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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 5 of 55
Elemental Drain: Deal True damage to all enemy familiars equal to 5% of their max HP, plus 3% for each unique element present in the battle (multiplied by 1.5x if only 1 familiar is on your team, and unaffected by damage cap). Additionally, heal for 20% of the damage dealt.
Smokescreen: Inflict the debuff Smokescreen to enemy familiars, causing a 50% chance to miss their attacks and damage from spells. This effect can last up to 3 turns.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Time Attack: Deal 5% of your base max HP as Neutral damage. The damage increases by 50% for every turn passed.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Divine Fortune [PSV]: During battle, accumulate Gold that charges this talent's power. Start with 100 Gold. At the start of your turn, toss a coin: Heads doubles your Gold; Tails reduces it by 33% (min 100). Then deal Dark damage equal to 2% of the enemy's max HP multiplied by your Gold / 200 (Gold used for damage is capped at 1000). The first time you reach 500 Gold, restore 20% HP. The first time you reach 1000 Gold, fully restore your HP and permanently increase your damage dealt and reduce damage taken by 40% (Gold cap bonuses can only be activated once per team).
Double-edged Strike: Deal Ground damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Ground damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Double-edged Strike: Deal Dark damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Foul Play [PSV]: Whenever enemy familiars increase their basic stats or heal, increase your stats by 30% of the amount as well. Only 1 'Foul Play' effect can be active per team.
Final Verdict [PSV]: At the beginning of battle, at the start of your turn, place the enemy team under Judgement. Compare both teams' base HP, ATK, DEF, and SPD. For each stat where the enemy team is higher, gain 1 Judgement counter, reduce that matching enemy stat by 6%, and if more than 1 Judgement counter is placed, reduce their Mana Regen by 10%. After 3 rounds, deliver the verdict, dealing True damage equal to 10% of the enemy team's max HP for each Judgement counter. This damage is unaffected by damage caps. This talent can only activate once per battle, and only 1 Final Verdict can be active per team.
Brutality [PSV]: All allied familiars are surrounded by an aura of rage, storing 33% of all damage dealt by enemy familiars. On every 3rd round, deal the accumulated damage as True damage to all enemy familiars (this damage is uncapped), heal for 20% of the damage dealt, and reset the accumulated damage. Only 1 'Brutality' effect can be active per team.
Cursed [PSV]: At the start of the battle, both teams are Silenced for 2 turns. Each time an active skill is cast, the team that cast the skill takes 15% of their max HP as True damage (this effect is not stackable with familiars on your own team).
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Breaker: Decrease the DEF of all enemy familiars by 20%, and deal True damage equal to 10% of the DEF reduced.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and DEF by 30%.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Fire damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Lethal Clarity [PSV]: Increase your CRIT and ATK by 12%. Every turn after that, increase your CRIT by 2%. Whenever you inflict a CRIT, heal for 45% of the damage dealt.
Double-edged Strike: Deal Null damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Omniscient Hack [PSV]: Hack into your enemies in the beginning of the battle, gaining insight into your opponents. Decrease all damage taken by 18% and increase damage dealt by 15%.