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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards Β· Page 45 of 55
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Pain For Power: Sacrifice 7% of your allies current HP to increase the ATK and SPD of all allied familiars by 30%.
Dexterity Drive: Deal Grass damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Time Attack: Deal 5% of your base ATK as Grass damage. The damage increases by 50% for every turn passed.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Amplifier: Increase the DEF of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Dexterity Drive: Deal Dark damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Elemental Strike: Deal Dark damage based on 10% of your ATK.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Double-edged Strike: Deal Grass damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Dexterity Drive: Deal Light damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.