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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 40 of 55
Elemental Strike: Deal Grass damage based on 10% of your DEF.
Divine Blessing [PSV]: At the start of the battle, permanently increase your ATK/DEF/SPD by 10% and gain a stack of Divine Blessing, increasing your ATK/DEF/SPD by 25% for 5 turns.
Executioner [PSV]: When the enemy's health is below 27%, increase your ATK by 50%.
Soul Stealer [PSV]: Absorb 4% of the enemy familiars' DEF every turn.
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Double-edged Strike: Deal Water damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the ATK of all allies by 15%.
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.
Freeze: Inflict a stack of Frozen to enemy familiars, crippling their movement speed as well as permanently decreasing their ATK by 10%. Additionally, if the target is already Frozen, deal 4% of their max HP x number of rounds passed since they were Frozen as True damage.
Amplifier: Increase the DEF of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Evasion: Increase your EVASION by 17%, allowing you to dodge enemy attacks.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Vengeance: Deal True damage to all enemy familiars equal to 11% of their ATK.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Ultimate Combo: Every time this ability is casted, increase your Fighting Counter by 1, and gain 20 mana. This skill deals 3% of your SPD x the amount of Fighting Counters you have as True damage (unaffected by modifiers). If your allied familiars have a total of 3 Fighting Counters, this skill deals 30% of your opponent's max HP as True damage instead (unaffected by modifiers), and your Fighting Counters are reset back to 0.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Elemental Strike: Deal Fire damage based on 10% of your ATK.
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the DEF of all allies by 15%.