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Monday, February 8, 2021

1 update

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Zenith

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@role

UPDATE (Bot will be down for the next ~25 minutes or so)

Been awhile since an update! I’ll make a longer post about everything that’s going on a bit later on today on what’s happening, what are some of the goals for 2021, and what to expect.

Badges

Badges are a new addition to events - they’ll each have their own requirement within the event to complete. They’ll show up on your profile when you unlock them! Once there’s enough badges within the game, you’ll get to choose what badges go on your profile, but for now, all of them will show. I also plan on adding other missions into Badges as well, such as certain levels, cards claimed, etc. Once badges are unlocked, they’ll switch from gray to a shiny gif. This is in VERY BETA and I’m very open to feedback - how to display, what should be improved on, etc, to make this a better experience.

.badges - shows all badges, kind of like the anidex of badges.

.badge <id or name here> - shows the badge in detail (and much bigger!)

E.g, .badge Christmas will show you the information about the Christmas badge.

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2 simultaneous events going on - they will both be available for 10 days!

Christmas Event - Jack Frost + Pandoru

Participate in raids and get Christmas Fragments - collect 7 of them to get a SR Pandoru/Jack Frost, with a small chance of getting a UR Pandoru/Jack Frost! Once you redeem for 1, you’ll unlock the Christmas badge.

.rd spspawn is now available to spawn only Christmas Event cards.

.rd redeem once you have collected 7 fragments (you can check how many you have in .items) for the SR/UR Jack Frost/Pandoru at random.

Wednesday, December 16, 2020

1 update

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Zenith

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@role Please give the bot some time to fully load and function (~30 minutes)

Balance Changes:

Illyasviel Von Einzbern: +10 ATK, -5 DEF
July: +2 SPD
Bakugo: +4 HP
Kurapika: +4 ATK
Nezuko: +5 DEF
Sinon: +5 ATK
Ace: +4 ATK
Kazuma Satou: +4 DEF
Sasuke: +8 ATK
Rabo: +3 ATK
Amber: +10 ATK, -4 DEF
Android 18: +4 ATK
Rin Tohsaka: +6 DEF
Yui: +14 SPD
Maria Naruse: +11 DEF, -4 HP
Mio Naruse: +4 SPD
Shirai Kuroko: +5 SPD
Minato: +3 SPD
Eren: +5 ATK
Kurumi: +3 ATK
Genos: +3 DEF
Minene: +4 ATK
Takeshi: +3 ATK
Naofumi: +2 DEF
Guren Ichinose: +5 ATK
Piccolo: +2 ATK
Eri: Offensive Stance -> Reversion
Titan: +5 SPD

Low Health (for e.g, Berserker) now qualifies for under 45% HP rather than 40% HP.

Recoil: Applies to both you and your opponent, and cannot be resisted (can still be replaced).

Grievous Limiter: 35% -> 40%, increased ATK 4% -> 5%.

Underdog: 14% -> 15%

Dominance: 16% -> 17%

New Cards / Locations

The following series have been added: Kakegurui, Love Is War, Elfen Lied, Cowboy Bebop

Echnida from Re:Zero + Tamaki from Fire Force have been added as well.

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Raid bug should be fixed, let me know if it still persists.

Next week, there will be a christmas event with christmas exclusive cards to celebrate the holidays.

Thursday, December 10, 2020

1 update

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Zenith

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@role

This update will mostly just be a mini raid improvement update.

Raids:

-Added MVP + most ATK emotes at the end of a raid.
-New command, .rd surrender -> If there's more AFK players than non-AFK players, you can type surrender to regain back a lost raid pass. Anyone that's AFK when you surrender will lose an additional raid pass.
-Some new image backgrounds for elements.

Raid Drops:

Anyone that deals less than 10% of the boss HP will not be eligible for the SR/UR drops of the raid boss. Since a lot of you guys hate RNG and always blame me for it, the top 3 damage dealers will now have significantly increased chance of getting a drop.

Raid Bug Fixes:

Let me know if any of them aren't fixed or causes new errors:

-No more > 6 lobbies
-Correctly displays who attacks first (in battles as well)
-Some other stuff I forgot

The level mismatch in lobbies sometimes is known and will be patched in a future update.

Misc:
-Anidex revamped to look very similar to AniHelps anidex, and will add in the stat filter later on. Thank you to @user for using their idea.

-Merge removed.
-Touka buffed a bit early, more on balances a bit later.
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I've been incredibly busy lately, thank you all for your patience. We've also hit an 100K server milestone, thank you to everyone playing and enjoying the game.

