Battle System Changes @role
Some massive battle changes have been made, both externally and internally. If you see any bugs, please send them through /support!
- Minimum stat limit has been reduced from 20% -> 15%. This means that you can reduce your opponents stats a bit further than before.
- Damage multiplier and damage migitated multiplier (from talents such as Omniscient Hack) now have a maximum of 165% damage multiplier, and 65% damage reduction (35% damage taken minimum).
- Buffs still go right before your "attacking" turn, but Statuses now occur after your attack.
- The order goes as follows: Buffs -> Talents -> ATK -> Statuses -> Next Players Turn
- Passives now ALWAYS go before actives. Passives go in order of card placement.
- Statuses / Buffs can now be stacked!
- With the talent changes, some raid bosses may not cast their skills properly as they still have the old versions. This will be fixed for new raid spawns.
Talent Changes
- New Talent:
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again during your next turn. When this talent activates, revive yourself with 15% HP, and increase your damage dealt by 20%. - Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of stack of Regeneration, healing them for 7.5% HP per stack every turn.
- Ultimate Combo: Adds 25 mana per cast
Buffs:
- Time bomb now cannot be resisted, damage is uncapped, and the damage is calculated based on stats WHEN the time bomb was placed, rather than when it explodes.
- Reflector: Buffed to 23% instead of 20%.
- Omniscient Hack: Damage taken modifier changed from 12% -> 18%.
- Evasion: Increased from 16% -> 17%.
- Evasion cap increased to a maximum of 70 -> 75%.
- Temporal Rewind: Now increases your SPD by 20% after the rewind occurs.
- Precision: Increased Crit DMG from 22% -> 25%.
- Recoil: Now reduces mana regeneration of both units by 15% as well, at the start of battle. Edited wording to ensure that no statuses can be added while its active.
- Freeze: If the opponent is frozen, and you cast Freeze again, it'll deal damage equal to 5% x numbers of rounds passed since Frozen of their max HP as True damage.
Nerfs
- Celestial blessing changed from 20% -> 18%, and heals 2x of mana instead of 2.5x.
Misc Changes
- Battle embed change from 2.5s -> 2s (will monitor bot to see performance)
- Trade names are now used instead of nicknames when adding cards (
.tr add card) /flwill now display the series, and for each floor, it'll display the card rarity, name, element, and talent emote- Replaced
/dg fightwith the newer versions - Remove banned players from UR LB during next LB cycle update
- Loc < 40, All floors have -1 ascension level (if it's greater than 0)
Known Text bugs will be updated later
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their ATK by the same amount.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Reflector [PSV]: Start off the battle with Reflector buff, reflecting 20% of the damage you take to enemy familiars instead.
Reflector [PSV]: Start off the battle with Reflector buff, reflecting 23% of the damage you take to enemy familiars instead.
This will be fixed in the next bot update.