expired attack does not grant win rewards.
- Packs use the event's main-card pool. Bounty exchanges grant no pity progress or Holy Fragments. Spend Tokens before the next preview.
Bounty win rewards
| Target | Hunter Tokens | Bounty Points | Gold |
|---|---|---|---|
| 3-token bounty | 3 | 3 | 10,000 |
| 4-token bounty | 4 | 4 | 10,000 |
| 5-token bounty | 5 | 5 | 10,000 |
| Optional modifier | +1 | +1 | No additional Gold |
Hunter Token exchange
| Reward | Cost | Contents |
|---|---|---|
| Gold | 1 Token | 5,000 Gold |
| Epic pack | 3 Tokens | 5 cards: 5% Uncommon, 33.5% Rare, 60% Super Rare, 1.5% Ultra Rare. |
| Legendary pack | 5 Tokens | 5 cards: 30% Rare, 65.5% Super Rare, 4.5% Ultra Rare. |
| Chosen Ultra Rare | 20 Tokens | Choose one Ultra Rare card from the event's main-card pool. |
Clan Breach
Availability and entry
Every other weekend, Friday 16:00 UTC to Monday 15:59 UTC. Open .breach for the actual active or upcoming event. Claim and open packs before the next Breach window opens.
How to play
Register and verify your AniGame account, then join a clan before participating. Active-event commands enroll eligible members and lock their event clan. Stay in that same event clan to keep attacking; participating clans cannot accept new members until the event ends.
Assign your team with .team use breach <team name>. Rift Energy starts at least at 20 with late-entry catch-up, regenerates by one per global ten-minute tick and caps at 100. Solo attacks cost 3 Energy each; combine up to eight using an amount, all or max.
Tag Battle needs two enrolled clanmates with at least two valid Breach-team cards each. It combines the first two cards from each team, falling back to the selected attack team if no Breach team is assigned. Both players confirm and pay 4 Energy per attack. The caller's difficulty applies; the duo deals 2.25 times objective damage against targets with 30% higher stats, split into 1.125 times solo-equivalent credit each.
The World-Ender starts at 1.5 billion HP. At 60%, Damnation and Salvation appear with 150 million HP each and seal the boss until both fall. Damnation applies a Curse while alive; defeating Salvation grants a twelve-hour Blessing. Phases are Docile, Chaos, Herald, Gambit, Enraged and Collapse. Chaos rotates the element every twenty minutes, Gambit applies a random modifier, and the final phases strengthen then weaken the boss.
Medium is the default. Easy uses 70% target stats and 85% contribution; Hard uses 125% stats and 110% contribution; Impossible uses 150% stats and 125% contribution. During the last twenty-four hours, living objectives deteriorate every thirty minutes by at least 5% of current HP toward 1 HP; a player must land the final hit. Deterioration preserves rewards.
Commands
View all 18 commands for Clan Breach
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.team assignedAlso
/team assignedAliases: .team assign
- Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>Also
/team useAliases: .team mode, .team context
- Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.breachAliases: .br
- Open the active Clan Breach overview. Availability depends on the event and your eligibility.
.breach faq [topic]Also
/breach faqAliases: .breach info, .breach help
- Read Breach rules, optionally focusing on a topic such as Heralds.
.breach healthAlso
/breach healthAliases: .breach hp
- Check current objective health in a compact text view.
.breach mode [mode]Also
/breach modeAliases: .breach difficulty, .breach diff
- View or change your saved difficulty. Choose one your team can handle.
.breach target [target]Also
/breach targetAliases: .breach heraldtarget
- View or change your saved Herald target and coordinate with clanmates.
.breach rewardAlso
/breach rewardAliases: .breach rewards
- Claim eligible individual Breach rewards when available.
.breach battle [amount] [target_hint] [mode_hint]Also
/breach battleAliases: .breach bt, .breach attack, .breach atk
- Attack with your chosen target, difficulty and amount. Check Rift Energy and your Breach team first.
.breach tagbattle [teammate] [amount] [target_hint] [mode_hint]Also
/breach tagbattleAliases: .breach tbt, .breach tagbt
- Invite a clanmate to a duo battle. Agree on the target and difficulty.
.breach energyAlso
/breach energyAliases: .breach e, .breach rift, .breach riftenergy
- Check your Rift Energy for the active Breach.
.breach openpack [pack_type]Also
/breach openpackAliases: .breach openpacks, .breach pack, .breach packs
- Open an earned Breach pack using an available pack type.
.breach shopAlso
/breach shop- Browse current Breach packs and whether purchases are available.
.breach buy <item_name>Also
/breach buy- Buy the named pack after reviewing its Breach shop listing and currency.
.breach statsAlso
/breach statsAliases: .breach me, .breach profile, .breach dashboard, .breach dash, .breach home, .breach overview
- Review Breach statistics and contribution details.
.breach milestonesAlso
/breach milestonesAliases: .breach milestone
- Review personal and clan contributions and milestone rewards.
.breach clan [page]Also
/breach clanAliases: .breach cl
- Browse your clan's current contribution leaderboard.
.breach leaderboard [page]Also
/breach leaderboardAliases: .breach lb, .breach top
- Browse global clan and individual Breach rankings.
Rewards
- Attacks grant 100–500 base Clan Rubies as boss HP falls, with a ±10% roll; zombie boss attacks use the 500 Ruby base. Multi-attacks scale the payout; Tag Battle doubles the total before splitting equally. There is no extra finishing-hit prize.