Next week, there will be a balance + new cards update, and don't worry, there will definitely be a Christmas event following after that as well.

2000g/20stamina will be added after update.

Sunday, November 22, 2020

1 update

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Zenith

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This actually came with last patch, but text wasn't fixed - but blaze now reduces healing by 75% instead of 50%

Wednesday, November 18, 2020

1 update

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Zenith (edited)

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Reset for a nerf to Mana Reaver - buffed a little bit too hard, 25% -> 20% (also apparently discord fking up rn so its not because of me ok!!)

Tuesday, November 17, 2020

1 update

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Zenith

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@role Few talent changes and bug fixes.

TALENT CHANGES

Amplifier (Adjustment, but I would say buff): Increase your ATK by 13% per allied familiar of the same type as the wielder. (Doubled if only 1 on your team, e.g, stage battles).

So for a UR amplifier; in 1v1s it would give 26%x2 = 52% increase, about a 2% increase from before.

However, for 3v3s, it goes from 26% to 78% increase, depending on how many types you have that are the same.

E.g, if you have Fire Amplifier with 1 Fire type on your team = 26% boost, 2 Fire types = 52% boost, 3 Fire types = 78% boost.

Mana Reaver (Adjustment/Buff):
Absorb up to 25% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).

It now absorbs based on a % of what they have - and damage is multiplied by 3 in 3v3s.

Misc + Fixes:

Mana Regen is slightly buffed.

Fixed issues with .tr view with evos not appearing properly.

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Unfortunately, it was like I suspected, and the raid energy/stam stop refilling is due to the AniGame host server running out of memory. This means I have to move to a bigger host server sometime later, hopefully this week. I'll probably be doing daily resets on the bot (downtime of 10 minutes or so / 24h) and hopefully that should solve everything.

1 pass + 2000g will be added to everyone.

Friday, November 13, 2020

2 updates

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Zenith

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@role [Please don't vote in the next 10-20 minutes]

HALLOWEEN EVENT IS NOW OVER

No more spbattles, event cards can only be found in very rare instances of raids/lottery. Merging will be available for a week or so, and then it'll be removed, so merge your skeletons/ghosts fast!

Thank you to everyone for participating.

MISC + BUG FIXES

-Itona Horibe has been corrected (used to be Itona Hirobe)

-Found 1 possible solution to why raids/stamina sometimes stop refilling, hopefully it fixes it; keep me updated

-dg bt now back with difficulty levels; e,m,h,i (the old dg bt used difficulty of around medium to hard)

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2000g, 20 stamina, and 1 raid pass will be given after update.

Monday, October 26, 2020

2 updates

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Zenith

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NEW CARDS

There will be new cards in the following series (+locs): Shokugeki No Soma, Mob Psycho 100, Goblin Slayer, and Fire Force. No old series have been updated. 2 new skills have also been added - Mana Reaver and Reversion.

MISC + Fixes:

-Minato, Fumikaze - Fixed their Dex Drives to match their elements.
-Votekick Timer reduced, especially for higher difficulty raid bosses. Will change something about if AFK players greater than active players later.
-Trade now shows Evo in .tr view.
-Evoing a card now removes it from market; enhancing still does not.
-Trying something to help mitigate card CD bugs; will monitor this

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Will start lowering the amount of active playing channels in the Official Server to see if it'll help mitigate the lag that appears there at times. Skills/old cards will be modified in a later update.

50 stamina + 3000 gold will be given after update.

Zenith (edited)

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@role 10/26 UPDATE [Please do not vote in the next 20-30 minutes]

HALLOWEEN EVENT (2 weeks long from TODAY)

Now this will be slightly more complicated than usual. There's 4 new commands with the Halloween event and 4 new cards - 2 of them are going to be used as fodder.

The Halloween event exclusive cards will not be available in packs/drops, and will appear very rarely in raids.

Instead, there are 2 new fodder cards. Skeleton cards are used to make Sans, the popular Undertale character, while Ghost cards are used to make No Face from Spirited Away. These cards can be dropped by packs, claims, raids, etc.

.treat / .trick command - Only 1 of them can be used in a 2 hour process. Treat provides you with a consistent 5 fodder cards (Skeleton/Ghost cards) to be used in .merge, while Trick provides more RNG. Please do .help treat /.help trick for more information about the rates and what it gives.

.merge - this is a unique command that takes in 50 Skeleton/Ghost cards to make Sans/No Face. The higher rarity your sacrifices are, the more chances of you getting a SR/UR. If you use a SR Ghost/Skeleton as one of the materials, it will be guaranteed to be SR+, and if you use a UR Ghost/Skeleton as one of the materials, it will be guaranteed to be a UR.

