@role [0.9.3.6]
SKILL BUFFS AND NERFS:
Trick Room (bug fix): It was actually 1.5 instead of 0.75 but no ones noticed for a long time... so now I buffed it back to swapping DEF/ATK of you and your opponent (1x).
Low Health (buff): Skills with low health (berserker, blood surge, etc) now activates at 0.40 instead of 0.35.
Regeneration (Buff): Regen increased from 6.5% HP per stack to 7.5% HP per stack.
Lucky Coin (Buff): Changed from 15 - 17 sided dice.
Time Bomb (text change / "buff"): Time bomb always activated in 2 turns (1 turn for planting, 1 turn for firing) instead of 3 total turns; adjusted text to match that.
Rejuvenation (Buff): Increased from 12-13% HP heal.
Character Changes:
Momo: Slight nerf on DEF to 100.
Edward: Slight buff to DEF
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Will make more adjustments to cards as time goes on.
Things on my watch list atm for balancing (NOT DONE - JUST MY THOUGHTS):
-ATK on skills changing from current ATK to base ATK (unaffected by modifiers - so no more 7k+ elemental strikes, will monitor this) as they already do true damage
-Protector nerfs, it's essentially amplifier x2 + rejuvenation x2 combined atm as a passive
Next major update will be on new locations and cards.