- Milestones trigger automatically. Clan Gold goes to the event clan treasury; Rubies and packs go to the contributor. Positive personal damage is required for member and individual ranking rewards.
- Clan placement payouts are automatic. Use /breach reward once to claim your latest completed participation's individual payout. Pack portions expire and unopened packs become unavailable when the next Breach window opens.
- Earned packs have a 20% featured-boss roll per card, otherwise the boss's series. Shop packs use the series pool including the boss. Shop purchases require an active, incomplete event; daily limits reset at 00:00 UTC.
Breach damage milestones
| Personal damage | Reward |
|---|---|
| 50,000 | 100,000 Clan Gold |
| 100,000 | 50,000 Clan Rubies |
| 200,000 | 1 Epic pack |
| 400,000 | 200,000 Clan Gold + 250,000 Clan Rubies |
| 650,000 | 2 Epic packs |
| 1,000,000 | 1 Legendary pack |
| 1,500,000 | 500,000 Clan Gold + 1 Legendary pack |
Breach clan placement rewards
| Clan rank | Clan treasury Gold | Rubies per contributor | Packs per contributor |
|---|---|---|---|
| 1 | 10,000,000 | 100,000 | 1 Legendary |
| 2 | 7,500,000 | 75,000 | 1 Legendary |
| 3 | 5,000,000 | 50,000 | 1 Legendary |
| 4–10 | 3,000,000 | 30,000 | 1 Legendary |
| 11–25 | 1,500,000 | 25,000 | 1 Epic |
| 26–50 | 1,000,000 | 15,000 | 1 Epic |
| 51+ | 500,000 | 15,000 | None |
Breach individual placement rewards
| Individual rank | Boss cards | Clan Rubies | Packs |
|---|---|---|---|
| 1 | 2 Ultra Rare | 500,000 | 3 Legendary |
| 2 | 1 Ultra Rare + 2 Super Rare | 400,000 | 2 Legendary |
| 3 | 1 Ultra Rare | 300,000 | 2 Legendary |
| 4–10 | 2 Super Rare | 250,000 | 2 Legendary |
| 11–25 | 2 Super Rare | 200,000 | 1 Legendary |
| 26–50 | 1 Super Rare | 100,000 | 1 Epic |
| 51+ | None | 50,000 | 1 Epic |
Breach packs and shop
| Pack | Cost / limit | Five-card rarity chances |
|---|---|---|
| Earned Epic | Milestone or ranking reward | 5% Uncommon, 33.5% Rare, 60% Super Rare, 1.5% Ultra Rare. |
| Earned Legendary | Milestone or ranking reward | 20.5% Rare, 72% Super Rare, 7.5% Ultra Rare. |
| Ruby Breach Legendary | 250,000 Clan Rubies; 1 daily | 20% Rare, 75.5% Super Rare, 4.5% Ultra Rare. |
| Diamond Breach Legendary | 1,000 Diamonds; 2 daily | 20.5% Rare, 72% Super Rare, 7.5% Ultra Rare. |
Summit Siege
Availability and entry
Follows a new stage-location release. Use .sg event for the featured location and current availability. The ordinary leaderboard awards its advertised placement rewards when the Trial ends.
How to play
Reach the featured location through ordinary stage progression. Choose one card with .select, browse unlocked locations and floors, then battle with .sg battle. Each fight costs 5 Stamina. Check .sg event for the current difficulty.
Ordinary first floor clears grant 1 Summit Crest while the Summit is active. The final location clear grants 3 Crests instead. Repeating a floor still grants ordinary battle rewards but cannot repeat first-clear bonuses. The first fifty ordinary finishers receive series cards and Diamonds according to placement.
Each Crest buys one card roll from the configured Summit series. .sg redeem defaults to one roll and accepts up to five at once. After ten consecutive non-Super Rare/Ultra Rare results, the next roll guarantees one of those rarities; either resets the counter.
Commands
View all 11 commands for Summit Siege
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.select [card_num]Also
/select- Open the battle-card picker or select an inventory number directly. Single-card selection is separate from saved teams.
.sg- Open stage progression and stage-event subcommands.
.sg leaderboardrewardsAlso
/sg leaderboardrewardsAliases: .sg lbrewards
- Review current stage leaderboard rewards and their eligibility information.
.sg eventAlso
/sg eventAliases: .sg ev
- View the configured Summit Siege, its locations, current difficulty and available Trial. Check the bot for participation details.
.sg leaderboardAlso
/sg leaderboardAliases: .sg lb
- View Summit climbers ranked by location and floor. Available Trial standings recognize progress without placement prizes.
.sg redeem [amount]Also
/sg redeem- Spend Summit Crests on cards from the configured Summit series. Review the amount and current pity before redeeming.
.events- View event achievements recorded for your account.
.sg battle [fight_amount]Also
/sg battleAliases: .sg bt
- Fight the current ordinary floor with your selected card. First clears in active Summit locations grant Summit Crests; repeated clears do not.
.battle [fight_amount]Also
/battleAliases: .bt
- Fight the current floor with your selected card. Start with one battle and inspect the result before using repeated battles.
.location [num]Also
/locationAliases: .loc
- Browse locations or travel to one you unlocked through earlier stage progression.
.floor [num]Also
/floorAliases: .fl
- Browse or travel to an unlocked floor in your current location. Inspect the encounter first.
Rewards
- Ordinary victory rewards are shown in the battle result. First-clear bonuses are additional; the final location bonus replaces the ordinary floor bonus.
