AniGame · Collect and build
Cards, collection and skins
Understand card identifiers, protect valuable copies, search your collection and manage appearances.
Key takeaways
- Inventory numbers, global card IDs, auction IDs and skin IDs identify different things and are not interchangeable.
- Favorite the copies you want to keep before using commands that consume cards.
- A skin changes a character's appearance; it is not an extra battle card.
Use the right kind of ID
An inventory number points to a position in your current inventory, so it can change after sorting, receiving or consuming cards. A global card ID identifies one particular owned copy. The labeled example below shows where each appears in /inventory.
Raids, custom battles, logs and clans use their own codes and numbers too. The table lists every kind the bot asks for, and the helper below picks the right one for what you want to do.
Playerusedinventory- Inventory number. The card's current position. Type it without the #, as in
/info card_num:1. It can change after you sort or your collection changes. - Favorite. 🌟 marks a favorited card. Automatic material selection skips favorites.
- Evolution and ascension. Evo 1 to Evo 3, then the ascension count before the red star.
- Element and talent. The card's element, followed by its talent's icon.
- Global card ID. This copy's permanent ID, used by market, auction and loan commands.
- Card timer. ⌛ means the card is on a timer, such as a trade cooldown. 🔒 means it can't be traded right now.
- Info menu. Pick a card on this page to open its details, the same as
/info.
| ID | Points to | Where to find it | Used by |
|---|---|---|---|
| Inventory number | A position in your current inventory; it can change | The # number in /inventory | /info, /select, /enhance, /evolve, /ascend, /team set, /tr add card, /manualmerge |
| Global card ID | One particular copy; it stays with that copy | ID: on the inventory row and card details | /mk sell, /mk buy, /mk remove, /au create, /loan give, /loan return |
| Auction ID | An auction listing, not the card itself | Auction ID: on auction listings | /au info, /au bid, /au overbid, /au remove |
| Skin ID | An appearance in the skin catalog | Skin ID: on skin screens | /skininfo, /skin equip, /skin equipall |
| Raid lobby code | One raid lobby | Shared by the leader, or /raid lobbies | /raid join |
| Lobby number | A participant's slot in your current lobby | /raid lobby | /raid kick, /raid transfer, /raid votekick |
| Ruleset code | A shared set of custom battle rules | Shared by whoever created the ruleset | /ruleset view, /fight, /ruleset teamfight |
| Log ID | One raid battle or pack opening record | /raid logs or /pack logs | /raid loginfo, /pack loginfo |
| Clan ID | One clan | Start from a member with /clan view instead | /clan info |
Choose the closest match to see what to do.
Use its inventory number
Take the number from your current inventory and leave out the #. Reopen the inventory first if you have sorted or changed your collection.
Use either ID with cardcheck
Inventory lookup is the default. Add lookup:global to check a copy by its global card ID instead.
Use the skin ID and inventory numbers
Name the skin by name or skin ID, then list the inventory numbers of the matching cards.
Use its inventory number
Direct trades add up to 20 cards by current inventory number. Inspect the trade view afterwards to confirm the exact copies.
Use the global card ID
Market listings and purchases identify one particular copy by its global card ID. Check the card and price before confirming.
Global card ID to list, auction ID to bid
Creating an auction uses the card's global card ID. Bidding uses the auction's own ID, shown on the listing, not the card's.
Use the global card ID
Loans offer cards by global card ID for a supported duration. Both players should review the terms.
Use the raid lobby code
Ask the leader for the lobby code, or find a public lobby and its code with raid lobbies.
Use their lobby number
Lobby numbers are slots in your current lobby, not player IDs. Reopen the lobby list before choosing one, because it can change.
Use the ruleset code
Both players should inspect the same code before a challenge. A saved ruleset name also works with ruleset view.
Use the log ID
Find the ID in your raid logs or pack logs, then open that record for its details.
Start from a player, or use the clan ID
Clan info needs the clan's ID. To see a member's clan, view it through that player instead.
Commands to try
/info card_num:1Inspect an owned card by inventory number. Check its identity, progress and status before using it.
/cardcheck card_id:1 lookup:inventoryCheck why an owned card can or cannot be used. Inventory lookup uses its position; global lookup uses its persistent card ID.
/skininfo skin_name_or_id:1Look up a skin by name or skin ID. Check its matching character before equipping it.
Find a card without losing track of it
Inventory shows your copies; anidex shows the character catalog. Search by name or series for a collector goal, or by element and talent when solving a battle problem. Rarity and progression filters help narrow similar copies.
Slash commands provide named filter options. Prefix commands accept the filters documented for that command. Change one filter at a time if no results appear, and clear an overly strict combination before assuming you do not own a card.
Commands to try
.inventory -element fireBrowse your owned cards. Use named slash options or prefix filters for character, rarity, series, element, talent and progression.
.anidex 1 -series RailgunBrowse the card catalog rather than your owned cards. Combine filters to find collection or team goals.
/sort sort_by:rarityChoose your inventory's default order. Recheck inventory numbers after changing it.
Favorite before you sacrifice
Favorites help protect cards from sacrifice workflows. Mark collection pieces, future team candidates and duplicate copies you are deliberately saving.
A card can also be unavailable because of its current status. Inspect cardcheck and trade cooldowns rather than repeatedly trying the same action. Resolve the stated restriction before making a new plan for that copy.
Commands to try
.favorite add 1Browse, add or remove favorites. Favorite valuable copies before using sacrifice commands.
/cardcheck card_id:1Check why an owned card can or cannot be used. Inventory lookup uses its position; global lookup uses its persistent card ID.
/tr cooldownBrowse cards on trade cooldown, with optional inventory filters.
Manage skins separately from cards
A skin is an appearance for its matching character, not an extra battle card. Browse skindex for available appearances and skininventory for the skins you own. Check the skin's identity and matching character before equipping it.
Card collection and skin collection track different goals. Choose the collection screen that matches what you are trying to complete.
| Command | Applies to | Keep in mind |
|---|---|---|
/skin equip | The inventory cards you list | Takes priority over a base skin |
/skin equipall | Matching copies of the character, as a base skin | Individual skins still take priority |
/skin unequip | Individual skins on the cards you list | A base skin may still apply |
/skin unequipall | The character's base skin | Use skin unequip for individual skins |
Commands to try
/skininventoryBrowse owned skins, with optional rarity, theme and series filters.
/skin equip skin_name_or_id:1 inventory_ids:3Apply an owned skin to matching inventory cards. Skin IDs and inventory numbers are different identifiers.
/skincollectionView collected skins and collection progress.
/collection rarity:urTrack evolved Super Rare or Ultra Rare card collection progress.
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Inventory


| Level 50 |
​| Level 1 | ID: 123457

​| Level 1 | ID: 123458


