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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 51 of 55
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Breaker: Decrease the ATK of all enemy familiars by 20%, and deal True damage equal to 10% of the ATK reduced.
Elemental Strike: Deal Water damage based on 10% of your ATK.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Pain For Power: Sacrifice 7% of your allies current HP to increase the ATK and SPD of all allied familiars by 30%.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Dexterity Drive: Deal Ground damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Double-edged Strike: Deal Electric damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Amplifier: Increase the DEF of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Time Attack: Deal 5% of your base ATK as Water damage. The damage increases by 50% for every turn passed.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Mana Reaver: Absorb up to 20% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.
Celestial Blessing : Increase your max Mana (up to 500 total) and Mana Regeneration by 18%, and heal allied familiars equal to 2x your max Mana.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Elemental Strike: Deal Ground damage based on 10% of your ATK.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.