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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 24 of 55
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Lethal Clarity [PSV]: Increase your CRIT and ATK by 12%. Every turn after that, increase your CRIT by 2%. Whenever you inflict a CRIT, heal for 45% of the damage dealt.
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Omniscient Hack [PSV]: Hack into your enemies in the beginning of the battle, gaining insight into your opponents. Decrease all damage taken by 18% and increase damage dealt by 15%.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Smokescreen: Inflict the debuff Smokescreen to enemy familiars, causing a 50% chance to miss their attacks and damage from spells. This effect can last up to 3 turns.
Trick Room: If the enemy familiars' ATK is higher than yours, your allies gain ATK equal to 60% of the difference between the two ATK's, and simultaneously reduce their ATK by the same amount.
Celestial Blessing : Increase your max Mana (up to 500 total) and Mana Regeneration by 18%, and heal allied familiars equal to 2x your max Mana.
Pain For Power: Sacrifice 7% of your allies current HP to increase the ATK and SPD of all allied familiars by 30%.
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the DEF of all allies by 15%.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Celestial Influence [PSV]: Start off the battle with 40% increased Mana Regen, while decreasing enemy familiars' Mana Regen by 14%.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.