- Ranking rewards are separate from floor rewards. Use .sg leaderboardrewards for the current breakdown; no website action claims or spends Crests.
Summit battle and first-clear rewards
| Trigger | Reward |
|---|---|
| Ordinary victory | Gold, guardian-element Soul Shards, card Familiarity and EXP, as shown in the battle result. |
| First ordinary floor clear | +1,000 Gold, 1 Rare guardian card, 10 guardian-element Soul Shards and 1 active-Summit Crest. |
| First final location clear | +5,000 Gold, 1 Rare guardian card, 10 guardian-element Soul Shards and 3 active-Summit Crests. |
| Failed ordinary battle | Consolation Gold, as shown in the battle result. |
Summit Siege placement rewards
| Rank | Series cards | Diamonds |
|---|---|---|
| 1 | 3 Ultra Rare | 1,500 |
| 2 | 1 Ultra Rare | 1,000 |
| 3 | 1 Super Rare Event Card Pack | 500 |
| 4–10 | 1 Super Rare Event Card Pack | 250 |
| 11–25 | 3 Super Rare | 150 |
| 26–50 | 1 Super Rare | 150 |
Summit Crest redemption
| Spend | Reward |
|---|---|
| 1 Summit Crest | One series card: 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare. |
| After 10 consecutive non-SR/UR rolls | Next roll: 90% Super Rare, 10% Ultra Rare. Either rarity resets the counter. |
Summit Trials
Availability and entry
Available only when enabled for a Summit at the newest location, after you finish its ordinary climb. Check .sg event and .sg trialfloor; there is no recurring weekly Trial schedule.
How to play
Trial progress is separate from normal stages. Fight the location's final-version guardians using one selected card and a fixed Medium modifier per floor. Preview the encounter with .sg trialfloor, then use .sg trial. Each attempt costs 5 Stamina on a win or loss.
Check the Trial preview for its current difficulty. Each floor advances once and grants its first-clear rewards once per Summit. Trial standings recognize finishers without an additional placement prize.
Commands
View all 6 commands for Summit Trials
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.select [card_num]Also
/select- Open the battle-card picker or select an inventory number directly. Single-card selection is separate from saved teams.
.sg eventAlso
/sg eventAliases: .sg ev
- View the configured Summit Siege, its locations, current difficulty and available Trial. Check the bot for participation details.
.sg leaderboardAlso
/sg leaderboardAliases: .sg lb
- View Summit climbers ranked by location and floor. Available Trial standings recognize progress without placement prizes.
.sg redeem [amount]Also
/sg redeem- Spend Summit Crests on cards from the configured Summit series. Review the amount and current pity before redeeming.
.sg trialAlso
/sg trialAliases: .sg tbt, .sg trialbattle
- Fight the next Summit Trial guardian with your selected card after clearing the latest ordinary location. Each Trial floor grants rewards only on its first clear.
.sg trialfloorAlso
/sg trialfloorAliases: .sg tf
- Inspect your next Summit Trial guardian, its Medium modifier and required stamina. Trials appear only for an enabled Summit at the latest location.
Rewards
- Every successful first floor clear grants all rewards below. Failed attempts grant no Trial rewards.
- Redeem earned Crests through .sg redeem. Trial ranking recognition does not add a second leaderboard payout.
Summit Trial first-clear rewards
| Reward | Per floor |
|---|---|
| Gold | 2,000 |
| Summit Crests | 2 |
| Guardian card | 1 matching Super Rare or Ultra Rare guardian card |
| Guardian-element Soul Shards | 100 |
| EXP | 100 |
| Selected-card Familiarity | 100 |
| Trial placement | Recognition only; no extra prize |
Summit Crest redemption
| Spend | Reward |
|---|---|
| 1 Summit Crest | One series card: 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare. |
| After 10 consecutive non-SR/UR rolls | Next roll: 90% Super Rare, 10% Ultra Rare. Either rarity resets the counter. |
Mini events
Availability and entry
Use /ev info and /ev help for the active mini event's dates, activities and redemption window. Mini events have their own milestone schedules rather than a fixed seasonal chart.
How to play
Mini events use the same .ev hub as seasonal events, but offer a short activity set without seasonal floors. Play /ev minigame, join event raids or exchange and gift eligible rewards. The mini-game is one choice from five buttons and can be played every thirty minutes.
Mini events can include skin shops, free skins, limited or direct shops and collection rewards when their theme supplies those pools. /ev floor and /ev battle belong to regular seasonal events.
Commands
View all 49 commands for Mini events
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.evAliases: .event
- Open the event hub. Only activities supported by the active event are available.
.ev rewardAlso
/ev reward- Claim an event reward when eligible. Follow the current event's rules.
.ev infoAlso
/ev info- Read the event overview, timing and activities.
.ev helpAlso
/ev help- Read current event instructions and command help.
.ev leaderboardAlso
/ev leaderboardAliases: .ev lb
- View current event rankings.
.ev shopAlso
/ev shopAliases: .ev skinshop
- Browse event skins and packs.
.ev buy <item_name>Also
/ev buy- Buy a named event-shop pack after reviewing its cost.
.ev limitedshopAlso
/ev limitedshopAliases: .ev lshop, .ev ls
- Browse the limited event skin shop and availability.
.ev limitedbuy [item_name]Also
/ev limitedbuyAliases: .ev lbuy
- Buy an eligible limited pack. Check remaining allowance and reset information.
.ev directshopAlso
/ev directshopAliases: .ev dshop, .ev ds
- Browse individual event skins for direct purchase. Check the current rotation and currency.
