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1363 of 1363 cards · Page 46 of 55
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Vengeance: Deal True damage to all enemy familiars equal to 11% of their DEF.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Mana Reaver: Absorb up to 20% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Amplifier: Increase the ATK of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Berserker [PSV]: While your health is low, increase the ATK of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.
Breaker: Decrease the ATK of all enemy familiars by 20%, and deal True damage equal to 10% of the ATK reduced.
Trick Room: If the enemy familiars' ATK is higher than yours, your allies gain ATK equal to 60% of the difference between the two ATK's, and simultaneously reduce their ATK by the same amount.
Elemental Strike: Deal Dark damage based on 10% of your ATK.
Elemental Strike: Deal Electric damage based on 10% of your ATK.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.
Elemental Strike: Deal Water damage based on 10% of your ATK.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Double-edged Strike: Deal Dark damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.