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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 53 of 55
Bloodthirster [PSV]: At the start of your first turn, increase your LIFESTEAL, restoring HP equal to 18% attack damage your allies deal, as well as increasing all healing effects by 23% (up to a maximum of 50%). Every turn after that, increase your LIFESTEAL by 5%.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Reversion [PSV]: Once your health drops below 20%, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by 12% after the reversion.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the ATK of all allies by 15%.
Time Attack: Deal 5% of your base max HP as Dark damage. The damage increases by 50% for every turn passed.
Time Attack: Deal 5% of your base ATK as Ground damage. The damage increases by 50% for every turn passed.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Mana Reaver: Absorb up to 20% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).
Time Attack: Deal 5% of your base ATK as Fire damage. The damage increases by 50% for every turn passed.
Miracle Injection [PSV]: Start off the battle by decreasing your HP and max HP by 10%. Increase your SPD/ATK/DEF by the amount decreased x2.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Poison: Inflict a stack of Poison to enemy familiars, dealing 5 + 5% true damage every turn it persists.
Elemental Strike: Deal Dark damage based on 10% of your ATK.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.