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Saturday, June 27, 2020

1 update

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Zenith

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@role [0.9.2] Maintenance time: 20 mins

This update also includes the previous update.

3v3 BATTLES:

3v3 friendly battles are now here! I'd just like to go through a quick overview of how they work:

-Elements are combined. Damage that you deal is based off of what element combination you do.

For example, the elemental bonus balance this patch has been buffed to 1.5. If you have Water/Water/Water against Fire/Fire/Water, you will deal damage around a 1.4 multiplier.

-Skills are fired based off of their position.

-Mana regen is based off of how low your HP is, how many active skills are in your team, and how many rounds have passed (the longer it is, the more it decreases).

The helper team and I have tested it for quite a bit, but it doesn't mean its free of bugs! Please let me know if you encounter any in #channel .

Teams:

To participate in 3v3 battles, you must first create a team. This is a slightly complicated procedure that makes more sense as you get used to it - I would simplify it if I could but right now I think it makes the most sense to do it this way. As always, if you ever need assistance, .help team <command> will show you an example.

.team create <name here> - creates your team with a name. You must do this step to create a team... pretty obvious.

.team set <card number here> - sets your card to a team. It will give you the instructions as you set it. You have to enter the team name in which you would like to add it to, as well as its position (3 slots for team battles, so a number from 1 - 3).

.team select <team name here> - Selects the team that you want to battle with.

.team view <team name here> - views the team that you have typed, showing you what cards you have in it and what position it is in. If you don't type in a team, e.g, .team view, it will give you a list of all the teams that you have.

.team - a shortcut for team view to view the team you have selected.

Friday, June 26, 2020

3 updates

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Zenith (edited)

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Sorry I lied - this update will problem happen tmrw, along with the 3v3 friendly battle update. Reason being I should really compress the files first before i upload it - this isn't going to work well if I just release it as it is, the bot might be super laggy after update and I don't want to risk that. I'll still give stamina and gold because im nice

Zenith

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Update might happen a bit later than expected - the files are super big and the computers taking a long time to process it

Zenith (edited)

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@role [VER 0.9.1.4.3]

NERFS AND BUFFS

Executioner (Buff): Back from 45% -> 50%.

Protector (Slight buff): Increased proc range from 20% -> 25%.

Grievous Limiter (Buff): Changed spelling error in name. The enemies' increase in ATK/DEF changed from 7% -> 4%.

Balancing Strike (Buff/Text fix): It deals HP from your own HP, not your opponents.

Yoichi buffed.

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Changing a bunch of internals so update might take 15 minutes ish. Friendly 3v3 battle should be up tomorrow if all is well.

2000g/20 stamina will be given after update.

Wednesday, June 24, 2020

1 update

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Zenith (edited)

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@role [VER 0.9.1.4.1] the numbers keep getting longer because it's climbing too close to 1 [Do not vote/trade/battle during this time!]

BATTLE CHANGES

Slightly changed mana formula.

You can now only battle 1 at a time. If a battle is on-going, you cannot start any other battles.

BUFFS AND NERFS

Cards with Balancing Strike have their HP / DEF swapped - this should make them stronger now.

Executioner (Nerf): from 50% ATK -> 45% ATK.

Protector (Overall Buff): Changed the proc range to be fixed at 20% HP and lower - increased DEF gain from 40% -> 45%.

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Fortunately and unfortunately, the bot is growing super fast! And it's using up more resources than I expected, which leads to a lot of overcharge fees. Thinking of switching servers for the bot tomorrow, at around 12 AM PST (about an hour before this is posted), for maybe an hour or two, in which the bot cannot be accessed. I'll post more details tomorrow if I will proceed to do so.

Thank you everyone for your support! 3v3 is being fine-tuned and a friendly battle version should be out relatively soon (within 3 days hopefully). Still working on fixing bugs and fine-tuning skills.

1000g/10 stamina will be given after update.

Tuesday, June 23, 2020

1 update

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Zenith (edited)

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@role [VER 0.9.1.4] 2020-06-17 [Don't vote/battle]

BATTLE CHANGES

Battle2 no longer exists.

Fight now uses new coding, and should work properly now.

Card nicknames are now used instead of names if available.

And other minor text fixes.

1000g/10 stamina will be given after update

Monday, June 22, 2020

2 updates

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Zenith

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Small fixes

BATTLE CHANGES

Text bug should be fixed now for speed.

