AniGame Update | Oct 3rd, 2026 ✨
🎁 Packs & Gifts
- Reworked Packs: Reworked Packs to provide more reliable purchases, gift claims, and purchase history. This is primarily a backend-focused change, so please report any bugs you encounter.
- Pack History: Pack logs now preserve the pack’s original identity and actual payment amount instead of relying on its current shop listing. Missing historical payment information will display as N/A, while unresolved older packs will display as Unidentified Pack.
- Pack Gifts: Added .pack gifts to view and claim pending gifts, including gifts where the original DM delivery failed.
- Gift Contents: Gift contents and the recipient’s pity are now determined when the gift is purchased rather than when it is claimed. Rewards are delivered when the gift is claimed.
- Skin Gifts: Skin gifts will now avoid skins that are already owned or reserved by other pending gifts. If you obtain the selected skin before claiming the gift, it will instead be converted into Skin Fragments.
- Claim Recovery: Improved gift claim recovery and added additional safeguards against duplicate reward delivery.
We’re documenting these changes for now. It’s mostly for internal and logging purposes e.g .pack logs. These commands likely won’t be accessible until the next event.
✨ Talent Changes
- Copycat — Change / Slight Buff: Copycat now immediately becomes the copied passive on its first eligible turn. Reactive effects, including Undying Will, can now activate immediately after the conversion. Effects that trigger on your turn, such as Life Sap, will still begin on the following turn. This behavior has also been clarified in the talent text.
- Bug Fix: Copycat can now correctly copy talents with decimal values.
- Time Attack — Buff / Revert: Restored the 50% bonus on Round 1 and updated the talent text accordingly. Damage multipliers now start at 1.5×, followed by 2×, 2.5×, and continue increasing each round. All affected descriptions have been updated.
- Restricted Instinct — Bug Fix: Mana Regen reduction now correctly uses the talent’s rarity-scaled value instead of always applying a 10% reduction. For example, Ultra Rare now applies a 20% reduction per activation.
⚙️ Battle Fixes
- Temporary Discord or network errors during battle updates will no longer interrupt combat.
- Completed battle results and stage progression are now preserved even when delivery of the result message fails.
These fixes mean (hopefully) your battles shouldn’t be getting interrupted as often anymore due to discord lag/errors.
