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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 50 of 55
Double-edged Strike: Deal Neutral damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Amplifier: Increase the DEF of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Poison: Inflict a stack of Poison to enemy familiars, dealing 5 + 5% true damage every turn it persists.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Celestial Blessing : Increase your max Mana (up to 500 total) and Mana Regeneration by 18%, and heal allied familiars equal to 2x your max Mana.
Dexterity Drive: Deal Dark damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Miracle Injection [PSV]: Start off the battle by decreasing your HP and max HP by 10%. Increase your SPD/ATK/DEF by the amount decreased x2.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Double-edged Strike: Deal Grass damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.
Amplifier: Increase the ATK of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Celestial Influence [PSV]: Start off the battle with 40% increased Mana Regen, while decreasing enemy familiars' Mana Regen by 14%.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.