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Zenith

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*_BATTLE UPDATE:

In preparation for Ranked PvP, adjustments have been made to attempt to balance out the meta. This will be monitored and changed accordingly.

Damage formula changed a bit.

IMPORTANT - Stacking stat multipliers makes it less effective now. This should be decently noticable - I'll be taking note of this point and seeing how this works out.

All damage skills are now capped at 3500. This allows a larger variety of skills/talents to be used instead of the typical 1 shot build.

Raid Changes:

EXPERIMENTAL:

.rd lobbies is now here! You can now view all the lobbies that are PUBLIC and random summoners can now join your room if you choose to allow so. It contains the typical filters to find the raids you need - for example:

.rd lobbies -rarity super rare -diff impossible to find all lobbies that are super rare and impossible.

Rarity, Difficulty, Name, Talent, and Element are all viable filters.

.rd public to set your raid to public if you are raid leader, .rd private to set your raid to private if you are raid leader.

All raids on SPAWN are default to private. If a raid spawn is unclaimed (no one joined it) for 30 minutes, it'll be open to the public (which switches back to private when you join).

In the future - there will be filters that will block players from joining and requirements - e.g, power level 2k+

.rd vkick timer reduced, especially for higher difficulty ones. Will continue to monitor times and make adjustments if needed.

MISC:

.inv -sort a is a thing (alphabetical order) - not sure if everyone knew about that; was added quite awhile ago

.tr add cards now has -evo as a filter.