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Sunday, July 12, 2020

4 updates

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Zenith

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@role - sorry about that, some changes in raid made it so it didn't drop any rewards. I'll be adding 3 passes to everyone as compensation. Need to quickly restart bot to fix

Zenith

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Oh also - I changed up some of the internals of the timers. If something seems wonky with them, feel free to ping me in bug reports.

Zenith

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@role [Please do not battle/vote for the next 5 minutes]
Changes above. I figured it would be best to leave Raid Event Bosses for after the Raid Change so people know how it feels.

Planning on also changing raid timers in the future maybe. Will probably make it so it regens 2 per 8 hours (instead of 2 per 12 hours, so 50% increased regen speed), while slightly reducing rewards. This has not been implemented yet, and is merely a thought.

Zenith

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@role Please DO NOT start a raid for the next 6 hours or so.

RAID ADJUSTMENTS

Will end up halving the time for each raid and reduced HP by half as well.

Easy = 1 hour cap, Med = 2 hour cap, Hard = 3 hour cap, I = 4 hour cap.

Also - lower tier raid bosses (under 300) will now not drop UR cards.

EVENT (maybe) (if I finish it in time) CARDS FOR RAIDS

Will post more details later if finished.

Saturday, July 11, 2020

2 updates

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Zenith (edited)

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.rd kick @user - Kicks a user from your lobby.

.rd view - Views the Raid bosses' stats and its current HP.

.rd battle <amount> - Uses Energy (in raid "stamina") to fight the raid boss. Everyone starts off with 25 Energy, which recharges 1 per minute, and takes 5 Energy to battle. You can also do .rd battle all , just like in normal battles. Damage is capped at 2% of the Raid Bosses' max HP; 1% for defeating it normally and another 1% during Rage Mode. This is to deter high levels from farming low level raids.

.rd forfeit - Forfeits the Raid Boss. Please only do so if you want to start another one and your party members are on board with it - because you'll end up wasting your tickets.

I think that's pretty much it for the basics. Good luck to everyone participating! In the near future - a leaderboard will be shown for the hardest raid bosses defeated (only counting hard/impossible challenges). Note that I won't be keeping track of any now, so any of those challenges you do will not affect the leaderboard.

Raid Bosses also have a very rare chance of spawning Raids that are event exclusive! Keep an eye out for those!

Also, there will be an event revolving around Raid Bosses in the near future! This means Raid Exclusive Bosses and rewards. I will make this event longer than the past ones.

Good luck to everyone!

.pass to see how many passes you have currently.

BUG FIXES

Lifesteal capped at 150% now.

Fixed area 46.

Zenith

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@role [0.9.3] Please do not vote for the next 10 minutes!

RAIDS

Boom! Some of you guys already know how it works. But I'll briefly explain about the logistics. Raids use a new type of currency - Raid Passes - which are new and are completely different from stamina. Everyone has a maximum of 6 passes, and 1 pass recharges every 6 hours. This means you can raid once every 12 hours, with up to 3 charges stored any time.

.rd spawn <difficulty here> - Spawns a Raid Boss according to your level within a certain range. It gives you a random raid boss with a random rarity and show a power level; use that and its skill to gauge if you would like to defeat it or not! There's 4 following difficulties:
Easy / Medium / Hard / Impossible (e/m/h/i)

The difficulty of the challenge only reflects on its total max HP and raid time - Easy is set at a limit of 2 hours and impossible is set at a limit of 8 hours. The stats of the boss does not change. The difficulty also affects the spawn rarity - it increases the chances of spawning a higher rarity boss (which means, harder but more rewards).

The boss spawns with a "code" that is meant to be its room ID - invite up to 6 players to join with you!

You can only spawn once every 4 hours.

.rd join <code here> - Joins a raid lobby with the Raid Code. Although you can start with however many members you want, it is highly recommended to fight with a FULL party, and a minimum of 4+. It is technically completable with 2 players dealing the max capped damage, but not recommended. The person who first joins the raid fight is the leader, and has access to .rd kick @user , .rd start and .rd forfeit.

Each join costs 2 raid passes to join and fight.

.rd lobby/party - Shows you everyone in the party as well as their stats. If the raid has already started - it shows the damage dealt by everyone.

.rd start - The leader starts the raid. Make sure your lobby is full and ready!