.ev giftshopAlso
/ev giftshopAliases: .ev gs
- Browse event packs available to gift.
.ev gift [user] [gift_message] [pack_name]Also
/ev gift- Send a gift pack with an optional message. Check the recipient, pack and cost.
.ev diamondgift [user] [gift_message]Also
/ev diamondgiftAliases: .ev dgift
- Send the event diamond gift pack. Check the recipient and diamond cost.
.ev spawn [difficulty] [raid_lvl_cap]Also
/ev spawn- Create an event raid when supported. Check difficulty and entry requirements.
.ev spspawn [difficulty] [raid_lvl_cap]Also
/ev spspawnAliases: .ev specialspawn
- Create the special event raid when offered. Prepare with your partner and check requirements.
.ev redeem [amount]Also
/ev redeem- Redeem eligible event fragments for the displayed rewards and chosen amount.
.ev dropgift [size] [roles]Also
/ev dropgiftAliases: .ev dg
- Buy and drop a channel gift chest. Review size, price and any selected roles.
.ev cdropgift [size]Also
/ev cdropgift- Drop a channel gift chest without confirmation after the first-use warning. This spends Diamonds immediately; use ev dropgift for confirmation.
.ev giftleaderboardAlso
/ev giftleaderboardAliases: .ev lbgift, .ev giftlb
- View the event gift leaderboard.
.ev redeemskinAlso
/ev redeemskin- Redeem eligible Skin Fragments for an available Unique event skin reward.
.ev redeemexoticskinAlso
/ev redeemexoticskin- Redeem eligible Skin Fragments for an Exotic event skin. Check the remaining allowance.
.ev skincollectionAlso
/ev skincollectionAliases: .ev sc
- Review event skin collection progress and any available completion reward.
.ev extendAliases: .ev extension
- View shared event-extension goals. Review any contribution and cost before agreeing.
.ev milestoneAlso
/ev milestone- View the current milestone reward chart.
.anitag- Check whether your equipped AniGame server tag has the current event benefit. Follow the displayed instructions if inactive.
.team assignedAlso
/team assignedAliases: .team assign
- Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>Also
/team useAliases: .team mode, .team context
- Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.ev minigameAlso
/ev minigameAliases: .ev mg
- Play the current event mini-game when ready, using its on-screen choices.
.raidAliases: .rd
- View your raid profile and available raid commands.
.raid profileAlso
/raid profileAliases: .raid stats, .raid p
- View raid progression and statistics.
.raid helpAlso
/raid help- Read the bot's raid help and current instructions.
.raid spawn <difficulty> [raid_lvl_cap]Also
/raid spawn- Create a raid lobby at a chosen difficulty. Check required resources and the optional level cap.
.raid join <raid_code>Also
/raid joinAliases: .raid challenge
- Join with the leader's lobby code after reviewing the difficulty and entry requirements.
.raid viewAlso
/raid viewAliases: .raid info
- Inspect your current boss and raid state.
.raid leaveAlso
/raid leave- Leave a raid lobby when allowed. Coordinate with the group first.
.raid kick <num>Also
/raid kick- As leader, remove a participant by their current lobby number.
.raid transfer <num>Also
/raid transfer- Transfer leadership to a participant during preparation using their lobby number.
.raid readyAlso
/raid readyAliases: .raid rdy
- Tell the leader you are prepared. Check your assigned raid team first.
.raid lobbyAlso
/raid lobbyAliases: .raid party
- Review lobby participants and preparation state.
.raid startAlso
/raid start- As leader, start the raid after everyone is prepared.
.raid surrenderAlso
/raid surrenderAliases: .raid surr
- Request surrender when the raid meets the bot's conditions. Discuss this with the group.
.raid votekick <number>Also
/raid votekickAliases: .raid vkick
- Vote to remove an inactive participant using their displayed number. Eligibility is enforced by the bot.
.raid publicAlso
/raid publicAliases: .raid pub
- Show your lobby in the public raid list.
.raid privateAlso
/raid privateAliases: .raid priv
- Hide your lobby from the public list and share its code with intended participants.
.raid lobbies [filter]Also
/raid lobbiesAliases: .raid parties
- Browse public lobbies and check their difficulty and requirements before joining.
.raid battle [battle_amount]Also
/raid battleAliases: .raid bt
- Attack the active raid with your prepared team. Check energy and assignments before choosing a battle amount.
.raid energyAlso
/raid energy- Check energy available in your current raid.
.raid logs [page]Also
/raid logs- Browse battle records for the current raid.
.raid loginfo <log_id>Also
/raid loginfoAliases: .raid li, .raid log
- Inspect one raid battle record by log ID.
Rewards
- Every completed mini-game grants 500 Event Points. A correct choice wins a current-event card; a wrong choice grants 500 Gold. A Super Rare or Ultra Rare win also earns the usual card-acquisition Event Points.
- The top three Point players and top three Gift players receive the mini event's advertised event-themed holo role in the official server. Check the type-aware /ev leaderboard; seasonal mob and Diamond ranking prizes do not apply to mini events.
- The milestone examples below are historical, complete schedules for their named mini events. The active mini event can use different thresholds and skins.
- Event skins, card pools, special mobs, shops and milestone skins depend on the theme. Rewards below describe the shared rules; /ev info, /ev milestone and shop listings identify the actual event's content and overrides.
- Obtaining a current-event Super Rare card adds 250 Event Points; an Ultra Rare adds 500. The eligible AniGame server tag adds 20% to Event Point gains; check .anitag.
