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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards · Page 19 of 55
Underdog [PSV]: While your HP % is lower than the enemy's HP %, increase the DEF of all allies by 15%.
Rising Resolve [PSV]: While your total stats (HP, ATK, DEF, SPD) are below your opponents' total stats, increase all your stats by 8% (max HP is increased instead of HP). The first time your total stats exceed your opponents' total stats, restore 10% of your max HP.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Unlucky Coin: Roll a 20 sided dice. Enemy familiars have their HP/ATK/DEF/SPD reduced by the amount rolled x 2 at random.
Blood Surge [PSV]: When your health becomes low, increase the LIFESTEAL of all allies by 45%.
Cursed [PSV]: At the start of the battle, both teams are Silenced for 2 turns. Each time an active skill is cast, the team that cast the skill takes 15% of their max HP as True damage (this effect is not stackable with familiars on your own team).
Arcane Affinity [PSV]: At the beginning of the battle, at the start of your turn, increase the elemental effectiveness of this battle by 17% (only 1 Arcane Affinity per team can use this effect). Every round, deal 3% of the enemy's max HP as Dark damage.
Miracle Injection [PSV]: Start off the battle by decreasing your HP and max HP by 10%. Increase your SPD/ATK/DEF by the amount decreased x2.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Elemental Manipulation [PSV]: At the beginning of the battle, at the start of your turn, change the element of all familiars to Light and equip a Elemental Manipulation buff to your team. While the buff is active, this ability temporarily decreases DMG taken and increases DMG dealt by 4% and heals yourself for 3% of the lower of the enemies' current/max HP per turn. This buff expires when the enemy team is below 30% of their max HP.
Protector [PSV]: When your health drops below 30%, restore the HP of all allied familiars by 20%, raise their DEF by 35%, and decrease all damage taken by 5%.
Dexterity Drive: Deal Ground damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Celestial Blessing : Increase your max Mana (up to 500 total) and Mana Regeneration by 18%, and heal allied familiars equal to 2x your max Mana.
Dominance [PSV]: While your HP % is greater than or equal to the enemy's HP %, increase the ATK of allies by 17% and deal 5% of the lower of the enemy's current/max HP as True damage.
Double-edged Strike: Deal Fire damage equal to 15% of your ATK, and take 1/4 of the damage dealt to yourself.
Offensive Stance: Increase the ATK of all allied familiars by 40%, increase damage dealt by 5%, and simultaneously decrease their DEF by 10%.
Mana Reaver: Absorb up to 20% Mana from enemy familiars, and deal True damage equal to the Mana absorbed x10 (damage is further multiplied by number of enemy familiars).
Restricted Instinct: Inflicts a stack of Silence on enemy familiars for up to 3 turns, restricting any of their abilities to be used, and permanently decreasing its Mana Regen by 10% on every cast.
Arcane Affinity [PSV]: At the beginning of the battle, at the start of your turn, increase the elemental effectiveness of this battle by 17% (only 1 Arcane Affinity per team can use this effect). Every round, deal 3% of the enemy's max HP as Water damage.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.