Wednesday, July 8, 2020

2 updates

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Zenith

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@role [0.9.2.8] Please do not vote/battle [5 mins]

Thank you for everyone that contributed to #channel and voicing good reasoning about the latest changes. This patch is mainly to address them.

STAGES REWARDS

On stage clear, you will now receive 500 gold.
On loc clear, you will receive 2000 gold.

Reason for this change is that many people voiced that new players get hurt by enhancing costs. This will definitely elevate most of the costs until they become more of a mid-tier player.

Since most of the people here have cleared a bunch of stages already, this basically means a huge check to everyone shortly after the update. I'd recommend everyone to spend or save them wisely.

For example, if you are in loc 18, you would be receiving something similar to 200,000 gold. This is a 1 TIME thing, so I will warn once again - treat it wisely.

Enhancing / Evoing Changes

Enhancing now costs from 6k -> 2.5k from 1-50 for SRs, and the decrease is something similar for URs. This is to make the transition easier. Once Raid Bosses release, I'll adjust this value as necessary.

Another major point of enhancing is that your cost is based off of EXP now, and not cards. This means that the 2.5k is consistent with whatever cards you use.

Evolving costs have been reduced by half. 10k -> 5k, 50k -> 25k for SRs/URs respectively.

Again, adjustments will be made if necessary.

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Thank you for all those for your kindness 🤗 I appreciate it
Like I said, I don't make a dime by making this game harder; I just genuinely want to improve the game as a whole.

Raids might be delayed for 2 more days or so as I work on fixing up most of the bugs as well as balancing out rewards.

Tuesday, July 7, 2020

1 update

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Zenith

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@role [0.9.2.7] Please do not vote/battle [5 mins]

Some pretty major changes described in #channel . I recommend you look that up if you want to know the full story - but

**TL;DR - Gold is useless at the moment. Not much you need to spend with it, and not much you can do with it, so cards prices go up.**

**Changes - **Epic Pack best pack in terms of value (gets more SRs). even better than before. Legendary Pack grants higher chance of URs. Rare packs are slightly nerfed (10% -> 8% SR).

Evoing and Enhancing now costs gold. It's about 7k to max SR cards per card, and 18k to max out UR card. Evolving takes 10k per Evo for SR, takes 50k to Evo for UR.

**With current market prices, Epic Packs is definitely the best pack in terms of value.**

Claiming now has double chance of dropping SRs.


Gold should be more valuable in the mid-term future. SR price should decrease - UR price *might* increase. Especially with raid releasing, SR cards should feel less valuable.```

**__NERFS AND BUFFS__**:

**Saitama (Buff):** Changed skill to ATK ver of Double-Edged Strike, and heavily increased ATK and decreased other stats.

 **Ulquiorra (Rework/Slight Nerf):** Shifted 8 ATK to 6 HP.

**Megumin (Slight Nerf):** 99 -> 97 ATK, 75 ->73 SPD.

**Tsuna (Slight Nerf):** 97 -> 95 ATK

**All Might (Slight Nerf):** 95 -> 94 ATK

**Alice (Slight Nerf):** 99 -> 98 DEF

**Genos (Buff)**: ATK buffed, DEF lowered

**Gajeel (Buff)**: ATK buffed, DEF lowered

**Yami (Buff)**: ATK buffed, SPD lowered

**All cards with Grievous Limiter are now ATK debuffs instead of DEF.**

**__MISC CHANGES__**:

Teams now show your combined "Power Level" while viewing. Gives you a good indication of what raids you will be able to face in the very near future.

Removed myself from all leaderboards. Clans/URs will not have me on top.

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Will keep an eye out on certain comps in 3v3. Raids should be here in 2 days.

2000g/20 stamina given after update.

Saturday, July 4, 2020

3 updates

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Zenith

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Oh whoops also legendary packs are 100k now, more changes to gold will be discussed later on as raid releases

Zenith

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@role Small update (2 minutes ish) as I continue to work on Raid Battles! Estimated time for Raid Battles is about 4-5 days from now, get your teams ready!

INVENTORY

Added -sort a to sort alphabetically. Option to permanently sort alphabetically will be added later on.

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1000g/10 stamina will be given after update.

