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Saturday, October 3, 2026

1 update

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AniGame Update | Oct 3rd, 2026 ✨

🎁 Packs & Gifts

  • Reworked Packs: Reworked Packs to provide more reliable purchases, gift claims, and purchase history. This is primarily a backend-focused change, so please report any bugs you encounter.
  • Pack History: Pack logs now preserve the pack’s original identity and actual payment amount instead of relying on its current shop listing. Missing historical payment information will display as N/A, while unresolved older packs will display as Unidentified Pack.
  • Pack Gifts: Added .pack gifts to view and claim pending gifts, including gifts where the original DM delivery failed.
  • Gift Contents: Gift contents and the recipient’s pity are now determined when the gift is purchased rather than when it is claimed. Rewards are delivered when the gift is claimed.
  • Skin Gifts: Skin gifts will now avoid skins that are already owned or reserved by other pending gifts. If you obtain the selected skin before claiming the gift, it will instead be converted into Skin Fragments.
  • Claim Recovery: Improved gift claim recovery and added additional safeguards against duplicate reward delivery.

We’re documenting these changes for now. It’s mostly for internal and logging purposes e.g .pack logs. These commands likely won’t be accessible until the next event.

✨ Talent Changes

  • Copycat — Change / Slight Buff: Copycat now immediately becomes the copied passive on its first eligible turn. Reactive effects, including Undying Will, can now activate immediately after the conversion. Effects that trigger on your turn, such as Life Sap, will still begin on the following turn. This behavior has also been clarified in the talent text.
  • Bug Fix: Copycat can now correctly copy talents with decimal values.
  • Time Attack — Buff / Revert: Restored the 50% bonus on Round 1 and updated the talent text accordingly. Damage multipliers now start at 1.5×, followed by 2×, 2.5×, and continue increasing each round. All affected descriptions have been updated.
  • Restricted Instinct — Bug Fix: Mana Regen reduction now correctly uses the talent’s rarity-scaled value instead of always applying a 10% reduction. For example, Ultra Rare now applies a 20% reduction per activation.

⚙️ Battle Fixes

  • Temporary Discord or network errors during battle updates will no longer interrupt combat.
  • Completed battle results and stage progression are now preserved even when delivery of the result message fails.

These fixes mean (hopefully) your battles shouldn’t be getting interrupted as often anymore due to discord lag/errors.

Thursday, October 1, 2026

2 updates

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📅 Monthly Calendar, October 2026

This month’s featured card is Shizuku Tsukishima from Whisper of the Heart. To celebrate one of Studio Ghibli’s most heartfelt coming-of-age stories, we wanted to spotlight a character whose curiosity, creativity, and determination perfectly capture the feeling of discovering what you truly want to pursue.

With this month’s featured release, we wanted to capture Shizuku’s imaginative spirit, quiet determination, and passion for storytelling while continuing to expand AniGame’s roster with beloved characters from Studio Ghibli’s most memorable films.

Card: Shizuku Tsukishima | Series: Whisper of the Heart | Element: Light | Talent: Soul Reservoir | Stats: 86 72 94 83```

🎴 New Skin Shop [15 Skins]

Autumn arrives with 15 Crimson Harvest skins, replacing the previous regular Skin Shop batch.

The collection includes skins for Kanao Tsuyuri, Puck, Ram, Maka Albarn, Dark Magician, Hwaryun, Joey Wheeler, Loid Forger, Meliodas, Mlynar, Obanai Iguro, and Yeon Yihwa, alongside three featured releases:

  • Crimson Moon Cynthia — Mythical
  • Crimson Moon Ubel — Mythical
  • Sovereign Of The Crimson Harvest Seto Kaiba — Supreme

The new batch receives the usual 1 Diamond first single-roll offer. Direct purchases and five-skin packs remain available through .skinshop.

⚙️ Other improvements and fixes

  • Corrected minor description text for Ash Ketchum and Code 001.
  • Thread trades no longer appear twice when using Discord's search function.
  • Added @ mention support for commands. You can now mention @AniGame instead of using a server prefix. For example, instead of .profile, you can use @AniGame profile. This is especially useful in servers where you don't know the current bot prefix.
  • Gold, Diamond, stamina, raid pass, and clan donation quests now say “or more”, clarifying that exceeding the target counts. Requirements and completion behavior are unchanged.

⚔️ Battle Fixes

Fixed several battle bugs affecting talent interactions and status effects.

  • Brutality: Self-inflicted and same-team damage no longer charge its stored damage.
  • Silence: Takes effect immediately between talent activations. When Cursed applies Silence, subsequent talents stop, and blocked active talents do not spend mana.
  • Shields: Blocked hits no longer trigger reactive damage talents such as Reflector or Endurance.
  • Pain For Power: Now deducts its HP sacrifice directly, preventing shields and damage modifiers from interfering with the cost.
  • Double-edged Strike: Base backlash now uses damage actually dealt, capped at the target’s remaining HP. Healing triggered afterward by Foul Play does not reduce that backlash.
  • Time Attack: Starts at its base damage on round 1, then gains 50% of base damage per additional round.
  • Paralysis and status resistance: Fixed chance calculations (was 1% lower than it should've been)
  • Recoil: Applying it no longer clears the target’s existing statuses.

