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✨ New Talent

Published · UTC

AniGameUpdates (edited)

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✨ New Talent

Final Verdict [PSV]: At the beginning of battle, at the start of your turn, place the enemy team under Judgement. Compare both teams' base HP, ATK, DEF, and SPD. For each stat where the enemy team is higher, gain 1 Judgement counter, reduce that matching enemy stat by 6%, and if more than 1 Judgement counter is placed, reduce their Mana Regen by 10%. After 3 rounds, deliver the verdict, dealing True damage equal to 10% of the enemy team's max HP for each Judgement counter. This talent can only activate once per battle, and only 1 Final Verdict can be active per team.

⚖️ Talent Balance Updates

To keep AniGame feeling fresh, we’ve made a larger round of talent changes with several balance adjustments and new experiments. Some of these changes are meant to shake up familiar builds, open up more options, and give us better data on how talents perform.

We’ll be monitoring closely and will make adjustments if needed, but we’re planning to let the update run for a bit first so we can gather enough data before making changes.

  • Breaker: Now also deals True damage equal to 10% of the ATK/DEF reduced.
  • Dominance: Now also deals True damage equal to 5% of the lower value between the enemy’s current HP and max HP.
  • Berserker: The first time its low-health effect activates, it now permanently reduces damage taken by 13%.
  • Restricted Instinct: Now permanently reduces enemy Mana Regen by 10% on every cast.
  • Temporal Rewind: Now fills Mana to max after the rewind activates.
  • Amplifier: Now increases elemental effectiveness by 5% on every cast.
  • Offensive Stance: Now also increases damage dealt by 5%.
  • Dexterity Drive: Base SPD damage increased from 5% to 8%.
  • Foul Play: Stat-copy value increased from 22% to 30%.
  • Elemental Manipulation: Improved from 3% damage dealt/taken and 2% healing to 4% damage dealt/taken and 3% healing.
  • Smokescreen: Miss chance increased from 45% to 50%.
  • Endurance: Now also reduces skill damage by 25%, while keeping its 65% normal attack damage reduction.
  • Grievous Limiter: Enemy ATK recovery reduced from 5% per turn to 3% per turn.
  • Lethal Clarity: Now gains an additional +2% CRIT each turn after its initial CRIT/ATK boost.
  • Time Attack: Turn-based scaling increased from 40% to 50%.
  • Divine Blessing: Reworked. It now permanently increases ATK/DEF/SPD by 10%, then grants a 5-turn Divine Blessing buff that increases ATK/DEF/SPD by 25%.
  • Celestial Blessing: Adjusted from 600 max Mana and 18% Mana Regen to 500 max Mana and 16% Mana Regen.
  • Life Sap: Healing reduced from 175% to 140% of damage dealt.
  • Recoil: Recoil damage now applies to the opponent instead of both teams.
  • Atmospheric Acceleration: Now deals elemental damage equal to 15% of the SPD difference instead of True damage equal to 20% of the SPD difference.
Battle Changes

True damage isn't affected by modifiers (e.g, damage taken and damage increase modifiers).

Please report any bugs using .support