- Gifts to other players save contents and recipient pity at purchase, then deliver rewards on claim. Self-gifts open immediately. Event Points go to the sender and gift Holy Fragments to the recipient. Duplicate skins can become Skin Fragments.
- Skin features only work when the event supplies the relevant pool. Default extension goals are 1,000 unique check-ins, 7,500,000 donated Gold and 10,000 donated Diamonds. Each adds three days, up to nine total, with no personal item reward. Targets and extra days can vary by event.
Mini-game rewards
| Result | Reward |
|---|---|
| Correct choice (1 of 5) | 1 random current-event card: 30% Common, 25% Uncommon, 25% Rare, 18% Super Rare, 2% Ultra Rare. |
| Wrong choice | 500 Gold |
| Every completed play | 500 Event Points, plus any eligible card-acquisition Points. |
Thanksgiving 2025 mini-event milestone example
| Points | Reward |
|---|---|
| 10,000 | Progression skin #1 |
| 20,000 | Progression skin #2 |
| 30,000 | Progression skin #3 |
| 40,000 | Progression skin #4 |
| 50,000 | Progression skin #5 |
Valentines 2026 mini-event milestone example
| Points | Reward |
|---|---|
| 10,000 | Progression skin #1 |
| 50,000 | Progression skin #2 |
| 100,000 | Progression skin #3 |
| 150,000 | Event skin: 95% Epic / 5% Mythical |
Event raids and fragment rewards
| Activity | Reward |
|---|---|
| Event raid completion | 600 Event Points for a current-event raid card, otherwise 400; 1 event item. Two-player parties double Points, not the item. |
| Raid battle rewards | Gold, Soul Shards, Rare boss cards and possible Super Rare/Ultra Rare boss cards; amounts depend on boss, difficulty and contribution. |
| Raid MVP | 1 MVP token; bonus card rewards are shown by the bot. |
| One event item redeemed | One reward; up to 5 per command. With a skin pool: 97.5% card, 2.5% skin; otherwise always a card. |
| Redemption card roll | 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare; 2.5% special high-mob selection when configured. |
| Redemption card pity | After the configured threshold (normally 10), the next card is 90% Super Rare / 10% Ultra Rare. Ultra Rare resets the counter. |
| Redemption skin roll | Random Exotic or Epic event skin; check the current bot reward panel. Unavailable unowned skin rewards can become Skin Fragments. |
Gift packs
| Gift | Cost and sender Points | Recipient contents / limits |
|---|---|---|
| Gold card gift | 100,000 Gold; 80,000 first daily. Sender: 500 Event Points. | 5 cards: 42% Rare, 53% Super Rare, 5% Ultra Rare; UR pity threshold 10. 20-minute cooldown. |
| Diamond card gift | 750 Diamonds; 600 first daily. Sender: 500 Event Points. | 5 cards + 5 Holy Fragments: 33% Rare, 59% Super Rare, 8% Ultra Rare; UR pity threshold 4. 20-minute cooldown. |
| One-skin gift | 600 Diamonds. Sender: 500 Event Points. | 1 event skin; 12-hour cooldown when the skin gift is configured. |
| Five-skin gift | 2,500 Diamonds. Sender: 2,500 Event Points. | 5 event skins; 12-hour cooldown. Shares Mythical pity threshold 4 with bought five-skin packs. |
| Skin gift rarity chances | Applies to configured skin gifts | 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme. |
| Gifts to your relationship partner | Shared relationship limit: 1,000 gift EXP daily | Gold gift +160 EXP; Diamond gift +300; one-skin gift +60; five-skin gift +300. Self-gifts add none. |
Public gift chests
| Chest | Cost / claims | Sender reward |
|---|---|---|
| Small | 1,000 Diamonds; 750 first daily; 5 claims | 1,000 Event Points + 4 Holy Fragments + 1 gift-ranking credit. |
| Large | 1,800 Diamonds; 1,350 first daily; 10 claims | 2,000 Event Points + 8 Holy Fragments + 2 gift-ranking credits. |
| Every claim | Registered, verified account and any selected role restrictions | 2 cards + 1 resource. The sender may also claim. |
| Claim card chances | Per card | 10% Common, 10% Uncommon, 35% Rare, 35% Super Rare, 10% Ultra Rare. Configured special and old-event pools can supply cards. |
| Gold resource | 25% chance | Gold shown in the claim result |
| Diamond resource | 24% chance | Diamonds shown in the claim result |
| Stamina resource | 24% chance | Stamina shown in the claim result |
| EXP resource | 24% chance | EXP shown in the claim result |
| Event-item resource | 3% chance | Event items shown in the claim result |
Conditional skin shops and collections
| Reward | Cost / requirement | Contents |
|---|---|---|
| Free event skin | /ev reward when configured; event-specific cooldown | Random unowned Exotic event skin. |
| One-skin shop pack | 600 Diamonds; 450 first daily; +500 Event Points | 1 skin: 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme. |
| Five-skin shop pack | 2,500 Diamonds; 1,250 first purchase per event; +2,500 Event Points | 5 skins with the same rarity chances; Mythical pity threshold 4, shared with five-skin gifts. |
| Limited skin | 100,000 Gold or 400 Diamonds; 1 shared purchase daily | 1 Exotic skin from the configured limited pool; resets at 00:00 UTC. |
| Direct Exotic skin | 500 Diamonds or 12 Skin Fragments | Buy the offered specific Exotic skin; rotation resets at 00:00 UTC. |
| Direct Epic skin | 1,000 Diamonds or 25 Skin Fragments | Buy the offered specific Epic skin in the daily rotation. |
| Unique redemption | 6 Skin Fragments | Random unowned Unique event skin. |
| Exotic redemption | 12 Skin Fragments; at most 5 per event | Random unowned Exotic event skin. |
| Collection completion | Own every non-Supreme event-shop skin; progression skins are excluded | Claim the configured Supreme collection skin through /ev skincollection. |
| Skin conversion | Duplicate or unavailable rolled skin reward | Unique: 5 Skin Fragments; Exotic: 10; Epic: 15; Mythical: 20; Supreme: 25. |
Regular (seasonal) events
Availability and entry
Use /ev info for the event's active period and /ev milestone for its actual reward schedule. Combat, shops, extensions and later redemption can have separate availability; do not infer a season from the current date.