🎁 | Update Rewards

  1. 5,000 AniGold
  2. Use .updatepack to claim your one-time update pack and receive 5 random cards from the latest additions!
  3. Full stamina refill.

This command can only be used once per user, must be used in the official server, and requires a verified account. To verify, join the official server and use the -verify trigger in accessible channels.

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AniGame Update | Oct 1st, 2026 ✨
October brings 21 new cards, 26 new skins, a new location, and the next Summit Siege, alongside a new passive talent and cleaner completed trades!

🃏 New Location #101 [10 Cards]

Eighty Six joins AniGame

Take the fight to San Magnolia Military Headquarters, our newest location featuring Eighty Six (86).

The new roster includes Shinei Nouzen, Vladilena Milize, Raiden Shuga, Theoto Rikka, Anju Emma, Kurena Kukumila, Fido, Henrietta Von Penrose, Frederica Rosenfort, and Kaie Taniya.

🏔️ Summit Siege #13: San Magnolia Military Headquarters

Summit Siege and Trials are back! This time, a new set of Black Torch characters are taking on the climb.

⚔️ Start climbing, push as high as you can, and compete against other players for the top spots!

Missed how Trials work? Check out the full Trial information here:
https://discord.com/channels/682900984757878794/682901098201219072/1544319939601768560

Good luck on the climb! 🏆

🔰New Clan Shop Cards [10 Cards]

Black Torch takes over the clan rotation

The clan lineup changes from Grand Blue to Black Torch, bringing 10 cards and 10 matching clan skins.

Meet Jiro Azuma, Rago, Ichika Kishimojin, Reiji Kirihara, Ryosuke Shiba, Hana Usami, Toshimasa Azuma, Amagi, Fuyo, and Koga.

🛍️ Clan Skin Shop Update

All Clan Skin Shop skins for this series are now Exotic rarity.

  • Unique odds: 50% → 0%
  • Exotic odds: 40% → 100%
  • Epic odds: 10% → 0%

This means every pack will now contain an Exotic Skin.

  • Diamond price: 450 → 500 Diamonds, to match the pricing of other packs
  • Ruby price: Remains at 250,000 Rubies
  • Skin Fragments: Remains at 12 Fragments

✨ New Talent

:COPYCAT: Copycat [PSV]: On your first turn, copy one random enemy passive at 75% effectiveness (this only affects underlined modifiers). This ability becomes that ability, and applies it on the following turn.

  • On its first turn, Copycat studies one random eligible passive from the enemy team.
  • On the following turn, it becomes that talent and begins applying it.
  • Effectiveness scales with rarity, reaching 150% at Ultra Rare.
  • Copycat cannot copy another Copycat or its transformed replacement.
  • If the enemy team has no eligible passive, there is nothing to copy.

Tuesday, September 22, 2026

1 update

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AniGame Update | September 21st, 2026 ✨

🔎 Talent & Market Searches

  • Talent filters now support stat and element variants, including ATK, DEF, SPD, and HP where applicable.
  • Find specific variants with commands such as .talents -t time attack def dark.
  • Market Dex now supports talent searches! Try .mk dex -talent sap or .mk dex -t time attack def dark.
  • Combine Market Dex talent filters with card names or series to narrow your results.
  • Improved talent filtering across supported commands, including handling hyphenated talent names and searches with no matching cards.

⚔️ Battle Improvements

  • Added Replay buttons to Bounty Hunt battle results.
  • Added Replay buttons to Summit Trial results alongside the existing retry and progression buttons.
  • Improved the Bounty Hunt bounties UI to make it more compact and reduce unnecessary screen space.

📋 Daily Quests & Social Actions

  • Added a Refresh button to .quests to update your progress and available reward claims without reopening the dashboard.
  • Added .highfive @user and .handshake @user, also available through .relationship.
  • Both new actions count toward social daily quests and can be used with other players without being in a relationship.

🔰 Clan Shop

  • The Clan Shop now closes after two complete UR rotations automatically.

In the future, the final Sunday remains available in full, with automatic closure beginning Monday at 00:00 UTC.

  • Closed the current Clan Shop as its two-cycle rotation has concluded. The next Clan Shop will be released with the October 1st patch.

🛠️ Fixes

  • .events now displays recorded event achievements, including past events no longer in the current catalog.
  • Fixed leaderboard categories becoming mixed up when some cached data was missing.
  • Fixed the default ruleset screen failing when no default ruleset was selected.
  • Invalid skin IDs and unmatched skin searches now show a clear error instead of an unrelated skin.
  • Invalid inventory card numbers and card-loading failures now display useful error messages.
  • Using .rd ready while outside a raid no longer consumes its four-minute cooldown.

Tuesday, September 15, 2026

3 updates

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AniGameUpdates (edited)

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🎯 Daily Quest Mode

  • Added a new /quests mode with aliases quest, dailyquest, and dq.
  • Each player gets a personalized board of 5 daily quests that refreshes at 00:00 UTC.