Lucky Coin fixed, Time Attack fixed.

Mana gain is now also determined by the amount of rounds in the battle as well; you gain more mana in the start.

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Continue to let me know if any bugs exist, thanks!

Zenith

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@role [VER 0.9.1.3] 2020-06-17 [Don't vote/battle]

BATTLE CHANGES

Mana gain re-calculated, you now start at 0 for battle.

ATK per hit is reduced.

CARD CHANGES

Slightly nerfed Hei.

Changed Lambo from Grass to Electric.

Changed and modified pictures for Benimaru, Suzaku Kururugi, and Izumo.

BUG FIXES

Lots of bug fixes for battle, let me know if there's any more bugs, thank you!

Some text fixes and clarifications for some skills (Dominance, Balancing Strike, Underdog)

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1000g/10 stamina will be given after update.

Sunday, June 21, 2020

2 updates

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Zenith

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There's probably some other stuff I forgot to mention but ehh.. IDK im tired and if I remember I'll post it later on, 2000g/20 stamina after update

Zenith

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@role [VER 0.9.1.3] 2020-06-17 [Don't vote/battle]

BATTLE OVERHAUL

MOST of the changes are done INTERNALLY, within the code itself. Battle has been changed so I can extensively work on 3v3.

.battle is now the old .battle2, and .battle2 is the old battle. If you experience any bugs with .battle, PLEASE let me know! You can continue using .battle2 to battle if .battle bugs out.

However, there are some changes for mana gain:

-Mana is gained by: Attacking, being attacked, as well as a multiplier on Mana based on how low your health is. The lower your health is, the more mana you gain per hit.

-Hits will include damage skills in the future, but this hasn't been included in this update yet.

LOTS of cards and skills have been reworked. Sorry, but I don't have a concrete list of all the cards I've reworked because there was quite a bit, but most of them have been adjusted to fit their persona more.

SKILL ADJUSTMENTS

Most skills have been changed in accordance to how I think they'll work in 3v3. Skill adjustments will happen much more frequently as I work on the final touches of 3v3.

Precision (Buff):
Now your CRIT DMG increase scales with your rarity, and is now stackable.

Offensive Stance (Nerf): Changed DEF decreased 10% -> 15%.

Recoil (Buff):
Changed self-damage from 5% -> 3%.

Executioner (Nerf): Changed HP limit from 28% -> 25% to proc skill.

Underdog (Nerf):
Changed damage proc from 15% -> 14%.

Dominance (Nerf):
Changed damage proc from 18% -> 16%.

Trick Room (Nerf):
Instead of swapping, it equalizes your stats halfway.

[Example]
Enemy DEF = 150
Your DEF = 50

Trick Room -> Your DEF = 100, Enemy DEF = 100.

NEW CARDS AND SKILLS:

Please check them out!

New series:

Gochuumon Wa Usagi Desu Ka
Soul Eater
Code Geass
Ao No Exorcist
Kill La Kill
Tensei Shitara Slime Datta Ken

as well as some cards to older series.

Wednesday, June 17, 2020

1 update

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Zenith (edited)

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@role [VER 0.9.1.3] 2020-06-17 [Please do not battle/vote for the next 5 minutes or so!]

GOLD CHANGES

If you haven't already noticed (good, nothings changing from now), gold has been nerfed, especially in higher locations. This is due to a number of factors - one of the reasons being because of battle skip, you can now farm at a much higher location than you previously could.

Marriage now grants +500 gold per daily instead of 300; Being a nitro booster in this server now grants +1000 instead of +600 per daily.

LEVEL UP CHANGES

To close to gap between beginners and veteran players, there's an EXP boost per battle (3 EXP vs 2 EXP) if you're below level 20.

On level up, you now fully restore your stamina.

TRADING

Added -limit/l in .tr add cards - you can now specify how many cards you want added. For example, .tr add cards -r uncommon -l 50 will limit you to trade the first 50 uncommon cards that you have.

BUG FIXES

Fixed bug where if the clan that you were in was deleted, you were not granted exp/gold in battles.

And other minor fixes.

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10 stamina and 1000 gold will be given after update.

As always, thank you for playing! The bot has only been here for 3 months and a half, and has been growing exponentially.