How to play
Regular seasonal events combine event points, event items, card and skin collections, raids, gift packs and team-based floors. Inspect /ev floor and assign your event team with .team use event <team name> before /ev battle. Additional floors unlock over time; /ev floor shows the next unlock.
A seasonal floor attempt costs 10 Stamina. Victories award floor rewards and refund 5 Stamina; every fifth floor grants extra Points and an event item. /ev minigame belongs to mini events. Normal and special event raids use the shared raid lobby and battle commands; special raids require your marriage partner when offered.
Point, Floor and Gift leaderboards track different activities. Milestones are granted as you cross their thresholds. The standard schedule below can be overridden by a theme: the complete Summer 2026 example shows how its progression skins differ, without claiming that season is live.
Commands
View all 50 commands for Regular (seasonal) events
Message examples use the default . prefix. Replace required <values> and optional [values], omitting brackets. Slash commands use Discord's named option fields. Aliases are message shortcuts.
.evAliases: .event
- Open the event hub. Only activities supported by the active event are available.
.ev rewardAlso
/ev reward- Claim an event reward when eligible. Follow the current event's rules.
.ev infoAlso
/ev info- Read the event overview, timing and activities.
.ev helpAlso
/ev help- Read current event instructions and command help.
.ev leaderboardAlso
/ev leaderboardAliases: .ev lb
- View current event rankings.
.ev shopAlso
/ev shopAliases: .ev skinshop
- Browse event skins and packs.
.ev buy <item_name>Also
/ev buy- Buy a named event-shop pack after reviewing its cost.
.ev limitedshopAlso
/ev limitedshopAliases: .ev lshop, .ev ls
- Browse the limited event skin shop and availability.
.ev limitedbuy [item_name]Also
/ev limitedbuyAliases: .ev lbuy
- Buy an eligible limited pack. Check remaining allowance and reset information.
.ev directshopAlso
/ev directshopAliases: .ev dshop, .ev ds
- Browse individual event skins for direct purchase. Check the current rotation and currency.
.ev giftshopAlso
/ev giftshopAliases: .ev gs
- Browse event packs available to gift.
.ev gift [user] [gift_message] [pack_name]Also
/ev gift- Send a gift pack with an optional message. Check the recipient, pack and cost.
.ev diamondgift [user] [gift_message]Also
/ev diamondgiftAliases: .ev dgift
- Send the event diamond gift pack. Check the recipient and diamond cost.
.ev spawn [difficulty] [raid_lvl_cap]Also
/ev spawn- Create an event raid when supported. Check difficulty and entry requirements.
.ev spspawn [difficulty] [raid_lvl_cap]Also
/ev spspawnAliases: .ev specialspawn
- Create the special event raid when offered. Prepare with your partner and check requirements.
.ev redeem [amount]Also
/ev redeem- Redeem eligible event fragments for the displayed rewards and chosen amount.
.ev dropgift [size] [roles]Also
/ev dropgiftAliases: .ev dg
- Buy and drop a channel gift chest. Review size, price and any selected roles.
.ev cdropgift [size]Also
/ev cdropgift- Drop a channel gift chest without confirmation after the first-use warning. This spends Diamonds immediately; use ev dropgift for confirmation.
.ev giftleaderboardAlso
/ev giftleaderboardAliases: .ev lbgift, .ev giftlb
- View the event gift leaderboard.
.ev redeemskinAlso
/ev redeemskin- Redeem eligible Skin Fragments for an available Unique event skin reward.
.ev redeemexoticskinAlso
/ev redeemexoticskin- Redeem eligible Skin Fragments for an Exotic event skin. Check the remaining allowance.
.ev skincollectionAlso
/ev skincollectionAliases: .ev sc
- Review event skin collection progress and any available completion reward.
.ev extendAliases: .ev extension
- View shared event-extension goals. Review any contribution and cost before agreeing.
.ev milestoneAlso
/ev milestone- View the current milestone reward chart.
.anitag- Check whether your equipped AniGame server tag has the current event benefit. Follow the displayed instructions if inactive.
.team assignedAlso
/team assignedAliases: .team assign
- Check the team assigned to each battle mode before an encounter.
.team use <mode> <team>Also
/team useAliases: .team mode, .team context
- Assign a team to atk, raid, event or breach. Use default, clear or reset as the team to remove the override.
.ev floor [floor_num]Also
/ev floorAliases: .ev stage, .ev fl
- Inspect or choose an available event floor.
.ev battleAlso
/ev battleAliases: .ev fight, .ev bt
- Fight the current event floor when supported. Inspect the encounter first.
.raidAliases: .rd
- View your raid profile and available raid commands.