Quest Types

  • Daily quests can ask players to buy or list market cards, obtain cards, spend stamina, upgrade cards, merge/reroll, open packs, use raid passes, spend Gold or Diamonds, claim hourly, vote, win stage battles, perform raid attacks, donate to clan, complete relationship actions, or participate in Breach when eligible.
  • Some quests only appear when relevant, such as clan donation quests for clan members, relationship daily quests for players in a relationship, and Breach quests during active Breach events.

Rewards

  • Individual quests now have tiers:
  • C: 5 Diamonds + 1,000 Gold
  • B: 10 Diamonds + 2,000 Gold
  • A: 20 Diamonds + 4,000 Gold
  • Completing all 5 quests unlocks the daily chest:
  • 50 Diamonds
  • 10,000 Gold
  • Chance for 1 random Skin Fragment or Calendar Fragment

Daily Chest Pity

  • Chest fragment odds start at 20%.
  • Each missed fragment roll adds +20 percentage points, up to 100%.
  • Getting a fragment resets the chance back to 20%.
  • Skipped days keep your current pity chance.

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🌐 AniGame Web 2.0 is here!

We've completely revamped and upgraded the AniGame website!

More details will be posted in #channel within the next few hours, but the new site is already live and ready to use.

Feel free to log in and try out some of the new and improved features, including leaderboards, voting with notifications, a cleaner card database, community chat, and much more!

Give everything a try and let us know if you run into any issues or have anything you'd like to see changed. :)

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AniGame Update | September 15, 2026 ✨

🃏 | 15 New Cards Added

We have added 15 new cards to existing locations!

Darling in the Franxx: Code 001
Shokugeki no Soma: Eishi Tsukasa, Rindo Kobayashi, Terunori Kuga, Momo Akanegakubo
Tower of God: Hwaryun, Kang Horyang, Yeon Yihwa, Ja Wangnan
That Time I Got Reincarnated as a Slime: Carrera, Testarossa, Ultima
Evangelion: Unit 00, Unit 01, Unit 02

Click the Card Database button for detailed information on the new cards!

🎯 Bounty Hunt #2

The new bounty hunt brings 15 new cards!

To refresh your memeory on bounty hunt visit our last change-logs on it:https://discord.com/channels/682900984757878794/682901098201219072/1539362366721101958

Check .bountyhunt for info on when it starts!

⚔️ Clan Breach Changes

  • Breach now runs every other weekend, from Friday at 16:00 UTC through Monday at 15:59 UTC. The next scheduled window is September 25–28.
  • Maximum Rift Energy increased from 60 to 100.
  • Manual Breach Recharge has been removed. Passive regeneration remains 1 energy every 10 minutes.
  • /breach stats now gives a compact overview of energy, damage, attacks, rankings, and unopened packs.
  • /breach milestones shows personal and clan contributions, milestone rewards, and progress toward the next threshold.
  • Fixed overlapping Breach battles involving the same participant.

🛠️ Server Setup Dashboard

Server owners and administrators can use /setup to configure AniGame in one place.

  • Choose allowed command channels and categories.
  • Set destinations for automatic drops.
  • Change the prefix, manage setup access, and toggle claim images.
  • Review channel permission changes before applying them, with a Restore Defaults option.
  • Updated the bot invite link and onboarding guidance.

🃏 Inventory & Trading

  • Filter your inventory by market status using .inv -market listed or .inv -market unlisted. Price comparisons are also supported.
  • Market-listed cards can now be traded directly. Completing the trade will automatically remove the card from the market.
  • Card information now displays trade and loan restrictions separately. Market-listed cards are still unavailable for loans.
  • Restored the previous text formatting when trading.
  • Improved the thread summary system to display the final trade window in the initial message for easier searching and discoverability.

✨ Improvements & Fixes

  • Added .status to check Discord connectivity, bot responsiveness, and average ping.
  • Added Custom amount checkout for Stripe donations.
  • Enhancement confirmations now reject cards that changed while the preview was open.
  • Fixed outdated trade dashboards refreshing after being replaced or closed.

🎁 | Update Rewards

  1. 5,000 AniGold
  2. Use .updatepack to claim your one-time update pack and receive 5 random cards from the latest additions!

This command can only be used once per user, must be used in the official server, and requires a verified account. To verify, join the official server and use the -verify trigger in accessible channels.

Sunday, September 6, 2026

1 update

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✨ AniGame Update | September 6th, 2026

🛡️ Clan Breach Progress Dashboard

Your Breach progress now has a dedicated dashboard! Use /breach stats or select My Progress from the Breach hub.

  • Track personal damage, attacks, individual rank, clan contribution, and clan rankings.
  • See your next damage milestone, its rewards, and exactly how much damage remains.
  • Check Rift Energy, recharge availability, difficulty, and unopened packs.
  • Recharge, attack, MAX attack, start a Tag Battle, or visit the shop directly from the dashboard.
  • After the event ends, access reward claiming and pack opening from the same page.
⏱️ New Cooldown Dashboard

Use /cooldowns to check your major timers in one place!

