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1363 of 1363 cards · Page 34 of 55
Vengeance: Deal True damage to all enemy familiars equal to 11% of their DEF.
Celestial Influence [PSV]: Start off the battle with 40% increased Mana Regen, while decreasing enemy familiars' Mana Regen by 14%.
Dexterity Drive: Deal Neutral damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Trick Room: If the enemy familiars' ATK is higher than yours, your allies gain ATK equal to 60% of the difference between the two ATK's, and simultaneously reduce their ATK by the same amount.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Breaker: Decrease the ATK of all enemy familiars by 20%, and deal True damage equal to 10% of the ATK reduced.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the ATK of all allies by 15%.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Time Bomb: Inflict a stack of Time Bomb to enemy familiars, dealing 30% of your ATK as True damage after 2 turns, as well as increasing their damage taken by 10%. This damage is unaffected by damage caps and it cannot be resisted. Only 1 Time Bomb can be placed at a time.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Poison: Inflict a stack of Poison to enemy familiars, dealing 5 + 5% true damage every turn it persists.
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Pain For Power: Sacrifice 7% of your allies current HP to increase the ATK and SPD of all allied familiars by 30%.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.