.raid profileAlso
/raid profileAliases: .raid stats, .raid p
- View raid progression and statistics.
.raid helpAlso
/raid help- Read the bot's raid help and current instructions.
.raid spawn <difficulty> [raid_lvl_cap]Also
/raid spawn- Create a raid lobby at a chosen difficulty. Check required resources and the optional level cap.
.raid join <raid_code>Also
/raid joinAliases: .raid challenge
- Join with the leader's lobby code after reviewing the difficulty and entry requirements.
.raid viewAlso
/raid viewAliases: .raid info
- Inspect your current boss and raid state.
.raid leaveAlso
/raid leave- Leave a raid lobby when allowed. Coordinate with the group first.
.raid kick <num>Also
/raid kick- As leader, remove a participant by their current lobby number.
.raid transfer <num>Also
/raid transfer- Transfer leadership to a participant during preparation using their lobby number.
.raid readyAlso
/raid readyAliases: .raid rdy
- Tell the leader you are prepared. Check your assigned raid team first.
.raid lobbyAlso
/raid lobbyAliases: .raid party
- Review lobby participants and preparation state.
.raid startAlso
/raid start- As leader, start the raid after everyone is prepared.
.raid surrenderAlso
/raid surrenderAliases: .raid surr
- Request surrender when the raid meets the bot's conditions. Discuss this with the group.
.raid votekick <number>Also
/raid votekickAliases: .raid vkick
- Vote to remove an inactive participant using their displayed number. Eligibility is enforced by the bot.
.raid publicAlso
/raid publicAliases: .raid pub
- Show your lobby in the public raid list.
.raid privateAlso
/raid privateAliases: .raid priv
- Hide your lobby from the public list and share its code with intended participants.
.raid lobbies [filter]Also
/raid lobbiesAliases: .raid parties
- Browse public lobbies and check their difficulty and requirements before joining.
.raid battle [battle_amount]Also
/raid battleAliases: .raid bt
- Attack the active raid with your prepared team. Check energy and assignments before choosing a battle amount.
.raid energyAlso
/raid energy- Check energy available in your current raid.
.raid logs [page]Also
/raid logs- Browse battle records for the current raid.
.raid loginfo <log_id>Also
/raid loginfoAliases: .raid li, .raid log
- Inspect one raid battle record by log ID.
Rewards
- Only milestones at or below the event's point cap apply, and progression skins require configured rewards. The active theme can override the standard chart.
- Event skins, card pools, special mobs, shops and milestone skins depend on the theme. Rewards below describe the shared rules; /ev info, /ev milestone and shop listings identify the actual event's content and overrides.
- Obtaining a current-event Super Rare card adds 250 Event Points; an Ultra Rare adds 500. The eligible AniGame server tag adds 20% to Event Point gains; check .anitag.
- Gifts to other players save contents and recipient pity at purchase, then deliver rewards on claim. Self-gifts open immediately. Event Points go to the sender and gift Holy Fragments to the recipient. Duplicate skins can become Skin Fragments.
- Skin features only work when the event supplies the relevant pool. Default extension goals are 1,000 unique check-ins, 7,500,000 donated Gold and 10,000 donated Diamonds. Each adds three days, up to nine total, with no personal item reward. Targets and extra days can vary by event.
Seasonal floor rewards
| Result | Reward |
|---|---|
| Victory | 1,000 Gold, 5 Stamina refunded, 20 first-enemy-element Soul Shards, 2 Familiarity per team card and 500 Event Points. |
| Every fifth floor victory | 750 Event Points instead of 500, plus 1 event item; other victory rewards still apply. |
| Defeat | 250 Gold; the attempt still costs Stamina. |
Standard seasonal milestone schedule
| Points | Reward |
|---|---|
| 1,000 | 1 event item |
| 5,000 | 3 event items |
| 10,000 | 1 Rare special event card |
| 15,000 | Progression skin #1 |
| 20,000 | 5 event items |
| 40,000 | 1 Super Rare event card |
| 60,000 | 5 event items |
| 80,000 | 5 event items |
| 100,000 | 1 Ultra Rare event card |
| 125,000 | 1 Exotic event skin |
| 150,000 | 1 Exotic event skin |
| 200,000 | 1 Epic event skin |
| 225,000 | Progression skin #2 |
| 250,000 | 1 event skin: 90% Epic / 10% Mythical |
| 300,000 | 5 event items |
| 350,000 | Progression skin #3 |
| 400,000 | 10 event items |
Summer 2026 seasonal milestone example
| Points | Reward |
|---|---|
| 1,000 | 1 event item |
| 5,000 | 3 event items |
| 10,000 | 1 Rare special event card |
| 15,000 | Progression skin #1 |
| 20,000 | 5 event items |
| 40,000 | 1 Super Rare event card |
| 60,000 | 5 event items |
| 80,000 | 5 event items |
| 100,000 | 1 Ultra Rare event card |
| 125,000 | 1 Exotic event skin |
| 150,000 | 1 Exotic event skin |
| 200,000 | 1 Epic event skin |
| 225,000 | Progression skin #2 |
| 250,000 | 5 event items |
| 275,000 | Progression skin #3 |
| 300,000 | 5 event items |
| 325,000 | Progression skin #4 |
| 350,000 | Progression skin #5 |
