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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards ยท Page 23 of 55
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Omniscient Hack [PSV]: Hack into your enemies in the beginning of the battle, gaining insight into your opponents. Decrease all damage taken by 18% and increase damage dealt by 15%.
Smokescreen: Inflict the debuff Smokescreen to enemy familiars, causing a 50% chance to miss their attacks and damage from spells. This effect can last up to 3 turns.
Elemental Strike: Deal Fire damage based on 10% of your ATK.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Lethal Clarity [PSV]: Increase your CRIT and ATK by 12%. Every turn after that, increase your CRIT by 2%. Whenever you inflict a CRIT, heal for 45% of the damage dealt.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again. When this talent activates, revive yourself with 10% HP, and increase your damage dealt by 20%.
Cursed [PSV]: At the start of the battle, both teams are Silenced for 2 turns. Each time an active skill is cast, the team that cast the skill takes 15% of their max HP as True damage (this effect is not stackable with familiars on your own team).
Elemental Manipulation [PSV]: At the beginning of the battle, at the start of your turn, change the element of all familiars to Dark and equip a Elemental Manipulation buff to your team. While the buff is active, this ability temporarily decreases DMG taken and increases DMG dealt by 4% and heals yourself for 3% of the lower of the enemies' current/max HP per turn. This buff expires when the enemy team is below 30% of their max HP.
Double-edged Strike: Deal Electric damage equal to 15% of your SPD, and take 1/4 of the damage dealt to yourself.
Mana Reaver: Absorb up to 20% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Recoil [PSV]: At the start of the battle (during your turn), reduce the mana regeneration of all allied and enemy familiars by 15%. Inflict a stack of Recoil to your opponent, dealing 3% of its HP as True damage per turn. This status cannot be resisted, and additional statuses cannot be added.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the ATK of all allies by 15%.