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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 4 of 55
Aegis: On cast, grant all allied familiars 1 Shield(s), and permanently decrease damage taken by 4%. Each Shield prevents 1 instance of damage after being consumed.
Cursed [PSV]: At the start of the battle, both teams are Silenced for 2 turns. Each time an active skill is cast, the team that cast the skill takes 15% of their max HP as True damage (this effect is not stackable with familiars on your own team).
Elemental Drain: Deal True damage to all enemy familiars equal to 5% of their max HP, plus 3% for each unique element present in the battle (multiplied by 1.5x if only 1 familiar is on your team, and unaffected by damage cap). Additionally, heal for 20% of the damage dealt.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the ATK of all allies by 15%.
Double-edged Strike: Deal Light damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Berserker [PSV]: While your health is low, increase the DEF of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Electric damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Divine Fortune [PSV]: During battle, accumulate Gold that charges this talent's power. Start with 100 Gold. At the start of your turn, toss a coin: Heads doubles your Gold; Tails reduces it by 33% (min 100). Then deal Null damage equal to 2% of the enemy's max HP multiplied by your Gold / 200 (Gold used for damage is capped at 1000). The first time you reach 500 Gold, restore 20% HP. The first time you reach 1000 Gold, fully restore your HP and permanently increase your damage dealt and reduce damage taken by 40% (Gold cap bonuses can only be activated once per team).
Arcane Affinity [PSV]: At the beginning of the battle, at the start of your turn, increase the elemental effectiveness of this battle by 17% (only 1 Arcane Affinity per team can use this effect). Every round, deal 3% of the enemy's max HP as Ground damage.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Pain For Power: Sacrifice 7% of your allies current HP to increase the ATK and SPD of all allied familiars by 30%.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Atmospheric Acceleration [PSV]: At the beginning of the battle, at the start of your turn, increase the SPD of all allied familiars by 15%. Every round, compare the SPD of all familiars in the battlefield. The team with the highest SPD will have their SPD increased further by 3%, and the opposing team take 15% of the difference between the two teams' SPD as Fire damage. If SPD is equal, the damage goes to the enemy team. Only 1 'Atmospheric Acceleration' can be active per team.
Divine Fortune [PSV]: During battle, accumulate Gold that charges this talent's power. Start with 100 Gold. At the start of your turn, toss a coin: Heads doubles your Gold; Tails reduces it by 33% (min 100). Then deal Water damage equal to 2% of the enemy's max HP multiplied by your Gold / 200 (Gold used for damage is capped at 1000). The first time you reach 500 Gold, restore 20% HP. The first time you reach 1000 Gold, fully restore your HP and permanently increase your damage dealt and reduce damage taken by 40% (Gold cap bonuses can only be activated once per team).
Brutality [PSV]: All allied familiars are surrounded by an aura of rage, storing 33% of all damage dealt by enemy familiars. On every 3rd round, deal the accumulated damage as True damage to all enemy familiars (this damage is uncapped), heal for 20% of the damage dealt, and reset the accumulated damage. Only 1 'Brutality' effect can be active per team.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again. When this talent activates, revive yourself with 10% HP, and increase your damage dealt by 20%.
Poison: Inflict a stack of Poison to enemy familiars, dealing 5 + 5% true damage every turn it persists.
Miracle Injection [PSV]: Start off the battle by decreasing your HP and max HP by 10%. Increase your SPD/ATK/DEF by the amount decreased x2.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Final Verdict [PSV]: At the beginning of battle, at the start of your turn, place the enemy team under Judgement. Compare both teams' base HP, ATK, DEF, and SPD. For each stat where the enemy team is higher, gain 1 Judgement counter, reduce that matching enemy stat by 6%, and if more than 1 Judgement counter is placed, reduce their Mana Regen by 10%. After 3 rounds, deliver the verdict, dealing True damage equal to 10% of the enemy team's max HP for each Judgement counter. This damage is unaffected by damage caps. This talent can only activate once per battle, and only 1 Final Verdict can be active per team.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.