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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 25 of 55
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Recoil [PSV]: At the start of the battle (during your turn), reduce the mana regeneration of all allied and enemy familiars by 15%. Inflict a stack of Recoil to your opponent, dealing 3% of its HP as True damage per turn. This status cannot be resisted, and additional statuses cannot be added.
Miracle Injection [PSV]: Start off the battle by decreasing your HP and max HP by 10%. Increase your SPD/ATK/DEF by the amount decreased x2.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Breaker: Decrease the DEF of all enemy familiars by 20%, and deal True damage equal to 10% of the DEF reduced.
Ultimate Combo: Every time this ability is casted, increase your Fighting Counter by 1, and gain 20 mana. This skill deals 3% of your SPD x the amount of Fighting Counters you have as True damage (unaffected by modifiers). If your allied familiars have a total of 3 Fighting Counters, this skill deals 30% of your opponent's max HP as True damage instead (unaffected by modifiers), and your Fighting Counters are reset back to 0.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Omniscient Hack [PSV]: Hack into your enemies in the beginning of the battle, gaining insight into your opponents. Decrease all damage taken by 18% and increase damage dealt by 15%.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Smokescreen: Inflict the debuff Smokescreen to enemy familiars, causing a 50% chance to miss their attacks and damage from spells. This effect can last up to 3 turns.
Berserker [PSV]: While your health is low, increase the DEF of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again. When this talent activates, revive yourself with 10% HP, and increase your damage dealt by 20%.
Reflector [PSV]: Start off the battle with Reflector buff, reflecting 23% of the damage you take to enemy familiars instead.