⚔️ Your Battles, At a Glance
Open your dashboard with /battles, /surrender, .battles or .surrender.
- See active battles, round counts, team HP and battle links, plus your latest 20 results for about 1 hour. Use
.battles -fto open finished battles directly. - Surrender a running battle with confirmation; normal loss rules and costs apply.
- Information refreshes every 5 seconds; dashboards expire after 13 minutes. Prefix dashboards start automatic updates after you click Refresh.
- Battles show Finishing while rewards are processed.
Supports regular floors, Summit Trial, Dungeon, PvP, raids, Clan Breach, Bounty Hunter and event floors.
🛡️ Battle Reliability
- Combat continues through slow, failed or deleted Discord messages. Deleting a battle message no longer abandons combat or triggers deletion penalties.
- Improved reward processing when battle displays or result messages fail.
- Separate replay viewers navigate independently, and long replays fit Discord’s display limits.
- Improved stake refunds, payouts and cooldown cleanup for failed 1v1 and 3v3 wager battles.
- Battle increased from 1.65 to 1.7 per edit to help with rate limits a bit
Dev Notes For Battle:
The system has been completely reworked internally - battles do not rely on messages and instead your battle state is calculated "internally" inside the bot, so deleting messages etc will not forfeit your battle automatically anymore. Deleting messages also do NOT make your battles go faster; there's still an internal timer that calculates how long it would take, so there's should be no advantages in doing so.
There should be very little front-facing changes; however to optimize the experience, if Discord starts lagging some battle edits might be grouped together or skipped in the UI; it functions identically in the backend. You can use the replay feature to see a step by step move counter like before if needed to analyse.
Please report any bugs if you see any, thank you!
⚙️ General Improvements & Bug Fixes
- Improved AniTag tracking and Event Point bonus reliability. Use
.anitagto check your eligibility for the 20% Event Point bonus. - Fixed various issues affecting event progression, rewards, and Skin Fragment redemptions.
- Improved event shops, gift claims, and extension systems for a smoother experience.
- Improved Summit rewards, EXP progression, and level-up rewards to ensure greater consistency.
- Various improvements to Clan Shops, invitations, and management systems.
- Monthly discounts now reset on the first day of each month at 18:00 UTC.
- Additional behind-the-scenes bug fixes, stability improvements, and system optimizations across AniGame.
Merge, Reroll & Breakdown Improvements
- Clearer Results: Sacrifices and Rewards are now displayed in separate, labeled sections.
- Detailed Sacrifices: Consumed cards now show rarity, name, level, evolution, ascension (for breakdowns), and card ID.
- Improved Rewards: Received cards now appear directly in the results with their card IDs, alongside Gold and Soul Shards where applicable.
- Gold Costs: Merge results now display the total Gold spent instead of the remaining balance.
- Better Previews: Breakdown previews now clearly identify the sacrificed card and its details.
- Auto Commands: These improvements also apply to automatic merge and reroll commands.