[Example] .merge skeleton / .merge ghost -> merges your LOWEST 50 rarity cards of Skeleton/Ghost to create a Sans/No Face card of a rarity determined randomly based on the rarity of the cards.

[Example] .merge skeleton 74 -> Merges your LOWEST 50 rarity cards of Skeleton, but includes the inventory ID 74 Skeleton card as well for merging. This is useful if lets say, you had a SR Skeleton card (ID 74) that you can put inside the merger so it guarantees a SR Sans.

More information can be found in .help merge.

.rd spspawn spawns a random Ghost/Skeleton card for a Raid.

Tuesday, October 13, 2020

2 updates

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Zenith

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For the teams - if you DO happen to have a team of 4+, please REMOVE any additional cards from the team. I believe that the amount of people that were affected by this were very small, so I won't be deleting everyones teams; however, if you're caught with more than 4 cards after this announcement is made, you will be punished for doing so as it provides a huge unintended advantage.

Should've gave everyone 20 more minutes for raids, as well as 40 stamina/4000g for everyone.

Zenith

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@role This is mainly going to be something for discord API changes / bug fixes. I was hoping to get a more stable version fixed up as Discord changed quite a bit of things in terms of coding, but with the market scams I would rather try and fix it now. However, this means that there might be more downtime for the bot. I'm estimating somewhere between 5 mins - 2 hours of downtime as I get things fixed up; hopefully it ends up working fine and I don't need to fix up too much.

That being said; there's some quick patches I'm applying:

-Listing a card on the market automatically gives the card an 1-2 hour trade CD. This prevents people from listing it right away and prevent "scams" much more often, and the CD is short enough for trades to happen if need be.

-Raid joining timers have been adjusted a bit to prevent overfill (7/6 players), but I'll continue to monitor this.

-TEAMS will probably be reset - I apologize in advance for the extra minutes you'll spend re-organizing them, but there were some issues in relation to market/teams that should be fixed as well.

-CL Shop should be fixed.

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Some of the discord changes means that users aren't automatically stored within the cache.. what this basically means is that when the bot loads in, sometimes doing .p Zenith doesn't work, you actually have to mention me with the ping (e.g, .p @Zenith). Hard to explain but I don't think you guys need to worry too much about it.

Thursday, October 1, 2020

2 updates

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Zenith

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GENERAL CHAT UPDATE
Due to an excessive amount of spam that usually gets fired in #channel , I'm limiting the commands to help moderation as well as reducing the amount of warns to newer players that join the server.

Only the following commands will be effective in #channel :
.buy legendary pack, .dbuy legendary pack, .buy daily legendary pack, .dbuy daily legendary pack, .g, .daily, .p, and .claim. We'll monitor and see what else we should implement back in general, but for now, these will be only commands that the bot will respond to. If you have a good reasoning for a command to be implmented in #channel , please post in #channel.

BUFFS:

Bloodthirster: 15% LIFESTEAL -> 18%

and some minor text fixes (not for some cards quotes yet, will come along with whenever the next batch of cards arrive).

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Raid timers have been extended by 10 minutes + 1 Raid pass for those below 10.

Life's been pretty busy/stressful now that Summers over and I'm still working hard on PvP. Thank you all for your patience, I appreciate it!

-Zenith

Zenith (edited)

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@role [Please do not VOTE within the next 15 minutes or so]

GLOBAL MARKET

Global Market is now here! You can now list your cards to be sold to anyone. HOWEVER, there is a 5% market tax if you sell it on the market and it gets sold. This discourages players to solely use the market as a means of selling, and encourages player to player trading as well. All market commands use GLOBAL IDs rather than INVENTORY IDs.

.market + filters to see whats on the market; .market -n sasuke -r sr to filter for Super Rare copies of Sasuke.

There's no PRICE filter in the global market - I'm not sure if I will want to add that to be honest due to the fact the cards don't have any "variable" factors to them (there's no difference between cards at all, no "random" factors like IV's in Pokemon that increases/decrease price). If this is highly demanded though, I'll consider making a filter for price.

.mk sell <global id here> <price here> -> lists your card onto the Global Market.

.mk buy <global id here> -> Buys a card you see with the global ID that's listed for sale.

Those 3 are the main commands, there's a few others as well; do .help mk and .help market if you need more info.

I highly recommend using the .mk sell command in this server, as it will be posted in #channel if you do. There's a chance it'll be posted here as well if you post it on other servers; however there's no guarantees on it.

