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Breach Shop and Packs

Published · UTC

AniGameUpdates

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Breach Shop and Packs

The Breach shop now separates Ruby and Diamond Legendary Packs. Earned reward packs are handled separately through .breach openpack.

All Breach packs contain 5 cards from the current boss series.

Shop Packs
  • Shop packs can include the boss card.
  • Ruby Breach Legendary Pack
  • Cost: 250,000 Clan Rubies
  • Daily limit: 1
  • Odds: 20% Rare / 75.5% Super Rare / 4.5% Ultra Rare
  • Diamond Breach Legendary Pack
  • Cost: 1,000 Diamonds
  • Daily limit: 2
  • Odds: 20.5% Rare / 72% Super Rare / 7.5% Ultra Rare
Reward Packs
  • Breach Epic Pack drops from Breach rewards and cannot be bought in the shop.
  • Reward packs have a 20% featured boss-card roll on each card.
  • Breach Epic Pack odds: 5% Uncommon / 33.5% Rare / 60% Super Rare / 1.5% Ultra Rare
  • Breach Legendary Pack odds: 20.5% Rare / 72% Super Rare / 7.5% Ultra Rare
  • Earned Breach packs can be opened during the active Breach or during downtime after the latest Breach ends.
  • If no pack type is specified, .breach openpack opens Legendary Packs first, then Epic Packs.
  • Old earned packs no longer carry forward once a newer Breach becomes the eligible pack event.

Tag Battle Tuning

Tag Battles now provide stronger objective progress and cleaner shared rewards, making coordinated attacks more worthwhile during Breach pushes.

  • Tag Battle objective damage increased to x2.3.
  • Tag Battles are 86.25% as energy-efficient as normal attacks based on max DMG.
  • Players may be able to outperform normal attacks depending on their 4-card team setup.
  • Each player receives x1.15 solo-equivalent damage credit.
  • Tag Battle Clan Rubies are doubled, then split evenly between both players.

Heralds, Deterioration, and Event Updates

Breach state updates should now be easier to follow, especially around Herald defeats, final-day deterioration, and changing boss effects.

Major updates will be announcements (e.g, clan breach starting, heralds spawning, etc) that you can follow on your own server: https://discord.com/channels/682900984757878794/1510994273049247794

  • Defeating Damnation now posts a one-time update.
  • Defeating Damnation also removes its future Silence pressure for the Salvation Herald.
  • Defeating Salvation now posts a one-time update.
  • Defeating Salvation activates Aniverse's Blessing for 12 hours, granting +20% ATK/DEF.
  • When both Heralds fall, the World-Ender now posts a one-time unseal update.
  • Final-24-hour deterioration now has a clear start announcement.
  • Phase updates now include HP band and current boss HP percent.
  • Chaos updates now show the next rotation time when available.
  • Gambit updates now include the active gambit's effect text.

Leaderboards and Display

Leaderboard views have been tightened so rankings are easier to scan. Payout handling now better protects valid rewards from missed or excluded entries.

  • Clan Breach clan pages now show 5 members per page.
  • Global individual Breach leaderboard now displays the top 50 instead of the top 100.
  • Individual leaderboard pages now show 5 entries per page.
  • Completion rewards only count players and clans with positive Breach damage.
  • Failed completion payout attempts now remain pending and retry automatically.

⚙️ Miscellaneous & Bug Fixes

  • Players are now notified when no Raid Energy was spent after a raid startup error instead of silently going on cooldown.
  • Ascension sacrifices now require Evo 1 for normal cards.
  • Calendar cards can still use any matching copy for ascension sacrifices.
  • General bot performance has been improved.
  • Improved the .skinshop UI.
  • Fixed the skin inventory command.
  • Clan Shop URs are now back in proper alphabetical order.
  • Fixed visual errors for Skin 760.
  • Improved errors when using certain accept/decline buttons.
  • Improved inventory load times for cases where users have large inventories.