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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 33 of 55
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Breaker: Decrease the DEF of all enemy familiars by 20%, and deal True damage equal to 10% of the DEF reduced.
Double-edged Strike: Deal Light damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Recoil [PSV]: At the start of the battle (during your turn), reduce the mana regeneration of all allied and enemy familiars by 15%. Inflict a stack of Recoil to your opponent, dealing 3% of its HP as True damage per turn. This status cannot be resisted, and additional statuses cannot be added.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Berserker [PSV]: While your health is low, increase the DEF of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.
Elemental Strike: Deal Light damage based on 10% of your ATK.
Dexterity Drive: Deal Water damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.