There's a 25 card LIMIT for now per person to avoid spam - this will probably be increased in the very near future.

Sunday, September 20, 2020

1 update

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Zenith

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DDLC EVENT IS NOW OVER.

Thank you to everyone that participated in it; the cards are no longer available to be claimed or appear in packs, and .rd spspawn has been removed. Any continuing raids will not drop fragments.

A quick reset of the bot will be implemented to do so.

Sunday, September 13, 2020

4 updates

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Zenith (edited)

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Quick reboot patch and notes:

Celestial rebuffed from 0% decrease to 10% decrease. 20% -> 0% -> 10%. This will screw up all CELESTIAL raids right after nerf. Let me know if you are in one; I'll put back your raid passes.

Card existence put back in (might take a few mins to load though).

Gold for locs have been slightly nerfed for higher locs, and higher for lower locs. This is to allow lower players to slightly climb faster.

Captchas properly removed.

Raid rewards showing incorrectly - will be fixed (only display bug, rewards are the same)

Kyoya art change.

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1 Raid pass will be added to everyone.

Zenith

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Also removed captcha, replaced it with numbers on claim instead. Although this isn't a fool-proof method, it'll reduce the amount of users scripting.

Zenith

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1 Raid pass is given to everyone below 10 passes.

Unfortunately, PvP is still being worked on and I need some time to finish fixing bugs. Big thank you to everyone enjoying the bot. It's been a solid 6-7 months since this bot has manifested and it's only growing larger every single day!

I appreciate everyone that's been with along with me in this journey, the helpers, the players, everyone that makes this community a better place really. I will continue to bring more and more content as time passes by.

-Zenith

Zenith

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@role [Please wait 15-20 minutes before voting/donating]

RAID EVENT - DDLC! [09-13 5:30 AM -> 09-20 12 AM [PST] (Nearly 7 days long)

4 new cards are added from Doki Doki Literature Club - Monika, Yuri, Sayori, and Natsuki. 1 of them has a new talent - Life Sap!

rd spspawn - Works just like .rd spawn but spawns a random Event card.

.rd redeem - Every raid that you defeat (normal or event spawn) drops a DDLC Fragment. Collect 8 of them and redeem a random SR DDLC character!

DDLC Characters can SPAWN, BE CLAIMED, AND APPEAR IN PACKS DURING THIS PERIOD. After the event is over, the only way to obtain them is through very rare raids + lottery.

Note: The event ENDS exactly when it says it ends. Any Raids on-going AFTER the time will not give you fragments.

MISC

.clan kick2 is a command that kicks based off of user ID instead of @user. Use this if regular .clan kick does not work for you.

.daily no longer gives raid passes if you have over 10.

Raid spawns now generally give a lower level (provided you don't hit cap). SR/URs are now capped at 1350, and 1450, respectively.

BALANCE CHANGES

Bloodthirster (Change): Reduced from 22% heal to 15% heal, now grants a 15% bonus healing effect as well. (Nerf on 1v1s, more usable in 3v3s)

Blood Surge (Nerf): 50% -> 45%.

Transformation (Buff): 25% ATK/Max HP -> 30% ATK + Max HP.

Amplifier (Buff): 23% -> 25%.

Pain for Power (Nerf): Reverted back from 6% -> 7% current HP cost.

Celestial Influence (Nerf): No longer reduces opponents mana regen.

Escanor (Nerf): 102 ATK -> 100 ATK.

Misaka (Buff): +5 SPD.

Sanji (Buff): DEF des -> ATK des, -2 ATK.

Tuesday, September 8, 2020

1 update

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Zenith (edited)

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@role due to my mistake, Shrek is in clan shop. Unfortunately event cards aren't intended to be in clan shop.

If I were to remove it now, I would feel that it's unfair that a few players who could've taken advantage of it and others that didn't wouldn't have this opportunity.

Because of this mistake, I'll be leaving Shrek OPEN to everyone for today. But to prevent market overflow of Shrek, I'll be nerfing Shrek within the next patch to a regular characters stat, and I'll be leaving him up there in clan shop for TODAY people to buy. He's still an event card, and will not appear in clan shop again after today.

For those that have Shrek from before it appearing in clan shop, I'll be offering a small monetary compensation for having 1 - 100k for SR, and 1m for UR. Please dm me about it. I can check by the ID of the card, so please don't waste your time by showing a Shrek card that you got from Cl shop.

Sorry for the confusion and I hope this clears things up as to what's going to happen.