  • View vote, hourly, Booster Daily, lotto, personal drop, and raid-spawn cooldowns.
  • See estimated refill times for Stamina, Raid Passes, and PvP Tickets.
  • View Raid Energy and active Breach timers when applicable.
  • Check whether supported reminders are enabled.

Prefix shortcuts: .cds and .timers.

🤝 Trading & Market Improvements
  • Market-listed cards can now be traded without manually removing their listings first.
  • The existing two-hour listing cooldown still applies.
  • Completing a trade automatically removes the listing and applies the normal 20-hour transfer cooldown.
  • Cancelled or failed trades leave listings intact.
  • Cards remain available for purchase until the trade completes.
  • Market-listed cards now display a 💰 marker in inventory.
  • Trade dashboards show written rarity names in both summary and detailed views.
⚔️ Talent Updates
  • Undying Will: Limited to one activation per team per battle like before, this was changed with the update by accident and reverted back. Multiple cards with this talent no longer grant successive activations.
  • Regeneration: Updated descriptions across 23 cards to clarify the existing three-stack healing cap - this will apply to the next bot restart.
🛠️ Bug Fixes
  • Fixed Breach clan totals and rankings disappearing for participants who have not dealt damage yet.
  • Aligned personal clan-member rankings with the clan board’s tie ordering.
  • Breach personal progress remains visible when rankings temporarily time out.
  • Improved hourly timer reliability so one failed update does not stop the remaining timers.

Wednesday, September 2, 2026

1 update

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AniGameUpdates (edited)

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✨ AniGame Update | September 1st, 2026

⚙️ Trade & Compare Upgrades

📊 Compare Improvements
  • The Compare command has received a visual overhaul and has been upgraded to use our new message components.
  • The updated design is cleaner, faster, more compact, and makes comparisons much easier to read at a glance.
🤝 Trade Improvements
  • We've heard your feedback regarding the recent changes to trades, particularly around them feeling different and becoming harder to keep track of.
  • While we believe these visual and structural changes are important for improving the trading system long-term, we also want to make the experience easier to follow.

To help with this, trades will now take place inside dedicated threads.

When you initiate a trade with another player and they confirm:

  • A private trade thread will automatically be created.
  • Only you, the other player, and AniGame will be able to access the thread.
  • Both players can chat and add or manage their trade items directly within the thread.
  • The thread will automatically close once the trade is confirmed or cancelled.
🆔 Unique Trade IDs

Every trade will also receive its own unique Trade ID.

These IDs will:

  • Make it easier for players to keep track of specific trades.
  • Help our support team quickly locate trades when assisting with support tickets.
  • Allow us to introduce additional features in the future, including a Trade Logs command that will let players locate and revisit their previous trades.

These changes are another step toward making AniGame's trading system cleaner, easier to manage, and more scalable for future improvements.

Note: Thread permissions will need to be enabled for AniGame in your server.

For now, this permission is not required. If AniGame does not have access to create or use threads, the trade will continue directly in the channel instead.

However, we recommend enabling thread permissions going forward, as they will be required to take full advantage of the updated trading system and future trade-related features.

Tuesday, September 1, 2026

4 updates

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🤝 Secure Player Trading

The trade interface has been reworked to make offers clearer and safer.

  • Trade dashboards now show Gold, Soul Shards, card totals, remaining time, and confirmation status
  • Summary, All Cards, and Flagged views make it easier to review offered cards
  • Updating an offer now resets both players' confirmations
  • Favorite and team-assigned card warnings are refreshed before confirming
  • Trades now perform additional ownership, balance, restriction, and card status checks before completion
  • Cards and resources are transferred together as a single transaction

Please let us know your feedback on the new trading interface.

❓ New /help Browser

A new slash-only /help browser has been added to make finding and learning commands easier.

  • Browse commands by category
  • Search using the full command name
  • Search using unique short command names
  • Receive guidance when a short command name matches multiple commands
  • Autocomplete displays up to 25 matching categories or commands
  • Command details are generated directly from command documentation
  • Large command categories are automatically split into pages

🎴 Update Pack Presentation

.updatepack has received a visual update to match the new pack opening screens. Pack odds remain unchanged.

📦 Pack & Reward Fixes

Bounty Hunt Pack Logs

.pack logs and .pack loginfo now correctly recognize the following packs:

  • Bounty Hunt Epic Pack: 3 Hunter Tokens
  • Bounty Hunt Legendary Pack: 5 Hunter Tokens

Pack names, costs, stored card rewards, rarity breakdowns, and previews will now display correctly.

🛠️ Misc. & Bug Fixes

  • Level progression, reward, and Stamina notifications will now retry sending via DM multiple times. If delivery still fails, the notification will instead be sent in the user’s most recent play channel.
  • When claiming rewards from a Breach that is no longer the currently eligible pack-opening event:
  • Epic and Legendary Breach packs will now appear under Expired Pack Rewards.
  • Expired packs will not be credited.
  • Recent calendar skins are excluded from .sfshop rotations, along with the current Skin Shop batch.
  • Battle fails should happen less often now as the bot will retry to re-battle for you, and it should @ the player when malfunctions take place.

