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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 6 of 55
Aegis: On cast, grant all allied familiars 1 Shield(s), and permanently decrease damage taken by 4%. Each Shield prevents 1 instance of damage after being consumed.
Dexterity Drive: Deal Null damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Null damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Divine Fortune [PSV]: During battle, accumulate Gold that charges this talent's power. Start with 100 Gold. At the start of your turn, toss a coin: Heads doubles your Gold; Tails reduces it by 33% (min 100). Then deal Grass damage equal to 2% of the enemy's max HP multiplied by your Gold / 200 (Gold used for damage is capped at 1000). The first time you reach 500 Gold, restore 20% HP. The first time you reach 1000 Gold, fully restore your HP and permanently increase your damage dealt and reduce damage taken by 40% (Gold cap bonuses can only be activated once per team).
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and DEF by 30%.
Elemental Drain: Deal True damage to all enemy familiars equal to 5% of their max HP, plus 3% for each unique element present in the battle (multiplied by 1.5x if only 1 familiar is on your team, and unaffected by damage cap). Additionally, heal for 20% of the damage dealt.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Omniscient Hack [PSV]: Hack into your enemies in the beginning of the battle, gaining insight into your opponents. Decrease all damage taken by 18% and increase damage dealt by 15%.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Ultimate Combo: Every time this ability is casted, increase your Fighting Counter by 1, and gain 20 mana. This skill deals 3% of your SPD x the amount of Fighting Counters you have as True damage (unaffected by modifiers). If your allied familiars have a total of 3 Fighting Counters, this skill deals 30% of your opponent's max HP as True damage instead (unaffected by modifiers), and your Fighting Counters are reset back to 0.
Elemental Manipulation [PSV]: At the beginning of the battle, at the start of your turn, change the element of all familiars to Null and equip a Elemental Manipulation buff to your team. While the buff is active, this ability temporarily decreases DMG taken and increases DMG dealt by 4% and heals yourself for 3% of the lower of the enemies' current/max HP per turn. This buff expires when the enemy team is below 30% of their max HP.
Reflector [PSV]: Start off the battle with Reflector buff, reflecting 23% of the damage you take to enemy familiars instead.
Arcane Affinity [PSV]: At the beginning of the battle, at the start of your turn, increase the elemental effectiveness of this battle by 17% (only 1 Arcane Affinity per team can use this effect). Every round, deal 3% of the enemy's max HP as Grass damage.
Dexterity Drive: Deal Light damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Foul Play [PSV]: Whenever enemy familiars increase their basic stats or heal, increase your stats by 30% of the amount as well. Only 1 'Foul Play' effect can be active per team.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Electric damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Overload [PSV]: When the battle starts, increase the SPD by 55% of all allied familiars. Your SPD decreases by 8% every turn after that.
Soul Stealer [PSV]: Absorb 4% of the enemy familiars' DEF every turn.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.