Next event milestones will be:
-10 million cards
-10000 members here
-100000 total players

Tuesday, June 16, 2020

1 update

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Zenith

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@role [VER 0.9.1.3] 2020-06-16 [Please do not battle/vote for the next 5 minutes or so!]

HELP COMMAND CHANGES

The help command has been greatly improved in terms of clarify and functionality. Every command should be pretty detailed in terms of what it does, and the .help now shows all commands in a single short embed. Great for new players to discover and touch upon all the commands.

BUG FIXES

Fixed evo bug where you would lose your card by trying to exploit it.

MINOR STAT CHANGES

Yami - Buffed ATK + 11, HP - 10.

VERIFICATION CHANGES

I'm experimenting with some new verification changes, though this doesn't affect most of you.

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Skills revamp should be soon, as well as more characters. I'm pretty sure I know why the bot crashes sometimes (discord ratelimits), but I need some proof so I can ask discord to increase my ratelimits for me. Hopefully that can be upped soon so the bot can run incredibly smoothly.

1000g/10 stamina will be given after update.

Monday, June 15, 2020

1 update

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Zenith (edited)

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@role[VER 0.9.1.3] 2020-06-15 [Please do not battle/vote for the next 5 minutes or so!]

BATTLE CHANGES

Wanted for the bot to be less stressful, so a few changes have been made:

.battle all now immediately gives you rewards, you don't need to wait for battling, which consumes all your stamina. You cannot .battle all in a stage you have not completed yet.

.battle skip does the same thing, but basically only for 1 battle.

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I said I would add new cards, but unfortunately I want to fix up things with the bot disconnecting first. Hopefully the battle changes up a little bit, but after I get things sorted out here with the bot stability, I'll start releasing new cards (and maybe new skills along with them too)

1000g / 10 stamina will be given after update.

Sunday, June 14, 2020

1 update

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Zenith

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@role [VER 0.9.1.3] 2020-06-13 [Please do not battle/vote for the next 5 minutes or so!]

BUG FIXES

Made some pretty critical changes to the internal workings of the bot. Let me know feedback on how it is. If I did it well, the bot should be running REALLY smoothly - otherwise kms and I just wasted a ton of time.

However, this also might introduce a lot of new bugs as it can't be tested on my test bot (it requires a lot of users using it) - so let me know how it goes.

BUFFS AND NERFS

The following cards have all been slightly buffed in terms of stats to keep them more competitive:

Ram, Subaru Natsuki, Shirou Emiya, Felix Argyle, Mayuri Shiina, Kanade Tachibana, Lucy Heartfilia, Lucoa, Momo Yaoyorozu, Nero, Portgas D Ace, Krillin, Kikyo, Sasuke Uchiha, Sakura Matou, Tatsumi, Trafalgar D Law, Yin, Fairy King Harlequin, Genryusai Shigekuni Yamamoto, Gray Fullbuster, Izuku Midoriya (Deku), Lubbock, Melty Q Melromarc, Rock Lee, Edward Elric, Bisky Krueger, Senku Ishigami, Riza Hawkeye, Shoto Todoroki, Killua Zoldyck, Mio Akiyama, Ichigo Kurosaki, Enel, Mikaela Hyakuya, Pain, Yuno Gasai, Mikasa Ackerman, Fumikage Tokoyami, Hinami Fueguchi, Elma, Shido Itsuka, Squalo, Ami Mizuno (Sailor Mercury), Liala, Shinya Hiragi, Misaka Mikoto, Jiraiya, Tatsumaki, Mine, Kakashi Hatake, Mamoru Chiba (Tuxedo Mask), Shokuhou Misaki, Esdeath, Shota Aizawa (Eraser Head), Yuichiro Hyakuya, Ayato Kirishima, Ais Wallenstein, Amber, Akame, Bell Hydra, Darkness, Kamijou Touma, and Yami.

LOTTERY CHANGES

Forgot to mention this before - changed lottery time to 10 minutes per lottery as well as a drastic change to the gold cost, from 1000g to 500g. Jackpot rates are still the same - 1/30, giving the following rewards:

100 EXP
70 Stamina
10,000 Gold

UR/SR cards are given at 1/2000 and 1/100, respectively.
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As always, thank you for your support!

1000g / 10 stam will be given after update.

Saturday, June 13, 2020

1 update

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Zenith

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[VER 0.9.1.2] 2020-06-13 [Please do not battle/vote for the next 5 minutes or so!]