Major background changes have also been made to card transfers to improve reliability and make the system more robust. If you encounter any issues or errors, please let us know.

🎁 | Update Rewards

  1. 5,000 AniGold
  2. Use .updatepack to claim your one-time update pack and receive 5 random cards from the latest additions!
  3. Full stamina refill.

This command can only be used once per user, must be used in the official server, and requires a verified account. To verify, join the official server and use the -verify trigger in accessible channels.

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✨ New talent

:SOULRESERVOIR: Soul Reservoir [PSV]: At the start of your first turn, increase all allied familiars' SPELLVAMP by _15__%. For each cumulative 25% of the team's max HP restored through SPELLVAMP, gain 1 :Shield: Shield. Only 1 Soul Reservoir effect can be active per team.

🎓 September Campus Life Skins

Sixteen September skins have been added, including one Calendar reward and a complete Campus Life Skin Shop lineup.

🏫 Campus Life Skin Shop

Unique: Campus Life Fern, Campus Life Ai Hayasaka, Campus Life Damian Desmond
Exotic: Campus Life Alice Asmodeus, Campus Life Iruma Suzuki, Campus Life Kaguya Shinomiya, Campus Life Karma Akabane, Campus Life Serena, Campus Life Shoyo Hinata
Epic: Campus Life Ameri Azazel, Campus Life Miyuki Shiba, Campus Life Tatsuya Shiba
Mythical: P.E. Teacher Katsuki Bakugo, P.E. Teacher Momo Yaoyorozu
Supreme: Principal Koro Sensei

Click on the Skin Database button here to view all the skins!

👥 Reusable Teams

Your saved teams are now independent loadouts instead of permanently moving cards between compositions.

  • Every saved team contains slots 1–3
  • The same owned card can appear in multiple saved teams NOW!
  • Replacing a card changes only the selected slot
  • Selling, trading, loaning, or otherwise transferring a card removes it from affected slots while preserving the saved team and unrelated cards
Assigned Battle Teams

You can assign separate teams to:

  • Default Team
  • Raid
  • Event Floors
  • Clan Breach

Raid, Event, and Breach assignments fall back to your Default Team when no override is equipped.

🛡️ Team Commands
  • .team to view equipped battle teams
  • .teams or .team list to view saved teams
  • .team view <name> to view a team
  • .team use <mode> <team> to assign teams to battle modes
  • .team set, .team unset, and .team multiset to manage team slots
  • .team convert to convert valid legacy team assignments

NOTE: We will be automatically converting all old legacy teams into new teams, and this should be finalized for all players within the next 3 days. If you want to convert it now and use your old teams, use .team convert after the update.

Supported battle modes include Default, Raid, Event, and Clan Breach. Raid, Event, and Breach overrides can also be reset to the Default Team.

Team displays now include card details, stats, talents, and total Power Level.

🗑️ Team Deletion

Deleting a saved team now previews affected battle-mode assignments before confirmation. Owned cards are never deleted or modified.

🔗 Team Sharing

Saved teams can now be shared using codes such as TS-XXXXXXXX.

  • Share codes expire after 7 days
  • Use .team view <code> to view a shared team
  • Shared snapshots remain unchanged even if the original team is edited
  • Up to 50 active share codes can be maintained per player

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🏔️ Summit Siege #12: Domino City

Summit Siege #12 is now open!

To celebrate AniGame’s 100th location, Summit Siege is receiving several new changes.

Travel to Domino City and battle 15 opponents from Yu-Gi-Oh!.

  • 45 ordinary floors: 3 versions of each opponent
  • 15 Summit Trial floors: featuring every version-three opponent
  • Starting enemy multiplier: 2.25×
  • Decay: 0.0125× per hour
  • Minimum multiplier: 1.00×
  • Ordinary floors reach 1.00× after 100 hours (4 days, 4 hours)
  • Trial decay begins after 24 hours and reaches 1.00× after 124 hours from launch (5 days, 4 hours)
⚠️ Summit Trial

Clear all 45 ordinary floors to unlock Summit Trial through .sg trial.

Each Trial attempt:

  • Requires a selected familiar
  • Costs 5 Stamina, win or lose
  • Can only be cleared once per floor
🌀 Trial Modifiers

Each Trial floor has a fixed Medium modifier, shown before battle:

  • Mana Drought: Mana regeneration reduced by 40%
  • Mortal Wound: Healing reduced by 50%
  • Exposure: Take 20% more damage
  • Mirage Veil: Enemies begin with 25% Evasion
  • Attrition: Lose 20% maximum HP, gain 10% DEF
  • Reckoning: Gain 10% ATK and deal 15% more damage, but take 15% more damage

Modifiers use restart-stable shuffled cycles and avoid consecutive repeats.

