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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 42 of 55
Time Attack: Deal 5% of your base DEF as Neutral damage. The damage increases by 50% for every turn passed.
Dexterity Drive: Deal Electric damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Elemental Strike: Deal Neutral damage based on 10% of your ATK.
Celestial Influence [PSV]: Start off the battle with 40% increased Mana Regen, while decreasing enemy familiars' Mana Regen by 14%.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Paralysis: Gain a 40% chance to inflict a stack of Stun to enemy familiars, disabling their next turn, as well as permanently decreasing their DEF by 10%.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and ATK by 30%.
Breaker: Decrease the DEF of all enemy familiars by 20%, and deal True damage equal to 10% of the DEF reduced.
Dexterity Drive: Deal Ground damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.
Time Attack: Deal 5% of your base ATK as Fire damage. The damage increases by 50% for every turn passed.
Temporal Rewind [PSV]: Start off the battle buffing your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount as True damage to your opponent. Fill your Mana bar to max after the rewind. Permanently increase your SPD/ATK/DEF by 20% after the rewind.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Grievous Limiter [PSV]: When the battle starts, decrease the ATK of enemy familiars by 40%. Their ATK increases by 3% every turn after that.
Regeneration: Every time this ability is cast, heal 7.5% of your HP, and add 1 stack of Regeneration (max 3 stacks), healing them for 7.5% HP per stack every turn.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Elemental Strike: Deal Fire damage based on 10% of your ATK.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the DEF of all allies by 15%.
Time Attack: Deal 5% of your base ATK as Light damage. The damage increases by 50% for every turn passed.
Endurance: Buff your allies with Endurance, taking 65% less damage from normal attacks and 25% less damage from skills for 3 turns.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.