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Team limits, battle tuning, and restrictions.
Include clan HP, ATK, DEF and SPD bonuses.
Stat and mana multipliers use 1 for normal, 0.5 for half and 2 for double.
100 is normal healing; 50 halves it and 125 adds 25%.
Cards above these caps are lowered for this battle. Your owned cards keep their original upgrades. Any leaves that property unchanged.
100 is normal damage; 50 halves it and 125 adds 25%.
100 is normal damage; 50 halves it and 125 adds 25%.
Only allows the selected elements or characters; Exclude rejects them. Element and card restrictions apply together. An empty selection adds no restriction.
Ignore familiarity bonuses. Holo bonuses remain unless Disable Holo is also on.
Ignore holo bonuses; normal familiarity bonuses can still apply.
Scales elemental matchup effects, rather than all damage. Default: 0.5. AniGame accepts 0?1 and clamps this to 0.1?0.95 during combat.
AniGame automatically raises battle caps to accommodate higher team defaults, or lowers the damage dealt floor. These are effective limits, separate from starting stats.
| Limit | Default | Current |
|---|---|---|
| Max evasion % | 70 | 70 |
| Max lifesteal % | 150 | 150 |
| Max spellvamp % | 150 | 150 |
| Max healing % | 150 | 150 |
| Min damage dealt % | 35 | 35 |
| Max damage taken % | 165 | 165 |
| Max rounds | 20 | 20 |
| Skill damage cap | 3500 | 3500 |
Starting spellvamp stays at 0%. Spellvamp, series restrictions, round limits and skill damage caps cannot be customized by the current creation command or website importer.