🎁 Trial First-Clear Rewards

Each Trial floor awards:

  • 2,000 Gold
  • 2 Summit Crests for Location 100 only. Future events will return to 1 Crest
  • 1 copy of the defeated enemy: 90% Super Rare, 10% Ultra Rare
  • 100 Soul Shards matching the enemy’s original element
  • 100 EXP
  • 100 Familiarity for the selected familiar
🏆 Summit Leaderboards

.sg leaderboard now includes:

  • Summit Climbers: ordinary progression and placement rewards
  • Trial Climbers: Trial progression and recognition only

Ordinary Summit placement determines event rewards:

  • 1st: 3 Ultra Rare event cards + 1,500 Diamonds
  • 2nd: 1 Ultra Rare event card + 1,000 Diamonds
  • 3rd: 5 Super Rare event cards + 500 Diamonds
  • 4th–10th: 5 Super Rare event cards + 250 Diamonds
  • 11th–25th: 3 Super Rare event cards + 150 Diamonds
  • 26th–50th: 1 Super Rare event card + 150 Diamonds

Final results are produced once the top 50 Summit Climbers and top 50 Trial Climbers complete their respective routes.

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AniGame Update | September 1, 2026 ✨

🃏 New Location 100 [15 New Cards]

A new location based on Yu-Gi-Oh! has been added!

Yu-Gi-Oh! follows Yugi Muto, a young duelist who becomes connected to the mysterious spirit Yami Yugi through the Millennium Puzzle. Alongside his friends, Yugi faces powerful duelists, ancient Egyptian mysteries, dangerous Shadow Games, and enemies seeking the power of the Millennium Items. The series is known for its iconic card battles, memorable monsters, rivalries, friendships, and supernatural storylines.

The new cards are Yami Yugi, Yugi Muto, Dark Magician, Tea Gardner, Dark Magician Girl, Joey Wheeler, Blue-Eyes White Dragon, Seto Kaiba, Mokuba Kaiba, Maximillion Pegasus, Mai Valentine, Yami Bakura, Time Wizard, Yami Marik, and Tristan Taylor.

The new packs in the shop have been updated to include Yu-Gi-Oh!

For detailed information on these cards, visit our website by clicking on the Card Database button attached to this embed.

📅 Monthly Calendar, September 2026

This month’s featured card is Jiji from Kiki’s Delivery Service.

To celebrate one of Studio Ghibli’s most charming and beloved companions, we wanted to spotlight a character whose wit, loyalty, and unmistakable personality have made him a fan favorite for generations.

As Kiki’s loyal black cat and closest companion, Jiji accompanies her on her journey to independence as she begins a new life in the seaside town of Koriko. Cautious, sarcastic, and often the voice of reason, Jiji provides plenty of humor while remaining a constant source of companionship and support throughout Kiki’s adventures. His expressive personality and close bond with Kiki make him an unforgettable part of one of Studio Ghibli’s most iconic films.

With this month’s featured release, we wanted to capture Jiji’s playful charm, lovable personality, and loyal spirit while continuing to expand AniGame’s roster with beloved characters from legendary animated films.

Card: Jiji | Series: Kiki's Delivery Service | Element: Null | Talent: Overload (SPD) | Stats: 78 86 72 99
Skin ID: 886 | Skin Name: Academy Familiar Jiji | Rarity: Epic

Friday, August 21, 2026

1 update

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✨ AniGame Update | August 21, 2026

⚙️ Misc. & Bug Fixes

  • Quarantined users can no longer participate in Bounty Hunt.
  • Tag Battles now also decrease energy on battle deletion.
  • Heal effectiveness has been fixed for ruleset create.

Thursday, August 20, 2026

2 updates

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✨ AniGame Update #2 | August 20, 2026

🤼 Ruleset Builder Website is Live

You can now create custom AniGame rulesets from the website instead of typing every option into Discord.

Use the website to adjust battle stats, multipliers, rarity and level limits, element or card restrictions, familiarity, holo bonuses, and element scaling. When you are done, copy the generated import code.

To use it in Discord:

  1. Run /ruleset setdefault
  2. Paste the website code into the modal popup or the code_or_name parameter.
  3. Confirm the ruleset, then copy the saved ruleset code if you want to share it.

To reset or clear your default ruleset, use none.

The bot will save it as a normal ruleset code, and you can use it for future ruleset fights.

Dev note: This website is still WIP. We added it to bypass some Discord input limitations and give players a smoother way to generate ruleset codes. Let us know if you run into issues or find bugs. We’ll add more options over time, but rulesets will still have limits, and some options may be excluded to preserve competitive play. We’ll keep everyone updated as new options are added.

Click the Ruleset Site button below to access the page, or visit https://www.anigame.gg/ruleset

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✨ AniGame Update | August 20, 2026

⚔️ Raid QoL Hot Fixes Are Live

A couple raid fixes have been pushed live to make lobby searching and raid stats more accurate.

🌟 Raid Lobby Talent Filters

.rd lobbies -t now matches against the actual talent name instead of words inside the talent description.

