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Explore AniGame cards, skins, stats, and talents.
1363 of 1363 cards ¡ Page 16 of 55
Amplifier: Increase the ATK of all allied familiars by 14% for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar) Every cast, increase the elemental effectiveness of this battle by 5%.
Cursed [PSV]: At the start of the battle, both teams are Silenced for 2 turns. Each time an active skill is cast, the team that cast the skill takes 15% of their max HP as True damage (this effect is not stackable with familiars on your own team).
Rising Resolve [PSV]: While your total stats (HP, ATK, DEF, SPD) are below your opponents' total stats, increase all your stats by 8% (max HP is increased instead of HP). The first time your total stats exceed your opponents' total stats, restore 10% of your max HP.
Devour: Deal 5% of max HP as True damage, and increase your base HP by 8%. This damage is increased by a % based on the difference between your base HP and the enemy familiars' base HP.
Poison: Inflict a stack of Poison to enemy familiars, dealing 5 + 5% true damage every turn it persists.
Undying Will [PSV]: Once per battle, when your HP goes to 0, your allies gain the buff Undying Will, making them immune to death until this talent activates again. When this talent activates, revive yourself with 10% HP, and increase your damage dealt by 20%.
Recoil [PSV]: At the start of the battle (during your turn), reduce the mana regeneration of all allied and enemy familiars by 15%. Inflict a stack of Recoil to your opponent, dealing 3% of its HP as True damage per turn. This status cannot be resisted, and additional statuses cannot be added.
Life Sap [PSV]: Every round, deal 2% of the enemy familiars' max HP as damage, and heal for 160% of the damage dealt.
Lucky Coin: Roll a 20 sided dice. Your allied familiars gain the amount rolled x 3 HP/ATK/DEF/SPD at random.
Trick Room: If the enemy familiars' DEF is higher than yours, your allies gain DEF equal to 60% of the difference between the two DEF's, and simultaneously reduce their DEF by the same amount.
Transformation [PSV]: When the battle starts, decrease the SPD of all allied familiars by 15%, and simultaneously increasing their base HP and DEF by 30%.
Dexterity Drive: Deal Dark damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Double-edged Strike: Deal Grass damage equal to 15% of your DEF, and take 1/4 of the damage dealt to yourself.
Blaze: Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%.
Rejuvenation: Restore the HP of all allied familiars by 12%, as well as increasing healing effects on allied familiars by 10%, up to a maximum of 50% heal increase.
Elemental Drain: Deal True damage to all enemy familiars equal to 5% of their max HP, plus 3% for each unique element present in the battle (multiplied by 1.5x if only 1 familiar is on your team, and unaffected by damage cap). Additionally, heal for 20% of the damage dealt.
Trick Room: If the enemy familiars' ATK is higher than yours, your allies gain ATK equal to 60% of the difference between the two ATK's, and simultaneously reduce their ATK by the same amount.
Balancing Strike: If your HP % is lower than the enemy's HP %, deal 15% of your base HP as True damage. Otherwise, this skill deals 5% of your base HP as True damage.
Dexterity Drive: Deal Electric damage equal to 8% of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD.
Precision: Increase the CRIT of ally familiars by 16%, and increase CRIT DMG by 25%.
Yin Yang [PSV]: At the beginning of the battle, at the start of your turn, gain a Yang buff, temporarily increasing your DEF by 75% and healing all allies by 4% of their max HP. This effect swaps to a Yin buff every other turn, temporarily increasing your ATK by 75% and permanently increasing your ATK and SPD by 5%. If a Yang buff is already in effect, a Yin buff will be applied instead, and vice versa.
Overload [PSV]: When the battle starts, increase the ATK by 55% of all allied familiars. Your ATK decreases by 8% every turn after that.
Lethal Clarity [PSV]: Increase your CRIT and ATK by 12%. Every turn after that, increase your CRIT by 2%. Whenever you inflict a CRIT, heal for 45% of the damage dealt.
Berserker [PSV]: While your health is low, increase the DEF of all allied familiars by 30%. The first time this effect activates, permanently decrease your damage taken by 13%.