MINOR FIXES

Timers should be fixed... or not, I don't know - changed it a little bit, hopefully it works.

Fixed a bug where cards don't drop in certain servers due to certain settings.

Only a MAXIMUM of 2 people can be in a battle at once in a single channel, preferably 1 per channel to be honest to let the bot do its thing.

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I will continue to monitor the bots laginess - I honestly can't find it traced to anything but discord or my server hoster at the moment. If the disconnections/huge lags still persist over a longer period of time, I might switch servers.

1000 gold will be given after update.

Friday, June 12, 2020

2 updates

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Zenith

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@role [VER 0.9.1.1] 2020-06-12 [Please do not battle/vote for the next 5 minutes or so!]

NEW COMMANDS

.hourly - Claim a random amount of hourly stamina by typing this command!

.lottery - Spend 1000 gold to get a random reward! Note: Jackpots are included within it - as well as unobtainable cards! You can only use this command once per 5 minutes.

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As always, 3v3 is under construction. Thank you for your patience, the next update will probably be a new batch of cards 👀

1000 gold and 10 stamina will be given after update.

Thursday, June 11, 2020

1 update

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Zenith

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@role [VER 0.9.1.1] 2020-06-11 [Please do not battle/vote for the next 5 minutes or so!]

NEW COMMANDS

New command - .cl image, you can now set your clan image to an online URL!

Example: .cl image https://media1.tenor.com/images/23aeaaa34afd591deee6c163c96cb0ee/tenor.gif?itemid=7220603 - sets your clan image to that gif.

For more help, just do .help cl image. You must be Vice Leader or Leader to use this command.

New command - .sort <id/rarity> - you can now permanently sort your inventory by id or rarity (default is ID)! This way, you don't have to type .inv -sort r every time.

BONUSES FOR SERVER BOOSTERS IN THIS SERVER!

To show a small token of appreciation, if you boost this server and you vote, you'll get 600 more gold per daily!

MISC

Captcha changed from 1 in 50 to 1 in 60.

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Although there's quite a bit of concerns over a few skills, I'll adjust them once I fix a few things - hopefully in the next few series of updates.

Unfortunately - timers are still sometimes screwing up - please continue to let me know. I've also put some measures in place right now so I can tell what's exactly causing it to screw up.

Trade CD timers have been reset.

After update, 1000g and 10 stamina will be given to everyone.

Wednesday, June 10, 2020

1 update

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Zenith

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@role [VER 0.9] 2020-06-10 [Please do not battle/vote for the next 15 minutes or so!]

Gonna spend a little bit more $ to upgrade servers due to increase volume of players.

I'm also going to reset trade CD for everyone - due to a known issue with trading. Hopefully it gets fixed with the server upgrade, please let me know if it doesn't.

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This update might take a little bit longer... shouldn't be by much though.

1000 gold and 20 stamina will be given out to everyone once update finishes.

Tuesday, June 9, 2020

1 update

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Zenith

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@role [VER 0.9] 2020-06-09 [Please do not battle/vote for the next 10 minutes or so!]

CHANGE LOG UPDATES

You can now follow THIS channel in your own server to get the latest changelog feedbacks on your OWN servers! This is super useful so that users in your server that might not want to join this server can take a peek at all the updates of what's going on.

FAVOURITES

Fav commands can now add/remove multiple cards at once!

.fav add 1,4,5,6 - adds 1, 4, 5, and 6 to your favourites section.

MISC

Small minor text bug fixes.

Small changes to damage formula - you should be able to see a difference.

Elements that are the same will now deal less damage - just like before (e.g, water vs water.)
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If you haven't seen already, I'll be really busy these next few weeks, as I'll be working nearly 12 hour shifts every day for our family business. I'll try to keep everyone updates as to whats going on in the meantime, but this really cuts down the time I have to work on AniGame.

3v3 is my next big agenda to do - I don't want to place any false hopes, but I'm hoping to get it done in a week or two. This will allow for a whole new range of cards and combinations that'll make this game super unique and fresh.

This also means skills will be adjusted accordingly, as well as some of the mechanics of how battle works (e.g, mana regen).

As always, thank you so much for your continued patience! I'll always try and squeeze in time to work on it as much as I can.

After the update, 2000g and 20 stamina will be given out.