This means filters like regen should now correctly find Regeneration without accidentally showing talents that only mention Mana Regen in their description, such as Restricted Instinct or Celestial Influence.

Short talent-name searches still work, including filters like sap, hack, trick, undying, and yin yang.

📊 Raid Party Damage Stats

Raid party damage metrics are now based on the current party’s actual recorded combat damage.

This fixes inflated Party Avg. Damage and ETA estimates after active leave or votekick HP penalties. Boss HP penalties still work normally, but they no longer make the current party’s damage stats look higher than they really are.

⚙️ Ruleset Bug Fix

/ruleset create now uses whole-number percentages for heal_effectiveness.

  • 100 = normal healing
  • 50 = half healing
  • 125 = 25% more healing
  • Accepted range: 0 to 1000

This now matches the percentage style used by other battle ruleset modifiers, making custom rulesets easier to configure.

Wednesday, August 19, 2026

1 update

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✨ AniGame Update | August 19, 2026

Moving forward, we’ll announce each adjustment separately in the change-logs channel. We’ve noticed that some players prefer receiving a new announcement for every change rather than checking previous posts for edits or minor updates (even if they're recently posted). If you do not want to be pinged or notified for these updates, please disable notifications for the channel on your end.

🎯 Bounty Hunt Hotfixes

  • UR redemption cost increased from 15 to 20 Hunter Tokens.

This change was made for balancing purposes. We’ll continue monitoring the mode and make further adjustments if necessary. No players were affected by this change prior to it being implemented.

  • Updated .bh guide for clarity.

The guide previously did not mention that Clan Stats are disabled in Bounty Hunt. It now clearly states:

Clan Stats do not apply in this game mode.

Tuesday, August 18, 2026

3 updates

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⚔️ Clan Breach Balance

  • Attrition continues to reduce maximum HP by 30%, but its DEF bonus has been adjusted from 20% to 15%.
  • Clan Breach curses and Gambits now use the same combat values shown in their descriptions, keeping the displayed effect and the battle result consistent.

⚙️ Misc.

  • Redesigned new help system - offers a cleaner and sharper look. Parser removed some text that should've been inside the help functionality (e.g, odds), this should be fixed and added back.
  • Doppleganger Gambit fixd - Uses the card on your team with the highest overall stats instead of the card with the highest base stat
  • Undying Will no longer gets stopped by Silence / Stun / forms of cc. It was causing problems with rounds being extended past 20 so it was patched entirely.
  • VIP command now allows you to directly buy or extend VIP.

🎁 | Update Rewards

  1. 5,000 AniGold
  2. Use .updatepack to claim your one-time update pack and receive 5 random cards from the latest additions!

This command can only be used once per user, must be used in the official server, and requires a verified account. To verify, join the official server and use the -verify trigger in accessible channels.

AniGameUpdates (edited)

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Bullets and Battle Rules
  • Every hunter starts with 10 bullets for the entire 10-day event.
  • Confirming an attack spends one bullet.
  • Your gear also enters a fixed 15-minute attack cooldown. The cooldown lasts the full duration regardless of whether you win, lose, forfeit, or encounter a technical interruption.
  • A three-hour board rotation will not cut off a battle already in progress.
  • Winning claims the bounty and awards its Hunter Tokens, matching Bounty Points, and 10,000 Gold.
Optional Bounty Modifiers

Every bounty displays a combat modifier, but hunters decide whether to accept the extra danger. Use the Modifier: ON/OFF button on your wanted board to change your preference.

  • Modifier OFF: Fight the normal bounty for its base 3, 4, or 5 Tokens and Points.
  • Modifier ON: Apply the displayed challenge and earn +1 Hunter Token and +1 Bounty Point on a successful claim.
  • Modified rewards are therefore 4, 5, or 6 Tokens and Points, depending on the bounty tier.
  • The 3-token target uses the Easy version, the 4-token target uses Medium, and the 5-token target uses Hard.
  • Each board selects three different effects from the available modifier pool.
  • Your ON/OFF preference carries forward to future Bounty Hunt events, but it can be changed at any time from the board.

The exact effect, difficulty, and reward are shown on both the wanted board and final battle confirmation before a bullet is spent.

Bounty Points and Leaderboard
  • Bounty Points determine both leaderboard placement and the matchmaking order for the next rotation.
  • The leaderboard is paginated in groups of 10 hunters.
  • First, second, and third place receive gold, silver, and bronze placement markers - NO REWARDS WILL BE GIVEN BASED ON PLACEMENT!
  • Your exact rank and point total remain visible in the hub and leaderboard footer.
  • Hunter Tokens are spendable event currency; spending Tokens does not reduce your Bounty Points or leaderboard position.
Hunter Token Shop

Open .bh shop to spend the Tokens earned from successful claims:

  • 1 Hunter Token → 5,000 Gold
  • 3 Hunter Tokens → one five-card Bounty Hunt Epic Pack
  • 5 Hunter Tokens → one five-card Bounty Hunt Legendary Pack
  • 20 Hunter Tokens → one featured event card of your choice at Ultra Rare

Edit: 15 updated to 20 for balancing

📝Dev Notes: Bounty Hunter

Bounty Hunter is an experimental game mode at the moment, and require testing from users to craft a better version for the next phase.