Friday, July 3, 2020

1 update

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Zenith

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Just going to do some mini fixes with captcha and some other stuff - no major changes here, 2 min update

Wednesday, July 1, 2020

2 updates

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Zenith

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Ah I forgot to mention, since -evo was added, to find a specific element, it has to start with -ele instead of -e

Zenith (edited)

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@role [0.9.2.3] 07-01-2020 | Maintenance: 5 minutes

NERFS AND BUFFS:

Blaze (Buff): 9% True Damage -> 10% True Damage

NEW COMMANDS:

.level / .lvl - Shows you your level + EXP

-evo <num here> for inventory, now you can only search up a specific evo, e.g, .inv -evo 3

BUG FIXES

.info and .cinfo should now show the copies of each card properly.

MISC

Total stats of your team is now shown on .team and .team view <team name>.

Trading is now restricted to level 9+. This is to prevent friends / alts from just referring you and then trading away their SR. Hitting level 9 can be accomplished very quickly and in less than a day, so it shouldn't be a concern for legitimate players.

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1000g/10 stamina given after update.

Monday, June 29, 2020

2 updates

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Zenith

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@role [0.9.2.2] Maintenance: 5 minutes (Do not trade/battle/vote during this time!)

NERFS AND BUFFS

Balancing Strike (Nerf): 18% HP -> 17% HP

Yuichiro (Balance): Higher DEF, lower HP/ATK (yes this was because of you, you know who you are)

Trick Room (Buff): Buffed from 1/2 to 75%.

Example: Your DEF = 50, Enemy DEF = 150
After -> Your DEF = 125, Enemy DEF = 75

Time Bomb (Balance/Buff): It now explodes after 2 turns instead of 3, and deals 30% True Damage instead of 35% True Damage.

Berserker (Buff): 25% -> 30%.

CARD INFO UPDATES:

You can now view how many cards are in existence (.cinfo shows for all rarities; numbers will be very high, while .info shows for that specific rarity you are info-ing.)

Unfortunately, there is the side effect of you needing to own a certain card before you can see how many copies of a card exists for a certain rarity - this will be optimized in the future.

Cards are based on card rarity and card evo for .info.

BUG FIXES:

Trading cards with numbers (Hiro, Android 18) now views properly.

Trading with -r c for -r common now works properly.

All Rejuvenation cards text have been adjusted so they can heal every element.

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1000g/10 stamina given after update.

Sunday, June 28, 2020

1 update

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Zenith

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@role [0.9.2.1] Maintenance time: 5 minutes

BATTLE CHANGES:

All your stats are capped at 2.5x your base stats. So for example, if you have 2 overloads at 100% stat boost, you would have 300% stats, and it will automatically set you to 250%.

SHORT COMMANDS:

You can now use the following shortcuts for rarity:
UR = Ultra Rare
SR = Super Rare
R = Rare
UC = Uncommon
C = Common

For example, you can do .inv -r ur to see all of your UR cards (if you had any haha)

LOCATIONS:

New locations have been added for the new series, from 41 - 46. Floors in certain locations are nerfed to help climb.

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10 stamina/1000g will be given after update.

Saturday, June 27, 2020

2 updates

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Zenith

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@role Sorry for the hassle! 1 final 1 min update and everything should work fine.

30 stamina/3000g will be given out as compensation.

Zenith (edited)

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STAGE BATTLE:

You now gain 100 regen on first turn - meaning that skills activate turn 2 instead of 3.

NERFS AND BUFFS:

Overload (Balance): Changed initial attack increase from 62% to 55%, but decrease per turn changed from 10 to 8%.

Regenation (Nerf): Changed from 8% HP to 6.5% HP gain per stack. Max stack caps at 3 stacks.

MISC:

Captchas now appear 1/70 instead of 1/60, and only messages you send in the channel count of the captcha now.

Also - I don't know when, but the gold gain got reversed for a little while - meaning that you guys got a lot more than you should have for stages. It has been changed now.

3v3 BATTLE COMMANDS:

Please read the above to set up your teams first. To battle against your friends:

.dg fight @user - make sure both parties have a team that is selected!

.dg bt - a 3v3 against a bot with 3 random cards for testing purposes. Beware - the evo/levels of their cards are relatively strong.

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Raid bosses will be my next project, using the 3v3 teams as its base. Hopefully it'll be done within the next week or so.

Thanks to everyone for your support, and I hope you guys enjoy!