| 400,000 | 1 event skin: 90% Epic / 10% Mythical |
Seasonal leaderboard rewards
| Rank | Points leaderboard | Floors leaderboard | Gifts leaderboard |
|---|---|---|---|
| 1 | 1 Ultra Rare Event Pack + 7,000 Diamonds | 1 Ultra Rare Event Mob Pack + 3,000 Diamonds | 1 Ultra Rare Mob Pack + 1 Super Rare Mob Pack |
| 2 | 1 Ultra Rare Event Card Pack + 4,000 Diamonds | 3 Ultra Rare high mobs + 2,000 Diamonds | 1 Ultra Rare Mob Pack |
| 3 | 1 Ultra Rare Event Card Pack + 2,000 Diamonds | 1 Ultra Rare high mob + 1,500 Diamonds | 1 Super Rare Mob Pack |
Event raids and fragment rewards
| Activity | Reward |
|---|---|
| Event raid completion | 600 Event Points for a current-event raid card, otherwise 400; 1 event item. Two-player parties double Points, not the item. |
| Raid battle rewards | Gold, Soul Shards, Rare boss cards and possible Super Rare/Ultra Rare boss cards; amounts depend on boss, difficulty and contribution. |
| Raid MVP | 1 MVP token; bonus card rewards are shown by the bot. |
| One event item redeemed | One reward; up to 5 per command. With a skin pool: 97.5% card, 2.5% skin; otherwise always a card. |
| Redemption card roll | 30% Common, 30% Uncommon, 35% Rare, 4.5% Super Rare, 0.5% Ultra Rare; 2.5% special high-mob selection when configured. |
| Redemption card pity | After the configured threshold (normally 10), the next card is 90% Super Rare / 10% Ultra Rare. Ultra Rare resets the counter. |
| Redemption skin roll | Random Exotic or Epic event skin; check the current bot reward panel. Unavailable unowned skin rewards can become Skin Fragments. |
Gift packs
| Gift | Cost and sender Points | Recipient contents / limits |
|---|---|---|
| Gold card gift | 100,000 Gold; 80,000 first daily. Sender: 500 Event Points. | 5 cards: 42% Rare, 53% Super Rare, 5% Ultra Rare; UR pity threshold 10. 20-minute cooldown. |
| Diamond card gift | 750 Diamonds; 600 first daily. Sender: 500 Event Points. | 5 cards + 5 Holy Fragments: 33% Rare, 59% Super Rare, 8% Ultra Rare; UR pity threshold 4. 20-minute cooldown. |
| One-skin gift | 600 Diamonds. Sender: 500 Event Points. | 1 event skin; 12-hour cooldown when the skin gift is configured. |
| Five-skin gift | 2,500 Diamonds. Sender: 2,500 Event Points. | 5 event skins; 12-hour cooldown. Shares Mythical pity threshold 4 with bought five-skin packs. |
| Skin gift rarity chances | Applies to configured skin gifts | 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme. |
| Gifts to your relationship partner | Shared relationship limit: 1,000 gift EXP daily | Gold gift +160 EXP; Diamond gift +300; one-skin gift +60; five-skin gift +300. Self-gifts add none. |
Public gift chests
| Chest | Cost / claims | Sender reward |
|---|---|---|
| Small | 1,000 Diamonds; 750 first daily; 5 claims | 1,000 Event Points + 4 Holy Fragments + 1 gift-ranking credit. |
| Large | 1,800 Diamonds; 1,350 first daily; 10 claims | 2,000 Event Points + 8 Holy Fragments + 2 gift-ranking credits. |
| Every claim | Registered, verified account and any selected role restrictions | 2 cards + 1 resource. The sender may also claim. |
| Claim card chances | Per card | 10% Common, 10% Uncommon, 35% Rare, 35% Super Rare, 10% Ultra Rare. Configured special and old-event pools can supply cards. |
| Gold resource | 25% chance | Gold shown in the claim result |
| Diamond resource | 24% chance | Diamonds shown in the claim result |
| Stamina resource | 24% chance | Stamina shown in the claim result |
| EXP resource | 24% chance | EXP shown in the claim result |
| Event-item resource | 3% chance | Event items shown in the claim result |
Conditional skin shops and collections
| Reward | Cost / requirement | Contents |
|---|---|---|
| Free event skin | /ev reward when configured; event-specific cooldown | Random unowned Exotic event skin. |
| One-skin shop pack | 600 Diamonds; 450 first daily; +500 Event Points | 1 skin: 10% Unique, 55% Exotic, 25% Epic, 7.5% Mythical, 2.5% Supreme. |
| Five-skin shop pack | 2,500 Diamonds; 1,250 first purchase per event; +2,500 Event Points | 5 skins with the same rarity chances; Mythical pity threshold 4, shared with five-skin gifts. |
| Limited skin | 100,000 Gold or 400 Diamonds; 1 shared purchase daily | 1 Exotic skin from the configured limited pool; resets at 00:00 UTC. |
| Direct Exotic skin | 500 Diamonds or 12 Skin Fragments | Buy the offered specific Exotic skin; rotation resets at 00:00 UTC. |
| Direct Epic skin | 1,000 Diamonds or 25 Skin Fragments | Buy the offered specific Epic skin in the daily rotation. |
| Unique redemption | 6 Skin Fragments | Random unowned Unique event skin. |
| Exotic redemption | 12 Skin Fragments; at most 5 per event | Random unowned Exotic event skin. |
| Collection completion | Own every non-Supreme event-shop skin; progression skins are excluded | Claim the configured Supreme collection skin through /ev skincollection. |
| Skin conversion | Duplicate or unavailable rolled skin reward | Unique: 5 Skin Fragments; Exotic: 10; Epic: 15; Mythical: 20; Supreme: 25. |