Ultimately at its core, it should be treated as an event that gives out free rewards for participating, rather than a competitive leaderboard event.

Some things that we expect and are okay with:

  • Leaderboard placement can vary greatly based on luck (getting lucky/unlucky based on spawns/modifiers)
  • 3h refresh rates mean that for users that want to place top, they would need to be online for a majority of the day. If we increase the refresh rate timer however, it would mean that players would have less of a chance to maximize rewards as there would be less hunts in total.
  • We opted for maximizing rewards for players over placement being a grind. We'll still monitor this and adjust days/refresh rates for next event based on community feedback.

Some things that we expect and want to minimize by adjusting stats:

  • Bounty hunts should not be whoever "places" their attack first without caring about team composition when the bounty hunts refresh (e.g, the bosses are too easy), nor should they be too hard where the bosses are undefeatable.
  • Sometimes it's inevitable but we want the % to be in the very low single digits, as they're procedurally generated, but ideally they're in that sweet spot where it's just hard enough to beat with an optimized team for the 5 token bounties.

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AniGame Update | August 18, 2026 ✨

🃏 | 15 New Cards Added

We have added 15 new cards to older locations!

Cards added: Hideki Hinata, Masami Iwasawa, Eri Shiina, Badigadi, Elinalise Dragonroad, Orsted, Shizuka Nanahoshi, Ui Hirasawa, Nodoka Manabe, Sawako Yamanaka, Hotaru Tomoe (Sailor Saturn), Michiru Kaiou (Sailor Neptune), Winry Rockbell, Narberal Gamma, Daichi Sawamura

Click the Card Database button for detailed information on these cards!

🤠 Bounty Hunter Has Arrived!

The Lost Legends are on the run, and the AniVerse needs its best hunters!

Bounty Hunter is a brand-new ten-day competitive battle event built around rotating matchups, shared wanted boards, limited ammunition, optional challenges, event rankings, and a dedicated Hunter Token shop. Every shot matters: choose your targets, outpace your rival hunter, and turn successful claims into Gold and rare cards.

Open .bh to enter the Bounty Hunter hub.

Getting Started
  • Use .bh to view the event status, start and end times, leaderboard rank, Bounty Points, Hunter Tokens, and bullets remaining.
  • Hit Ready in the hub—or use .bh register—to join the hunt.
  • Use .bh bounties to open your current wanted board.
  • Use .bh leaderboard to view the event rankings.
  • Use .bh shop to exchange Hunter Tokens for rewards.
  • Use .bh guide whenever you need the complete rules.
Event Schedule and Registration
  • Each Bounty Hunt begins with a preview period. Hunters can register early and will be ready for the first matchup as soon as combat opens.
  • The main event lasts 10 days, divided into 80 three-hour hunt windows.
  • Every three hours, rankings are checked again and all eligible hunters receive a fresh matchup and wanted board.
  • Hunters who join after combat begins are still welcome. Late registrants enter with the next three-hour hunt instead of being placed into a board already underway.
  • Registration closes when the final three-hour hunt begins, ensuring every new hunter has at least one full board available.
  • When combat ends, Bounty Points are frozen. Remaining Hunter Tokens can still be spent until the next Bounty Hunter preview opens.
Rank-Based Matchmaking
  • Hunters are ranked by Bounty Points before every three-hour rotation.
  • Tied hunters are ordered by who registered first.
  • Matchups pair nearby ranks: #1 vs #2, #3 vs #4, #5 vs #6, and so on.
  • If the number of eligible hunters is odd, the lowest-ranked hunter receives a solo board for that rotation.
  • Each pair shares the same three bounties. Both hunters can see who is attacking, who has already tried a target, and who ultimately claimed it.
  • A target can only be reserved by one hunter at a time. If that hunter loses, the bounty reopens; if they win, it is permanently claimed for that board. Be the first to claim the bounty or you'll miss out!
Wanted Boards

Every rotation offers exactly three targets:

  • 3-token bounty: Rare enemy crew and 3 Bounty Points
  • 4-token bounty: Super Rare enemy crew and 4 Bounty Points
  • 5-token bounty: Ultra Rare enemy crew and 5 Bounty Points

Each bounty is led by a Lost Legend and supported by one talented card from the same series. The support card uses the opposite talent type—active or passive—whenever the series has an eligible match. This creates smaller two-card enemy crews with more deliberate talent combinations.

Featured Lost Legends

The Bounty Hunter card pool features 15 returning old-location cards:

Badigadi, Daichi Sawamura, Elinalise Dragonroad, Eri Shiina, Hideki Hinata, Hotaru Tomoe (Sailor Saturn), Masami Iwasawa, Michiru Kaiou (Sailor Neptune), Narberal Gamma, Nodoka Manabe, Orsted, Sawako Yamanaka, Shizuka Nanahoshi, Ui Hirasawa, Winry Rockbell