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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 49 of 55
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Vengeance: Deal True damage to all enemy familiars equal to 11% of their ATK.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Breaker: Decrease the ATK of all enemy familiars by 20%, and deal True damage equal to 10% of the ATK reduced.
Elemental Strike: Deal Grass damage based on 10% of your ATK.
Dexterity Drive: Deal Water damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Dexterity Drive: Deal Dark damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Trick Room: If the enemy familiars' ATK is higher than yours, your allies gain ATK equal to 60% of the difference between the two ATK's, and simultaneously reduce their ATK by the same amount.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Double-edged Strike: Deal Water damage equal to 15% of your SPD, and take 1/4 of the damage dealt to yourself.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Soul Stealer [PSV]: Absorb 4% of the enemy familiars' DEF every turn.
Elemental Strike: Deal Electric damage based on 10% of your ATK.