🦃 | AniGame Thanksgiving 2024 Mini Event
You can’t choose your family, but you can choose how to love them.
Happy Thanksgiving, everyone! We hope you're having an amazing time with your loved ones. To kick off the holiday spirit, we're excited to launch our special Mini AniGame Thanksgiving Event! Get ready to enjoy exclusive rewards and festive surprises—just our way of saying thanks for being part of the AniGame community. Wishing you all a joyful and rewarding holiday season!

🃏 | 2 New Cards
This year, we’re bringing even more excitement with the debut of two brand new cards from the Arcane: League of Legends series—Jinx and Vi! The two sisters are ready to join your collection and bring their unique abilities to the game. Whether you're a fan of the chaotic Jinx or the fierce Vi, these cards will add a whole new level of strategy and fun to your gameplay.
Card Overview:
d1. Jinx | Series: Arcane - League of Legends | Element: Dark | Talent: Foul Play | Stats: 78 87 77 95 | Art by: @dancoelhoarts``````d
2. Vi | Series: Arcane - League of Legends | Element: Neutral | Talent: Brutality | Stats: 93 80 85 78 | Art by: @Chipmunk_333```
🎴 | 4 New Skins
In addition to the two brand new cards, Vi and Jinx, we’re excited to bring you some exclusive free skins for them!
Check out the four brand new skins you can unlock by participating in the Turkey Hunt mini-game. It's your chance to add these skins to your collection—don't miss out! 🦃
Skin Overview:
d1. Skin ID: 203 | Character: Vi | Skin Name: Violet Vi | Rarity: Exotic``````d
2. Skin ID: 204 | Character: Jinx | Skin Name: Powder Jinx | Rarity: Exotic``````d
3. Skin ID: 205 | Character: Vi | Skin Name: Graffiti Vi | Rarity: Unique``````d
4. Skin ID: 206 | Character: Jinx | Skin Name: Graffiti Jinx | Rarity: Unique```
💫 | [NEW] Talent: Brutality
Brutality [PSV]: At the beginning of the battle, at the start of your turn, all allied familiars are surrounded by an aura of rage, storing 25% of all damage dealt by enemy familiars. On every 3rd round, deal the accumulated damage as True damage to all enemy familiars (this damage is uncapped), and reset the accumulated damage. Only 1 'Brutality' effect can be active per team.

Note:
While we have done some testing to ensure that they work as intended, these talents use new coding which could get wonky with interactions. Both of them are intended to only interact with enemy familiars casting abilities. We will be monitoring both talents closely to fix any unintended interactions (bugs, overkill damage, etc) and will patch them as soon as possible when they appear. We were a bit conservative with the numbers as it's fairly unique, but will buffed/nerfed as needed.
🦃❌ | [NEW] Exclusive Turkey Hunting Mini Game
Introducing Turkey Hunt (.th or .turkeyhunt) – a festive mini-game inspired by the Easter Egg Hunt, but with some exciting twists! Here's how it works:
- Lower cooldown and higher chances of winning compared to other events, but with reduced odds for rarities.
- 20% chance to obtain skins when selecting a turkey!
- If you've already collected all skins, you’ll only receive cards as rewards.
- Odds breakdown: 30% C | 30% UC | 20% R | 18% SR | 2% UR
You can play once every hour—so make sure to check in frequently for your chance to snag those rewards! Happy hunting! 🦃

🤖 | Event Commands and Information
3 event commands are also enabled for this event:
- Use
.ev spawnto spawn event raid lobbies. - To gift a Thanksgiving 2024 Legendary pack using diamonds, use
.ev dgift @usernameThis costs 750 diamonds. - To gift a Thanksgiving 2024 Legendary pack using gold, use
.ev gift @usernameThis costs 100,000 gold.
Additionally:
- Use
.thanksgivingrewardto grab a free skin.
- Players can obtain event cards through normal packs, drops, etc while event is ongoing like usual
Event end date: December 7th
⚙️ | Additional Changes
- New players will now need to verify their account on our official server to access multiplayer features
- Added scrollers to info, cinfo (card info), and sinfo (skin info)
- Bot raid spawns were having some issues - we applied a fix for it
- Bot raid spawns are now ~2.5x more than before
- Added confirmation on raid leave for buttons
- Raids will now only use the original max HP as the indicator for max output damage rather than the increased/decreased output from battles, as the balance/benchmark for balancing raid difficulty and rewards is balanced around this.
As always report bugs if they find any using .support
